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An idea of mine


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Posted (edited)

I was just playing a Felixstowe career back in ROF, and watching a submarine get away from me(dropped my bombs on a German passenger ship, no doubt full of contraband, steaming across the North Sea, and the idiot up front with the Davis Gun would not engage(anyone know why he won't, I gave the right orders and my MGs were peppering the Subs hull)), when I had an idea. In the days since the fall of the Silent Hunter series, there have been several indie attempts to make a sub sim. Some have been successful, but none have the resources to make a Silent Hunter successor with a full open world. What if this company was to try and gather some of these indie developers and work with them, and make a silent hunter VI. Then you would have a plane sim, a tank sim and a sub sim.

 

If you choose to do this, I suggest you start with a typical WW2 U-Boat sim to test the water(literally), maybe with the British subs thrown in for novelty. Just like the old silent hunter, full open world all the time leaving you open to attack at all times from a plane or ship, and with historical events happening with you being able to change history(Bismarck sails forth and gets sunk, Scharnhorst is sunk in 1943, and Tirpitz is bombed and sunk at anchor). If it works, maybe a WW1 sub sim next?

Edited by hames123
  • Upvote 1
Posted

I was going to reply with:

'You do know that this is an aviation simulation forum, right?'

but then I thought 'hmmm ... Tanks' so carry on.

Posted

Silent hunter VI made or lead by il2 team with proper DM and realism, my dream come true!

Posted

Regarding your question about the Davis gun: If I remember correctly, the AI can't use it. You need to move to the front turret and fire it yourself.

LLv44_Mprhead
Posted

What we need is PT-boat simulator! (Or MTB or S-Boot)

Posted

What we need is PT-boat simulator! (Or MTB or S-Boot)

Aren't WT doing basically this?

Posted

Uboot looks nice, there is another one developed for VR called Das boot.

It is inspired by the movie "Das boot" which is the best ww2 submarine movie ever :)

How realistc they are i don't know!

  • 1CGS
Posted

Regarding your question about the Davis gun: If I remember correctly, the AI can't use it. You need to move to the front turret and fire it yourself.

That's right

PatrickAWlson
Posted

Sub sims are one that I prefer to play as an American in the Pacific.  Lots of mission variation.  Still incredibly dangerous without being outright suicidal.

  • Upvote 1
Posted

Caveat before I start - I would thoroughly enjoy an addition like this and being able to use submarines would be immense.

 

With that said...

I think this is a great theory but not a good idea. Reason being that submarines run into the same issues that four-engined heavy bombers would face - to use then properly is beyond the scope of the game world as it stands.

 

Submarine operations lasted weeks (or at least days for smaller littoral subs like we have in Kuban) whereas BoX works in terms of hours or minutes.

Also there would be a requirement to model a vessel much larger than the biggest aircraft, both inside and out, and fill it with enough AI that would need to be sophisticated enough to operate it.

 

It's just a bit too ambitious for the size of the game as it stands and there's no way it could be integrated with land and air assets unless every submarine mission started underway in the combat area and only lasted a few hours at maximum. And submarines would be vulnerable to air attack so if you get caught on the surface it's game over.

 

But... I would like to see naval elements included, so my counter-suggestion is:

 

What about smaller littoral craft? E-boats, motor torpedo boats and patrol vessels all exist in BoK already, they have a smaller crew and handling them, especially in tough seas is much more interesting than 'set a speed and a course then keep watch', like handling a bigger ship would be.

Anti-aircraft and other guns could be manned like turrets in bombers, torpedoes could be launched, they're manoeuvreable enough to evade air attacks rather than just relying on AA and armour, and they could be properly integrated with aircraft on the same maps, missions and servers.

 

An objective for a mission could be an enemy merchant convoy. You set out with a small flotilla of other torpedo boats to intercept it and have to watch out for enemy aircraft while trying to find and engage the convoy. Or, it has a fighter CAP which you have to evade and repel attacks from.

 

Thoughts?

Posted

Another project to keep an eye on is Wolfpack - granted it is not a campaign sim like Silent Hunter, and does make some concessions to convenience over realism - but in return you get a co-op, first person sub sim, which sinks my battleship, so to speak. As for IL2 I think they have their hands full with high-risk low-reward projects as it is. 

Posted

Caveat before I start - I would thoroughly enjoy an addition like this and being able to use submarines would be immense.

With that said...

I think this is a great theory but not a good idea. Reason being that submarines run into the same issues that four-engined heavy bombers would face - to use then properly is beyond the scope of the game world as it stands.

Submarine operations lasted weeks (or at least days for smaller littoral subs like we have in Kuban) whereas BoX works in terms of hours or minutes.

Also there would be a requirement to model a vessel much larger than the biggest aircraft, both inside and out, and fill it with enough AI that would need to be sophisticated enough to operate it.

It's just a bit too ambitious for the size of the game as it stands and there's no way it could be integrated with land and air assets unless every submarine mission started underway in the combat area and only lasted a few hours at maximum. And submarines would be vulnerable to air attack so if you get caught on the surface it's game over.

But... I would like to see naval elements included, so my counter-suggestion is:

What about smaller littoral craft? E-boats, motor torpedo boats and patrol vessels all exist in BoK already, they have a smaller crew and handling them, especially in tough seas is much more interesting than 'set a speed and a course then keep watch', like handling a bigger ship would be.

