[APAF]VR_Spartan85 Posted January 24, 2018 Posted January 24, 2018 There are players willing to train other players. The lack of integrated in game voice comms makes it really HARD. I recently bought the game Squad and they do it right. In the game people are in channel and can walk you through everything immediately. No screwing around getting set up with a Teamspeak or Discord client, the game is built around voice comms and local squad channels (squad leaders can lock squad membership and boot idiots). If anyone from the dev team is reading, get the game and see a prime example of multiplayer done RIGHT with an awesome queue system for joining games. The integrated comms would be an awesome feature, especially if it had the "radio" filter feature like squad... but we can only dream. Also for players training players this is very true, there are those who are willing to take the time and help those who are unfamiliar. I think it would be cool to have dedicated a training server. Like classes. "IL-2 flight school server" for those wanting to come on board to mp but feel intimidated... Even better would be a offline single player ground/flight school for those who just want to get started. I liked the rise of flight training mission. Basic and needed for newcomers. Especially the rules for survival.
Eclipse4349 Posted January 24, 2018 Posted January 24, 2018 Nothing is low cost or easy. In relative terms, of course.
salimliu Posted January 24, 2018 Posted January 24, 2018 In relative terms, of course. As well as the money in our pockets
Mac_Messer Posted January 24, 2018 Posted January 24, 2018 Most of what you said can be compensated by the community. The reality is, even if BoX is a AAA combatflightsim, it does not share the classic AAA games assets such as nearly limitless cashflow and manpower. From my point of view it has always been like this : there is unwritten agreement that devs bring us top quality core combatflightsim content, while the community does the rest. Also for players training players this is very true, there are those who are willing to take the time and help those who are unfamiliar.I think it would be cool to have dedicated a training server. Like classes. "IL-2 flight school server" for those wanting to come on board to mp but feel intimidated...Even better would be a offline single player ground/flight school for those who just want to get started.I liked the rise of flight training mission. Basic and needed for newcomers.Especially the rules for survival. You probably know of the flight school old IL2 had (still has?). A group of people dedicated to teaching others fly and fly effectively. Was quite popular back in 2007 when I was around. As for BoX series, wait till it finally takes off as the true IL2 successor. We`ll have the servers, the coops, online wars, flightschool, basicly everything a flightsimmers heart desires. Though again, that doesn`t just happen.
Eclipse4349 Posted January 24, 2018 Posted January 24, 2018 Luckily, the community has compensated nicely! I'm looking forward to taking part in BOX taking off as the true successor. I never played 1942 or CoD... What is it that is keeping those communities from moving to BOX? Anything in particular that is really being waited for before the move? I'm really looking forward to the coop and multiplayer lobby. I'm ALMOST feeling competent enough to hop into multiplayer. It's nice to be getting back into flying again, life had me away from it for too long!
ShamrockOneFive Posted January 24, 2018 Posted January 24, 2018 Luckily, the community has compensated nicely! I'm looking forward to taking part in BOX taking off as the true successor. I never played 1942 or CoD... What is it that is keeping those communities from moving to BOX? Anything in particular that is really being waited for before the move? I'm really looking forward to the coop and multiplayer lobby. I'm ALMOST feeling competent enough to hop into multiplayer. It's nice to be getting back into flying again, life had me away from it for too long! There's always a few reasons ranging from cost to refusing to change to something new to a concern about a lack of a feature or aircraft or theatre. Slowly IL-2: BoX is taking care of those. One conversation I had recently had a person refusing because there aren't enough people on multiplayer - of course multiplayer started small with the new IL-2 and its growing but I honestly think that's just an excuse. You can pop in and play a nearly full server any time now. I've had no trouble... anyways 1
Eclipse4349 Posted January 24, 2018 Posted January 24, 2018 The feature set for v3.00whatever looks great. Maybe once BoX moves to western Europe and the pacific more and more will start to convert. Most of my flight experience was a small amount of War Thunder, which quickly made me want "the real deal". My conversion didn't take long.
