jeanba Posted February 7, 2018 Posted February 7, 2018 What is needed Walter, is the ability for the user to simply 'tick' a box in the options menu, that allows the campaign to progress as long as you land alive in your own lines (as per the old IL2)... Yes, it is a dearly missing option in BoX
pilotpierre Posted February 7, 2018 Posted February 7, 2018 What is needed Walter, is the ability for the user to simply 'tick' a box in the options menu, that allows the campaign to progress as long as you land alive in your own lines (as per the old IL2)... +1 to this suggestion. Great campaign non the less, thank for sharing.
GOA_Walter_Nowotny Posted February 7, 2018 Author Posted February 7, 2018 What is needed Walter, is the ability for the user to simply 'tick' a box in the options menu, that allows the campaign to progress as long as you land alive in your own lines (as per the old IL2)... Yes, I think I will modify the landing alive as a final achievement. Living is what makes you go to the next mission, I believe. Maybe in certain missions with a very clear objective I could not use it like that. But the campaign has many variables that can play against a specific objective. Finally landing alive is what is valued, regardless if you knocked down one, two or no enemy Yes, it is a dearly missing option in BoX In the Mission Editor, the MCU Objective Mission, gives an alternative where one can define objectives achieved (Primary objective ... secondary ... etc). I do not know if that is applicable or it does not work. +1 to this suggestion. Great campaign non the less, thank for sharing. Thanks pilotpierre!
GOA_Walter_Nowotny Posted February 7, 2018 Author Posted February 7, 2018 (edited) Hello mission 15 doesnt start. On laoding screenm error prompt reads veteran_explosion1.txt is unidentified. ********************************************************* ¡SOLVED! ********************************************************* Hi sinned: Thanks for your comment, I have reviewed, and the number 15 does not have that file inserted in the programming of this mission. I have loaded this in the game and start well without problems. Let's see ... that file is supposed to be in the IL2 Mission Editor, so I understand it should be included in all IL2. Maybe that file I have only because I would have used it for some missions made for me only. (and that I asked Veteranen_66 to use them). Then they would have been saved in my folder. I would like to ask you the following to see if it is the solution: 1) Check in your Mission Editor (to open it, it's here: C: / program files / 1C Game Studios / IL2 / bin / editor / STEditor) 2) Open the STEditor and you will be in the Mission Editor. 3) On the right side of the screen there will be the options of objects and programming buttons (Planes, Buildings, Vehicles, Blocks, and so on) 4) Check the option "Effects" and see if this "veteran_explosions1" there 5) You can exit the Mission Editor If it's there, I do not know what that failure is. Currently I have not received reports of that mission 15. It would be necessary to uninstall the campaign and re-install it again (unfortunately). Sometimes there are problems that you do not know how they happen and the way to fix it is to reinstall the campaign. In that case, make a backup of my campaign folder and save it (for example) on your desktop. Then start the game and enter the scripted campaigns. My campaign will not be there. Then exit the game and return the folder of my campaign back to the "campaign" folder of the game. Start the game and it will be there again. ------------------------------------------------------------------ In case that file is not there, I will have to upload it so that everyone has it in the corresponding folder so that the game works for everyone. I'm sorry, but I'm learning to use the Mission Editor and I still do not know 100% Salute! Edited February 8, 2018 by Walter_Nowotny
Madcop Posted February 7, 2018 Posted February 7, 2018 Hi! It sounds funny, but I assure you that I have not programmed it that way. Sometimes the behavior of the AI is unpredictable. I do not remember if I deleted it or not, but in some mission an auto AI (Horch) stops following a route and collides with a dugout and stays at 90 degrees. Then it explodes That's exactly what happened. The Horch stayed at 90° and exploded while the driver ran like hell ! . Do not delete it , it looks so real ... Ha Ha. Madcop
Madcop Posted February 7, 2018 Posted February 7, 2018 Yes, I think I will modify the landing alive as a final achievement. Living is what makes you go to the next mission, I believe. Maybe in certain missions with a very clear objective I could not use it like that. But the campaign has many variables that can play against a specific objective. Finally landing alive is what is valued, regardless if you knocked down one, two or no enemy In the Mission Editor, the MCU Objective Mission, gives an alternative where one can define objectives achieved (Primary objective ... secondary ... etc). I do not know if that is applicable or it does not work. Thanks pilotpierre! I don't know anything in the ME but would it be possible to make a mission "acomplished" when , following a mission, you are able to belly land your damaged Aircraft in friendly territory or at predefined spot on the map or at a predefined airfield ? This should give more "morale" to the player. These Bf 109 are so damned fragile to even smal arms! Congrats for all these nice missions. Madcop
GOA_Walter_Nowotny Posted February 7, 2018 Author Posted February 7, 2018 I don't know anything in the ME but would it be possible to make a mission "acomplished" when , following a mission, you are able to belly land your damaged Aircraft in friendly territory or at predefined spot on the map or at a predefined airfield ? This should give more "morale" to the player. These Bf 109 are so damned fragile to even smal arms! Congrats for all these nice missions. Madcop Yes is possible, only put in several AF near Pitomnik (german side of course) the Mission Objetive "landed successfully - Mission accomplished. It is an interesting idea to give more realism to the campaign. I will do it in the next campaigns that I build.
