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Posted

Couple of noob questions.

 

If I shoot someone up and leave them trailing black smoke, but can't finish them, and they end up in a corn field somewhere 10 minutes later because their engine eventually died, do I still get a kill?

 

With multiple people shooting the same target, does the kill go to who got the last hit, most damage, some factor of what damage was critical?

 

Is there a damage threshold for a kill to be awarded? E.g. if I hit with 1 round that does no meaningful damage but the guy bails out or stalls into the ground is it still recorded?

 

Is a "manoeuvre kill" a thing?

Posted

1. Yes

 

2. Whoever did the last damage, I think. But keep in mind, that the "kill" might occur earlier than you think, before the engine dies or the wing falls off, and if you do damage in the meantime, that doesn't give you the kill.

 

3. Don't think so, no. 

 

4. No. Any plane that crashes on its own is counted as "crashed", not "shot down".

Posted

Couple of noob questions.

 

If I shoot someone up and leave them trailing black smoke, but can't finish them, and they end up in a corn field somewhere 10 minutes later because their engine eventually died, do I still get a kill?

 

With multiple people shooting the same target, does the kill go to who got the last hit, most damage, some factor of what damage was critical?

 

Is there a damage threshold for a kill to be awarded? E.g. if I hit with 1 round that does no meaningful damage but the guy bails out or stalls into the ground is it still recorded?

 

Is a "manoeuvre kill" a thing?

 

I think it depends on the server as I assume you are talking about multiplayer, but they can have different rules. So if you hit someone and they later ditch or bail, you will get the kill, unless perhaps you get shot down before they ditch, in which case, you may or may not get the kill depending on the servers rules.

 

manoeuvre kill will only count if you had scored any hits on him, otherwise it will only be logged as him crashing.

 

several people on one target, last one to hit generally gets the kill, unless the plane is already critically damaged.

Posted

Thanks!

 

On 3, no there is no threshold? So minimal hits followed by unforced crash = kill?

 

I'm asking mainly because I realised tunnel vision and kill obsession is getting me killed. I figured if I have more peace of mind that I don't need to see the guy explode for it to count I can teach myself better discipline.

 

Oh one more. If I shoot someone up but then die before they go down, does that kill end up in the streak for my next virtual life or is it just lost?

Posted

Thanks!

 

On 3, no there is no threshold? So minimal hits followed by unforced crash = kill?

 

I'm asking mainly because I realised tunnel vision and kill obsession is getting me killed. I figured if I have more peace of mind that I don't need to see the guy explode for it to count I can teach myself better discipline.

 

Oh one more. If I shoot someone up but then die before they go down, does that kill end up in the streak for my next virtual life or is it just lost?

 

You definitely do not need to shoot down a bomber. Damage them enough to where they drop their bombs.

Posted

If you are the only one to shoot an enemy and he ditches in a field then you should get a kill. If he lands back at base trailing smoke then you probably wont.  On the other hand, on some servers you might even be awarded a kill when someone lands back at their base but they bend a prop on landing or the fuel runs out before they turn off their engine.   Some servers might flash up a message saying you died because you bent a prop but that is generated by the game and the servers own stats system ignores it.

 

Multiple shooters is a grey area. There are certain things which I believe will guarantee you a kill like pilot kills,  maybe wing removal.  Most servers will award a kill if someone kills you engine though it is not unknown to fly home and land OK after being told you are 'dead' :-)    When none of these critical events happen I believe there is some sort of scoring system to decide who did the most damage.  

 

I think one bullet is enough if someone crashes later, even twenty minutes later,  but I don't think you can get a maneuver kill if you have not done any damage.

Posted

Kill awards in general can be pretty fuzzy. I had numerous occasions where I definitely shot somebody down (wing off, impact on ground) and not get a kill.

 

Might I suggest:

Don't care about stats if you can avoid it and count your victories yourself. You maneuvered somebody into the ground, great. You got someone smoking and he ran for the hills, fate unknown, that's also a little victory. Even forcing someone to run and deny them their objectives is already a victory of sorts and something you see quite often against the more experienced pilots. They know when things get hairy and disengage early.

 

So enjoy having victories as well as tactical victories and don't bother with numbers if you can.

