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Would be nice to get a clue when engine damage


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Posted

Without the text, how do you know if engine is damaged (look backwards and see the smoke, I guess?)

 

Would be nice to at least get a different engine sound, oscilating rpms,(we get them but just prior to engine death)

Loss of power,show in the gauges or something.

Whatever its easier for developers to implement, it would be nice to have.

  • Upvote 2
Posted (edited)

There are a 100 other threads about this!

Edited by AeroAce
Posted

So that means lots of people agree on this subject and probably the developers are aware then.

Have they mentioned anything about this?

Posted

So that means lots of people agree on this subject and probably the developers are aware then.

Have they mentioned anything about this?

 

Actually, it is more that no one can really agree.

 

It is a complete Pandora's box that I'm not sure you know you may have re-opened.

Posted

Motoadve, I don’t really get your question. Most of what you’re asking for we already have.

 

Loss of power: Check! Readable on the MP gauge.

 

Oscillating MP/RPM: Check! It is indicating catastrophic damage that will kill the engine over time. You can prolong the time before the engine breaks by lowering the RPM to the point where you get least oscillation.

 

Different engine sound: Check! Oscillating RPM produces a very distinct change in pitch of the engine noise, it fact that’s usually the first thing I notice, before I see technochat or read the MP gauge.

 

I’m not sure what you want more than this?

  • Upvote 6
Posted

All is there but it just shows right before the engine is going to die, so when you experiment all this is too late.

Its modeled as an oil line has been hit and we have an oil  leak, I think this is how it works.

Oil pressure gauge doesnt work though, even your windshield is simulated to be covered in oil and , oil pressure gauge doesnt show it.

 

Other damage could be.

Blown cylinder.... instant  Very rough engine, smoke loss of oil pressure, instant loss of power.

We never get an instant loss of power when the engine gets damaged unless its ready to die.

 

I think being a real pilot kind of ruins a bit the immersion for me sometimes, when I see things dont work as they should.

On the other hand the new FM its really good, and the aerial combat , and new map like Kuban, definitely think is the best WWII sim that ever has been made.

  • Upvote 1
Posted (edited)

Motoadve, I don’t really get your question. Most of what you’re asking for we already have.

 

Loss of power: Check! Readable on the MP gauge.

 

Oscillating MP/RPM: Check! It is indicating catastrophic damage that will kill the engine over time. You can prolong the time before the engine breaks by lowering the RPM to the point where you get least oscillation.

 

Different engine sound: Check! Oscillating RPM produces a very distinct change in pitch of the engine noise, it fact that’s usually the first thing I notice, before I see technochat or read the MP gauge.

 

I’m not sure what you want more than this?

 

Agreed, I have managed to make it back to home base ( several KM) after suffering engine damage and oscillating rpm, pouring out black smoke, by babying the engine ( reducing rpm, adjusting rads). 

Not every time but sometimes have been successful with this. One time I had the engine die just as my wheels touched down on the runway.

Edited by dburne
Posted

Early days we hardly made it back to base now I would say its 60% better making it back and landing with engine management . IMHO I think its quite good as it is . In combat its normally the first thing to go .

Posted (edited)

Yes, the lack of any useful information from that oil pressure gauge is really telling of a non-existent engine model under the proverbial hood...   This has been brought up many times, often together with criticism of the timer-based self destruction mechanic which is to 'simulate' the effects of engine abuse and damage.   

 

While there are those who endlessly disagree on the specifics of a better implementation, (and some who disagree in general because forum warfare is just 'their thing', regardless of subject). There is something of a consensus in the overall dislike for the infamous 'engine timers', which can be read as a community-wide desire for a better simulation of engine parameters, as would measure up to the high standard of quality set by the simulation of aerodynamics in this series.

 

Mind that nobody seems to expect DCS-like intricacy for this,  as that would entail a disproportionate amount of work for what actual benefits it'd bring. 

 

But the need for at least some improvement is plain and one can only hope that it has been noted by devs, such that one day we'll have engines which don't leave an aftertaste of  'placeholder feature'

Edited by 19//Moach
Posted

Early days we hardly made it back to base now I would say its 60% better making it back and landing with engine management . IMHO I think its quite good as it is . In combat its normally the first thing to go .

 

True, I am finding that by reducing power and rpm, opening up the radiators, I can crawl back to base with stricken engines.  Just have to be careful with engine management. 

 

Also, as for clues, there are plenty but the best thing to know is the info presented in the plane specs tab and then correspond that with the instruments in the cockpit.  Know your RPM and Manifold Pressure gauges and also your temp gauges.  Knowing them and counting down when you are in the red, you can prevent blowing your engine. 

 

When you do blow your engine you will hear it, see it in the gauges and if catastrophic, also in the lovely plume of smoke you trail behind you.

 

If you are unfamiliar, then leave techno babble on so the sim tells you when your engine is stressing out.

Posted

All is there but it just shows right before the engine is going to die, so when you experiment all this is too late.

 

No it doesn't. I've flown on for miles and landed after the damage indications by being careful with the engine.

Posted

Not in the 109 though, as soon as you get the rpms jumping , the engine is done, russian planes last a lot longer.

Posted

Without the text, how do you know if engine is damaged (look backwards and see the smoke, I guess?)

 

Would be nice to at least get a different engine sound, oscilating rpms,(we get them but just prior to engine death)

Loss of power,show in the gauges or something.

Whatever its easier for developers to implement, it would be nice to have.

 

actually it does show on the gauges. If engine is damaged you will see MP or rpm stutter. That's a good time to reduce both, by a lot if you want to make it to the nearest AF

Posted

Also engine performance is lower if your oil, for example, is too cold.

Posted

Not in the 109 though, as soon as you get the rpms jumping , the engine is done, russian planes last a lot longer.

I've flown for miles with an rpm glitchy F4 ... and the textual (should I choose to view it) engine damage warning. Not EVERY time, it depends on the severity, but MANY times.

Posted

I flew for quite a while in an F4 with a damaged engine and bouncing RPM. Unfortunately closing the throttle slightly in hope of making base allowed the Yak on my 6 to catch me and that was even worse for my engine...

 

Having said that, I was a bit annoyed in that flight because I used about 30 sec of 1.42 ata then dialed back to 1.3 for maybe another minute or two. After that I went to 1.42 for 45 seconds (watching clock) just to help me extend initially an that was enough to do my engine irreversible damage. Is that right? I don't fly the F4 much but that seemed a bit harsh, I don't want to have to fly it like it's made of glass!

Posted

I think to rest the engine, and gain some extra emergency / combat power time back you have to bring it back into continuous power. I seem to remember 4 minutes at continuous power was needed to reset the timers completely.

Posted

I think to rest the engine, and gain some extra emergency / combat power time back you have to bring it back into continuous power. I seem to remember 4 minutes at continuous power was needed to reset the timers completely.

Ouch! Oh well, guess I need to spend even more time staring at my cockpit clock in this plane...

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