Madcop Posted February 7, 2018 Posted February 7, 2018 Yes is possible, only put in several AF near Pitomnik (german side of course) the Mission Objetive "landed successfully - Mission accomplished. It is an interesting idea to give more realism to the campaign. I will do it in the next campaigns that I build. Niiiice ! Could you add as well SOME erea in friendly open country were we could belly land as well ? Thanks, Madcop
Trooper117 Posted February 7, 2018 Posted February 7, 2018 (edited) In the old IL2, once the box I mentioned was 'ticked', as long as you landed 'alive', (even a wheels up landing) and within your own lines anywhere, the mission would complete, and then you were free to continue with the campaign. (That includes bailing out). Land anywhere inside the enemy lines and you would be considered 'captured'... Not sure if that is doable in this ME though. For me, if a 20 mission campaign resulted in only 3 or 4 kills or even less... it would not stop my enjoyment of flying it. If I have to run away to save my virtual life because I was outnumbered or damaged, but I have managed to survive to continue the fight another day, then that is more true to life than simply racking up kills. Edited February 8, 2018 by Trooper117
Madcop Posted February 7, 2018 Posted February 7, 2018 In the old IL2, once the box I mentioned was 'ticked', as long as you landed 'alive', (even a wheels up landing) and within your own lines anywhere, the mission would complete, and then you were free to continue with the campaign. Land anywhere inside the enemy lines and you would be considered 'captured'... Not sure if that is doable in this ME though. For me, if a 20 mission campaign resulted in only 3 or 4 kills or even less... it would not stop my enjoyment of flying it. If I have to run away to save my virtual life because I was outnumbered or damaged, but I have managed to survive to continue the fight another day, then that is more true to life than simply racking up kills. I agree 100% Madcop
sinned Posted February 8, 2018 Posted February 8, 2018 Hi Walter, I think I found a quick and dirty solution. The apparent file name infers that the file comes from one of veteneran campaign, so I downloaded and installed the veteranen campaigns. The mission 18 is now good to go. I was mistaken to say 15. The problem was with mission 18. I finished the campaign. Loved many missions that put you fight against the odds - especially 18.
GOA_Walter_Nowotny Posted February 8, 2018 Author Posted February 8, 2018 Niiiice ! Could you add as well SOME erea in friendly open country were we could belly land as well ? Thanks, Madcop In Mission Editor only 3 types of AF: Russian, German and Neutral. But historically in Stalingrad theres no AF Neutral, German or Russian only.
GOA_Walter_Nowotny Posted February 8, 2018 Author Posted February 8, 2018 Hi Walter, I think I found a quick and dirty solution. The apparent file name infers that the file comes from one of veteneran campaign, so I downloaded and installed the veteranen campaigns. The mission 18 is now good to go. I was mistaken to say 15. The problem was with mission 18. I finished the campaign. Loved many missions that put you fight against the odds - especially 18. Hi sinned, Very good that you solved it! Now I understand, on 18 and 19 I use the effects of explosions, at 15 no and that's why I did not find problems there. I will upload an update of the campaign with several corrected errors and I will add those files so there are no problems (I will wait for Veteran's authorization). Those who already have the Veteran_66 campaign will have to copy them again over the old ones only. Thank you for your comments
GOA_Walter_Nowotny Posted February 8, 2018 Author Posted February 8, 2018 (edited) Hello pilots! Please read post 53, it is important to not have problems on mission 18 and 19 (final) It is a momentary solution while I wait for an authorization to re-upload the campaign with some corrected errors **************************************************** Post #53 sinned, on 08 Feb 2018 - 03:29, said: Hi Walter, I think I found a quick and dirty solution.The apparent file name infers that the file comes from one of veteneran campaign, so I downloaded and installed the veteranen campaigns (JG51 over Velikie Luki).The mission 18 is now good to go. I was mistaken to say 15. The problem was with mission 18.I finished the campaign. Loved many missions that put you fight against the odds - especially 18. Hi sinned, Very good that you solved it! Now I understand, on 18 and 19 I use the effects of explosions, at 15 no and that's why I did not find problems there. I will upload an update of the campaign with several corrected errors and I will add those files so there are no problems (I will wait for Veteran's authorization). Those who already have the Veteran_66 campaign will have to copy them again over the old ones only. Thank you for your comments ****************************************** Edited February 8, 2018 by Walter_Nowotny