Mac_Messer Posted January 25, 2018 Posted January 25, 2018 (edited) There's always a few reasons ranging from cost to refusing to change to something new to a concern about a lack of a feature or aircraft or theatre. Slowly IL-2: BoX is taking care of those. One conversation I had recently had a person refusing because there aren't enough people on multiplayer - of course multiplayer started small with the new IL-2 and its growing but I honestly think that's just an excuse. It`s a long known phenomenon, can`t remember its name. More or less it says that no matter how good or bad a game is, the more players online it has, the more players will join solely for that reason, and the less players online it has, the less people will be wanting to join up. Killed quite a few good mp games already. Edited January 25, 2018 by Mac_Messer
Bilbo_Baggins Posted January 25, 2018 Posted January 25, 2018 (edited) I hate chewing up this game.but there are so many cons in SP and MP,and each time something bad was mentioned,there were always somebody jump up and tell you some internal news ...... Strange and interesting Could someone translate this please? No idea what it means. Thanks Edited January 25, 2018 by Mcdaddy
Eclipse4349 Posted January 25, 2018 Posted January 25, 2018 Yeah, I know what you're referring to, I can't think of the name either. I'll be adding to the ranks soon. Is there typically a TeamSpeak (or preferably Discord) set up for everyone on the server? I'll reinstall TeamSpeak ahead of time if it's being used. Maybe I'll find a practice server and see if someone wants to practice some formation flying and navigation to start with... I haven't had the opportunity to do that yet.
KoN_ Posted January 25, 2018 Author Posted January 25, 2018 As a flight sim newbie who is just starting to get comfortable enough with a plane to maybe hop into some multiplayer, my opinion on why the multiplayer numbers are on the low side and typically are filled by the more hardcore simmers is the same as what I suspect the reason is as to why flight sims in general aren't A LOT more popular - it's very daunting for a newcomer to learn how to go about any of it. There is very little built into the game to actually familiarize a would-be pilot with a plane or the act of flying, let alone getting more into any of the details. Getting into flight sims requires a major investment into learning how to go about it all, with almost zero help provided in-game. Even simple things like having a labeled diagram of the cockpit in your own localized language is missing, let alone familiarizing a new pilot with how to use any of what is present in the cockpit. A lot could be done to make the learning curve less steep and more guided, rather than leaving it up to someone to do a ton and a half of research in their free time. I personally have enjoyed the challenge, and thanks to the community have learned a ton. Others are likely not going to stick with it, and will opt for something they can just hop in and have some fun with whatever limited time they have to devote to game playing. Life just has too many obligations and distractions. Simple guided tour missions and video clips would go a long, long way. The community has put a ton of things out there that really should be somehow incorporated or linked to the game. That would help retain a lot more people that try it out. I suspect a lot of people give it a try and then quickly get overwhelmed and give it up. That is a real shame, because now that I am getting my head wrapped around it and have a HOTAS and TrackIR set up pretty nicely it is pretty amazing, and I have only scratched the surface. I'm looking forward to what is coming, see some of you guys in the lobbies-to-come and in the air (likely followed by spilling to the ground) In a way we have gone backwards and not forwards . But reading here hope all that will change soon I hope for a Multiplayer War with air and ground players .
Eclipse4349 Posted January 25, 2018 Posted January 25, 2018 ... I hope for a Multiplayer War with air and ground players .Hell yes, that would be awesome. It sounds like that is the grand vision, which is great.
ShamrockOneFive Posted January 25, 2018 Posted January 25, 2018 The feature set for v3.00whatever looks great. Maybe once BoX moves to western Europe and the pacific more and more will start to convert. Most of my flight experience was a small amount of War Thunder, which quickly made me want "the real deal". My conversion didn't take long. Indeed it does! The co-op feature is hopefully going to be big... or at least capture more players than before. I know there were groups of people who only ever played co-op for the fun missions rather than the competitive dogfight scenarios which were harder to structure. Air marshal is still on the horizon too. I keep hearing about people coming from War Thunder. WT is a great way to get into the genre and some will stick there for sure. Others like yourself will want something with more depth and that's what we have here! It`s a long known phenomenon, can`t remember its name. More or less it says that no matter how good or bad a game is, the more players online it has, the more players will join solely for that reason, and the less players online it has, the less people will be wanting to join up. Killed quite a few good mp games already. I can't think of it either but I'm sure there is a name or a few different descriptions for that. Fortunately, the series has staying power so multiplayer numbers have slowly climbed. That we have more squadrons joining in recently helps as that sometimes brings in a couple dozen new regular players.