Anti-aircraft and other guns could be manned like turrets in bombers, torpedoes could be launched, they're manoeuvreable enough to evade air attacks rather than just relying on AA and armour, and they could be properly integrated with aircraft on the same maps, missions and servers.

An objective for a mission could be an enemy merchant convoy. You set out with a small flotilla of other torpedo boats to intercept it and have to watch out for enemy aircraft while trying to find and engage the convoy. Or, it has a fighter CAP which you have to evade and repel attacks from.

Thoughts?

I mentioned this idea some while ago, but never imagined it as part of il2 dlc, more like standalone sim.

I hope il2 team will reach success that would take this idea in consideration.

Also i would never expect full sub system managment in that kind of sim.

Something like sh5 but with better damage model and ability to dive deeper with risk and proper damage on hull.

Posted

Maybe if Jason could gather those Romanian devs that were working on SH5.

Guys were doing great job but Ubisoft forced them to release earlier unfinished game and closed the studio.

I think those guys were really talented but not in ubisoft style/greed.

[N.O.G.F]_Cathal_Brugha
Posted

Aren't WT doing basically this?

The difference is this is a realistic simulation.

Posted

I'd be happy with AI naval units that deviate from their set waypoints to attack or take defensive action like AI aircraft do.

As it stands if I need say a torpedo boat to swerv/circle when being attacked, I have to script this into the mission via logic in the editor.

I'm working on logic that will allow a boat to maneuver defensively on it's own, but that will still rely on a complex trigger setup.

 

I also think manning a torpedo boat or a PT boat is plausible and would be fun, and works with the current water material.

As far as a sub sim though - not going to happen.

Posted

Aren't WT doing basically this?

There's so much more BoX could do with this idea than WT.

The risk is looking like BoX is just trying to do whatever WT does, but theyre quite different in intent and outcome that I don't think that's really a valid criticism.

 

WT gets a lot of flak for being simplistic and arcadey and a bit of light entertainment, but it serves as a useful gateway into serious sims, which can be fairly difficult to get into otherwise.

So if it gets people into Second World War air combat, or armoured combat, or now littoral combat, then those who want to take it a step further can come here and the people who want to stay at a casual, pick-up-and-play arcade level can stay with WT, and everyone wins.

Posted

I mentioned this idea some while ago, but never imagined it as part of il2 dlc, more like standalone sim.

I hope il2 team will reach success that would take this idea in consideration.

Also i would never expect full sub system managment in that kind of sim.

Something like sh5 but with better damage model and ability to dive deeper with risk and proper damage on hull.

It would be interesting to see what else could be done with this engine, for things that aren't designed to work together as part of the 'Great Battles' series.

Inspired by all the clamouring for a B-17, I'd been wondering what a modern remake of The Mighty Eighth might look like, with this level of fidelity or greater. Basically, where you have a single B-17 or other large bomber and you need to manage the crew as well as co York different areas to get the whole aircraft off the runway, to the target, hit it and then get home again.

It could work as a multiplayer multi-crew experience as well as a serious study-sim for singleplayer.

Heavy bombers are too large in scale for BoX as it is, but maybe could be used to create a standalone like this.

 

Similarly a submarine or surface combatant sim could be done. Playing as a convoy escort corvette could also be an interesting experience, and one that has never been done before to the best of my knowledge.

There was a suggestion a while back about a 'Battle of the Atlantic' idea, which could tie in to the above...

 

I'm getting carried away. In short, yes, I agree with you.

  • Upvote 1
Posted

What next will people want from this game, IL-2: GMC Supply Truck Simulator?

Posted (edited)

If you were disappointed with Silent Hunter 5 at release, I recommmend you check out The Wolves of Steel mod. Some very talented individuals (and a complete hack with a metal worm profile picture) have done a lot to improve the game. Night time is now actually dark, Scapa Flow is now a nightmare to get into, escorts can now kill you, the campaign now extends into 1945 and the Indian Ocean, a new playable U-boat has been added, the U-Flak, ships now spawn liferafts and fire emergency flares when they sink, you can finally form a Wolfpack with contact reports, you can use a more in-depth navigation system, there are no more stupid “sink ten billion tonnes of shipping in the English Channel before Octiber 1st 1939” objectives, D-Day has been modelled, the Japanese Navy has been ported over from SH4, there are now realistic multinational convoys, snorkels have been added, etc.

 

Oh, and one time, I tried to save the Bismarck, but I was too late... but I actually saw the KGV and either the Dorsetshire or Norfolk steaming away from the site of the battle.

Edited by FFS_Cybermat47
  • Upvote 1
Posted

What next will people want from this game, IL-2: GMC Supply Truck Simulator?

 

When we get to the Pacific theater of operations, I want "IL-2 Sturmovik: Certified Fugu Chef". There simply aren't enough tetrodotoxin simulators on the market. :biggrin:

  • Upvote 1
[N.O.G.F]_Cathal_Brugha
Posted (edited)

What next will people want from this game, IL-2: GMC Supply Truck Simulator?

Not me, already playing IL-2 OTR Semi Driver, otherwise known as My Job.

Edited by Cathal_Brugha
Posted

What next will people want from this game, IL-2: GMC Supply Truck Simulator?

There are trains...

  • Upvote 1

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