SCG_motoadve Posted February 8, 2018 Posted February 8, 2018 I don't know anything in the ME but would it be possible to make a mission "acomplished" when , following a mission, you are able to belly land your damaged Aircraft in friendly territory or at predefined spot on the map or at a predefined airfield ? This should give more "morale" to the player. These Bf 109 are so damned fragile to even smal arms! Congrats for all these nice missions. Madcop +1
Taxman Posted February 8, 2018 Posted February 8, 2018 I'm having a problem with mission 2. First time I flew it the pilot I needed to make sure survived did, he landed and then I landed (this on auto pilot) as I was taxing off the runway I received a message the other pilot had been killed, of course the mission failed, did he walk into a spinning prop? . The next good mission we returned again the pilot survived got the message that he landed safely so this time I exited the mission before I landed, again the mission failed. How do I make sure I receive a mission success? Now what is also strange is that I have received credit for the planes I have shot down, one in mission 1 and each time in mission 2 I have shot down 2 (2 missions in mission 2) so now I have kills 5 kills. Help please to move on.
GOA_Walter_Nowotny Posted February 8, 2018 Author Posted February 8, 2018 I'm having a problem with mission 2. First time I flew it the pilot I needed to make sure survived did, he landed and then I landed (this on auto pilot) as I was taxing off the runway I received a message the other pilot had been killed, of course the mission failed, did he walk into a spinning prop? . The next good mission we returned again the pilot survived got the message that he landed safely so this time I exited the mission before I landed, again the mission failed. How do I make sure I receive a mission success? Now what is also strange is that I have received credit for the planes I have shot down, one in mission 1 and each time in mission 2 I have shot down 2 (2 missions in mission 2) so now I have kills 5 kills. Help please to move on. Hi Taxman, if you had landed you would have been given "mission completed" because Mission 2 has its objective, the landing (object stationary and alive) Did you download the campaign as soon as it was published? because the same day, later I went back to upload the mission with some corrections (I forgot to tell this change, sorry). If I remember mission 2 (1st upload), if the Hptm Loors died, the mission fail, but then change it to land (you) (2nd upload) I hope this helps you, aaaah, please read post # 53 because it is important. Greetings and thanks for your comments!
Aurelius Posted February 10, 2018 Posted February 10, 2018 Hi Walter, Thank you very mush for Lost Hope! It is really fantastic work. Looking forward for a new Campaign by you. Keep up the good job!
Taxman Posted February 10, 2018 Posted February 10, 2018 Hi Taxman, if you had landed you would have been given "mission completed" because Mission 2 has its objective, the landing (object stationary and alive) Did you download the campaign as soon as it was published? because the same day, later I went back to upload the mission with some corrections (I forgot to tell this change, sorry). If I remember mission 2 (1st upload), if the Hptm Loors died, the mission fail, but then change it to land (you) (2nd upload) I hope this helps you, aaaah, please read post # 53 because it is important. Greetings and thanks for your comments! Thanks Walter, That did it, I flew the mission and I landed and the mission was a "mission completed", even though Hptm Loors "dies" after landing oh well
GOA_Walter_Nowotny Posted February 12, 2018 Author Posted February 12, 2018 (edited) Dear pilots: --------------------------------------------------------------------------------------------------------------------------- Campaign Update 11-February-2018: Upload new update of the campaign. Fixed some minor errors also programming process. Changes: Campaign: Explosion files were added. That are from Veteran66 (with his authorization) and prevent missions 18 and 19 start because some pilots did not have those files because they don´t have the Veteran66 campaign "JG51 Velikie Luki" Mission 2: The radius of the MCU Complex trigger was corrected Mission 4: There was no AAA in Pitomnik airbase. In some cases the enemy planes followed the German aircraft to the aerodrome and the landing process was ruined. Solution: Artillery added in Pitomnik Mission 5: Change the objective of shotdown all the IL2 by landing in Pitomnik. Mission 12: Fixed some errors in subtitles DOWNLOAD: https://www.dropbox.com/s/97thmbadijf2zqe/data.rar?dl=0 Note: If you have already the Veteran66 campaign JG51 over Velikie Luki, only copy the Campaigns folder Thanks to Olaf (Veteran66) for his help! Edited February 12, 2018 by Walter_Nowotny 3
Madcop Posted February 12, 2018 Posted February 12, 2018 Many thanks Walter. Just tell me, is it possible to update without having to start the campaign from mission 1 ? By just updating the "campaign" (as I already have JG51 over Velikie Luki), shall I also have to start the whole campaign again ? Have a nice evening. Madcop.