Posted (edited)

In SP I recently attacked a bomber formation and severly damaged a couple of them before running out of ammo.

 

So, i returned to my airfield, parked and sat and waited, glaring at my prey in 3rd person camera mode.

 

Now, on the way back to their base the damaged plane succumbed to my attacks and broke up.

 

2 kills to me!

 

But, would those kills have registered had i ended the mission before watching them physically break up or does it have to occur in realtime?

Edited by OrLoK
Posted

I agree with Roblex, sometimes small damage on landing will credit the enemy with a kill when you are smoking. You'll see "Enemy124 killed Jade_Monkey" and i scream "No he didnt!!!"

 

I get the logic though, it's hard to get it exactly right.

Posted

Yup, the system makes sense to me, now to just practice the mentality.

 

So there is a grey area depending on server with how kills count after death?

Posted

In my experience, kills will be awarded in real time - so if you critically damage someone, land/crash/end your flight before that kill is awarded - the kill will end up credited to whatever plane is on your next sortie. I have gotten a few "Heinkel" kills that way. 

Posted

 

 

But, would those kills have registered had i ended the mission before watching them physically break up or does it have to occur in realtime?
 

 

In realtime, very likely I think, like it was in Il-2 '46 : I clearly  remember that I was waiting at airbase for the expected kills to actually occur (speed x8).

 

I think it's still like that.  :salute:

Posted

 

 

In realtime, very likely I think, like it was in Il-2 '46 : I clearly  remember that I was waiting at airbase for the expected kills to actually occur (speed x8).

 

I think it's still like that.  :salute:

 

 

It certainly is! That's how I get most of my kills. I just put enough into them to get them smoking and then move on to the next. 9 times out of 10 they will go down before they land back at base and you have reduced your chances of getting caught.

Posted

In multiplayer once I landed perfectly adequately turned off the engine and then the message came up that I had been killed. I could only put it down to poor diet and hardening of the arteries or something.

  • Upvote 1
Posted

In my experience, kills will be awarded in real time - so if you critically damage someone, land/crash/end your flight before that kill is awarded - the kill will end up credited to whatever plane is on your next sortie. I have gotten a few "Heinkel" kills that way. 

 

If that's the case in MP as well that explains some weirdness in the few small kill streaks I've had. Like logging off after a death and finding I'm on a "streak" of 1.

Posted (edited)

I like cliffs of dover system, when you shot down someone and there were other people shooting too it's not the last one who put a bullet in him to get kill. It's like in other games, for example Counter strike, when it says nick1+nick2 -(killed)-> nick3. In clod you get % of damage you did, so my last kill was 0.96 and other guy who just came on already heavily damaged enemy that I shot just finished him and got 0.04. So I was not left with nothing or worthless assist since I was the one who did most of the work. Would rather see this in BoX or a team kill (heh) icon that would show kill you got with coop of other player. You both get this, and separate icon for only your kills when you shot down someone by yourself only.

 

And I think game needs it, it's just sad when there is big target like ship that requires lots of bombs to sink (especially pacific one day with huge ships) if they wont change kill system and the one who drops one bomb after 10 other players also did lots of damage to carrier get kill and others nothing..

Edited by InProgress
Posted (edited)

It certainly is! That's how I get most of my kills. I just put enough into them to get them smoking and then move on to the next. 9 times out of 10 they will go down before they land back at base and you have reduced your chances of getting caught.

 

That said IRL the guys were reporting a damaged AC only, most of the time, with a tiny chance that the kill could eventually be identified, confirmed and awarded to him ;-)

 

In multiplayer once I landed perfectly adequately turned off the engine and then the message came up that I had been killed. I could only put it down to poor diet and hardening of the arteries or something.

 

I remember having seen that also once, I believe.

 

I like cliffs of dover system, when you shot down someone and there were other people shooting too it's not the last one who put a bullet in him to get kill.

I'm pretty sure I've ever seen an AC severely damaged by me being then efficiently machined-gun (visible sparkles), plane down, yet the sim eventually awarded me for the kill.

Edited by Solmyr
Posted

I have off notifications in dover so I don't remember now, but I think it says all people and ai who had part in shooting down something. Aaa AI 88m + player1 + player2 shot down player3.

And in score tab you get 0.XX score if you did not shot it by yourself.

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