ACG_KaiLae Posted January 25, 2018 Posted January 25, 2018 Luckily, the community has compensated nicely! I'm looking forward to taking part in BOX taking off as the true successor. I never played 1942 or CoD... What is it that is keeping those communities from moving to BOX? Anything in particular that is really being waited for before the move? Netcode. Netcode prevents us from moving from CLoD to BoX, or from even having the discussion. I fly with 615 Squadron, Air Combat Group. ACG is a CLoD based organization that has 6 RAF squadrons and 9 staffelin of the Lufwaffe. We have roughly about 170 pilots currently, and fly a sunday based battle of britain campaign. Due to the numbers of pilots involved, having a server that can support our numbers without crashing and with acceptable framerates, with the use of large AI controlled bomber formations, is paramount. CLoD can support 100+ player servers; BoX is limited to 84. Even with a 100+ man server we still have to break things into 2 shifts. With even lower players per server and the fact that AI usage on the server is effectively like adding a player with BoX, this means that a campaign of our size just won't work currently, and can't until they improve the netcode further. If you want to see what's involved in our campaign nights, you can always have a look here: 1
1PL-Husar-1Esk Posted January 25, 2018 Posted January 25, 2018 Large AI bombers formation (20+) cause slow motion even to Clod. Any way 80 players limit will not be dropped quickly.
Royal_Flight Posted January 25, 2018 Posted January 25, 2018 Yeah, I know what you're referring to, I can't think of the name either. I'll be adding to the ranks soon. Is there typically a TeamSpeak (or preferably Discord) set up for everyone on the server? I'll reinstall TeamSpeak ahead of time if it's being used. Maybe I'll find a practice server and see if someone wants to practice some formation flying and navigation to start with... I haven't had the opportunity to do that yet. There is a TeamSpeak server but it never seems to be particularly busy. It's worth checking in now and then though, and the times I've been on there have usually been when people in the game text chat have mentioned it and asked if anyone wants to jump on. If there's a lobby tool added in future it'll probably be more likely people will use TeamSpeak. There are more empty servers than full ones as well and I'm sure people will be happy enough to show you the ropes if you ask. Sure I'd be happy to if you want some practice if you let me know when you're online.
Eclipse4349 Posted January 25, 2018 Posted January 25, 2018 Netcode. Netcode prevents us from moving from CLoD to BoX, or from even having the discussion. I fly with 615 Squadron, Air Combat Group. ACG is a CLoD based organization that has 6 RAF squadrons and 9 staffelin of the Lufwaffe. We have roughly about 170 pilots currently, and fly a sunday based battle of britain campaign. Due to the numbers of pilots involved, having a server that can support our numbers without crashing and with acceptable framerates, with the use of large AI controlled bomber formations, is paramount. CLoD can support 100+ player servers; BoX is limited to 84. Even with a 100+ man server we still have to break things into 2 shifts. With even lower players per server and the fact that AI usage on the server is effectively like adding a player with BoX, this means that a campaign of our size just won't work currently, and can't until they improve the netcode further. If you want to see what's involved in our campaign nights, you can always have a look here: Probably more than just netcode. Hopefully more optimizations will be made and numbers will increase to something acceptable for everyone. That campaign looks like it took a lot of effort to put together, kudos to those involved in pulling that off! That's a lot of coordination. There is a TeamSpeak server but it never seems to be particularly busy. It's worth checking in now and then though, and the times I've been on there have usually been when people in the game text chat have mentioned it and asked if anyone wants to jump on. If there's a lobby tool added in future it'll probably be more likely people will use TeamSpeak. There are more empty servers than full ones as well and I'm sure people will be happy enough to show you the ropes if you ask. Sure I'd be happy to if you want some practice if you let me know when you're online. My Steam id is Tom4349 - feel free to add me!
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