GOA_Walter_Nowotny Posted February 12, 2018 Author Posted February 12, 2018 Many thanks Walter. Just tell me, is it possible to update without having to start the campaign from mission 1 ? By just updating the "campaign" (as I already have JG51 over Velikie Luki), shall I also have to start the whole campaign again ? Have a nice evening. Madcop. Hi Madcop, I know there´s a way to don´t loose progress in campaign, but the truth is that I do not know how to proceed. Search in forum the topic of not losing progress in campaigns or missions. I remember seeing a topic like that months ago but I did not pay much attention so I forgot it. If you have the JG51 Velikie Luki, you will not have problems in missions 18-19. Also if you already know the changes that I made to the campaign, see how they could affect you and try to end it without updating it. Salute!
Madcop Posted February 13, 2018 Posted February 13, 2018 O.K. thank you. I think I'll finish my campaign ( 9 missions to go ) and after that I wil update and try the Expert way ! Thanks for all. Madcop
GOA_Walter_Nowotny Posted February 13, 2018 Author Posted February 13, 2018 I have not discovered how to build a campaign in expert mode (as in TAW or Random Expert), without using the map-GPS-plane. It seems that this is possible only for multiplayer. Does anyone know if it is possible to take out the GPS when building a campaign in the Mission Editor? 1
samson Posted February 17, 2018 Posted February 17, 2018 My guess difficulty level is what player does choose.The author of campaign can't force a player to refuse of using on-map icons (except "no-icons" property of an object one can set manually; never did this ). 1
Grobby Posted March 5, 2018 Posted March 5, 2018 Thx so much, Walter, U make us live history. I have to be careful not to fly around just to see all what happens; it's a damned dangerous place! After having survived and landed, it's frustrating not to be allowed to see the dammage and taxi to the hangar but unfortunately its seems to be part of the system programming rules. Hope this will be changed. There is also no need to try to return to our own lines to take the chute or "bellyland" to safety. I know it's out of your responsability but your talent could and should have some weight on the game designers. Regards and respect, N
GOA_Walter_Nowotny Posted March 5, 2018 Author Posted March 5, 2018 1 hour ago, Grobby said: Thx so much, Walter, U make us live history. I have to be careful not to fly around just to see all what happens; it's a damned dangerous place! After having survived and landed, it's frustrating not to be allowed to see the dammage and taxi to the hangar but unfortunately its seems to be part of the system programming rules. Hope this will be changed. There is also no need to try to return to our own lines to take the chute or "bellyland" to safety. I know it's out of your responsability but your talent could and should have some weight on the game designers. Regards and respect, N Thank you! As it is my first campaign, I will be polishing several aspects in my next projects. I just finished another campaign in Velikie Luki, it's like a spin-off of the Veterna66 campaign and it's about going forward to the city conquering the aerodromes. But I've been excited about another project and I'm creating a smaller campaign to be played in expert mode. Maybe that interests you since you should get to the hangar that the control tower assigns you and there the mission will be completed. So Velikie Luki, although it's finished, I'll leave it on stand-by until I test the campaign. Maybe I'll release them together, I do not know yet. I am also interested to know if the next update 3,001 will have drastic changes in the Missions Editor and that may mean that they will have to be completely corrected. Salute! 1 1
Grobby Posted March 6, 2018 Posted March 6, 2018 Thx, It's a matter of coming back to earth softly and cool down after the intense fly events. Anyway, "Good ... Puff and U disappear " should be avoided. I'm stunned by the quality of the scenarios; it must be a monk work to test them again and again. It should be indeed wise to wait for 3.001to come out to avoid yet more workload. See U in the sky and ... check six. N
jeanba Posted March 6, 2018 Posted March 6, 2018 17 hours ago, Walter_Nowotny said: Thank you! As it is my first campaign, I will be polishing several aspects in my next projects. I just finished another campaign in Velikie Luki, it's like a spin-off of the Veterna66 campaign and it's about going forward to the city conquering the aerodromes. But I've been excited about another project and I'm creating a smaller campaign to be played in expert mode. Maybe that interests you since you should get to the hangar that the control tower assigns you and there the mission will be completed. So Velikie Luki, although it's finished, I'll leave it on stand-by until I test the campaign. Maybe I'll release them together, I do not know yet. I am also interested to know if the next update 3,001 will have drastic changes in the Missions Editor and that may mean that they will have to be completely corrected. Salute! Nice projects, thank you
Madcop Posted March 15, 2018 Posted March 15, 2018 Hi Walter I still had 2 missions to fly to finish the campaign when the update du BOS V.3 showed his nose. I updated my game to the new version in 15 minutes this morning. Everything is super fluid, beautiful scenery, clouds, no tearing, no shimmering, solid FPS and no hickups... joy only. Congrat to the team ! But what have we to do to run Last Hope on the new game ? Is it compatible ? can I go on with my two last missions ?; I prefer to ask you before trying and screw everything up ! Madcop.
GOA_Walter_Nowotny Posted March 16, 2018 Author Posted March 16, 2018 (edited) ****************************************************************************** UPDATED LOST HOPE TO VERSION 3.001 ****************************************************************************** For new downloaders this is the last version of the campaign with the new version of game 3.001 You can download here: https://www.dropbox.com/s/t0v689l1ck9ikzy/data.rar?dl=0 ************************************************************** NOTE FOR PILOTS WHO ARE PLAYING THE CAMPAIGN YET ************************************************************** 1-. For those who are familiar with the Mission Editor, use it and open each mission. Save it (not save as) all the missions again and they will be able to play it from their last progress before the update of the game. 2-. Another option for don´t lose progress (I have not verified if it works) is to download the campaign and save it on the PC desktop. Then copy only the remaining missions and the current one that you are playing now in the game in the actual location of your campaign ( data/Campaigns/LH) NOTE: To those who already have progress in this campaign, fly again mission 1. It is wonderful with the new effect of rain and gives more difficulty. Any question please post to help. Salute! 22 hours ago, Madcop said: Hi Walter I still had 2 missions to fly to finish the campaign when the update du BOS V.3 showed his nose. I updated my game to the new version in 15 minutes this morning. Everything is super fluid, beautiful scenery, clouds, no tearing, no shimmering, solid FPS and no hickups... joy only. Congrat to the team ! But what have we to do to run Last Hope on the new game ? Is it compatible ? can I go on with my two last missions ?; I prefer to ask you before trying and screw everything up ! Madcop. Hi Madcoop, I updated the campaign to work in the new update V3.001. Fot those who are in progress with te campaign, there´s a note on how fix and don´t loose progress. I don´t verify if the point 2 work. So, if you know how to use the Mission Editor, better follow point 1. Check the campaign update a few popst above. Fly again mission 1. It is wonderful with the new effect of rain. Tell me how it works. Salute Edited March 16, 2018 by Walter_Nowotny Add few words 2
Madcop Posted March 16, 2018 Posted March 16, 2018 Hi Walter. Big Thanks to you , cause I really like this "Lost Hope", sometimes it can be a little frustrating , but , it keeps me "bound to it " ! I'll install the V3.001 in my new install on my SSD. Of course I'll keep you posted for sure ! Have a nice Week-End Madcop
blackjack04 Posted March 20, 2018 Posted March 20, 2018 Hello Walter, I am only 1 mission in to Last Hope when V3.001 arrived. Can I delete the LH file in Campaigns folder and reinstall your updated version from above post without problems. Thanks BJ
Zil Posted April 16, 2018 Posted April 16, 2018 Hi Walter, Great campaign, enjoying it so far. Amazing atmosphere and top quality action. Thank you for the time and effort you have put in it to make it so fun to play. BTW why haven't you put any wingman for the player, IMHO it would have added more immersion to the already action-packed campaign of yours? One issue I encountered though is that on a few occasions, the game transitioned into slow-motion. Not really sure whether I need to downgrade my graphics settings or not.
Blitzen Posted April 16, 2018 Posted April 16, 2018 Great! Thanks for updating this ..I barely started the first version when 3.001 made it inoperable.
JHinman Posted June 1, 2018 Posted June 1, 2018 I wanted to tell you I really enjoyed playing Lost Hope. You were right on the money with mission length, difficulty and variety. I hope to see more from you! I even loved having to taxi! ;)
GOA_Walter_Nowotny Posted June 1, 2018 Author Posted June 1, 2018 20 minutes ago, JHinman said: I wanted to tell you I really enjoyed playing Lost Hope. You were right on the money with mission length, difficulty and variety. I hope to see more from you! I even loved having to taxi! Than you for your comments. Actually I'am working in a campaign for HS-129 in Stalingrad map too. Hope to release soon Salute! 1 2
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