Mewt Posted January 19, 2018 Posted January 19, 2018 (edited) Hello The 109 has a horizontal stabiliser wheel, that can be set as an axis. This functions exactly like a pitch trim. All other aircraft have trim wheels that can not be set as an axis and have to be set as buttons/keys. Even though the aircraft have rotary wheel style trimers, that would work exactly like the horizontal stabiliser axis does. Why not make pitch trim 'axis-able' also? And to go a step further, I don't know of any in game aircraft that has horizontal stabiliser AND pitch trim functions, so why not combine them into one control axis? Edited January 19, 2018 by -W-Mewt 1
Pupo Posted January 19, 2018 Posted January 19, 2018 (edited) The 190 did have the the horizontal tab on a toggle button, so it makes more sense to keep that as a button. Personally, i use all trims with buttons, it makes it easier to find the sweet spot for trimming. Edited January 19, 2018 by Pupo 1
Herne Posted January 19, 2018 Posted January 19, 2018 I have both bound to a toggle switch. Could it be that some aircraft trims are set by a switch rather than an axis, and this is represented in game ? PE-2 for example. So while a switch can move a wheel in game, while you continue to hold the switch, it shouldn't necessarily follow that an axis should be used to move a digital control in game.
[N.O.G.F]_Cathal_Brugha Posted January 19, 2018 Posted January 19, 2018 Hello The 109 has a horizontal stabiliser wheel, that can be set as an axis. This functions exactly like a pitch trim. All other aircraft have trim wheels that can not be set as an axis and have to be set as buttons/keys. Even though the aircraft have rotary wheel style trimers, that would work exactly like the horizontal stabiliser axis does. Why not make pitch trim 'axis-able' also? I would like Yaw trim as well as Pitch trim to be set as an axis. This should not be limited to "historical" or "representational of certain aircraft" as we don"t have all the "correct" controls anyway. Realism is good to a certain extent, but there has to be limitations to it for practical use. Because of this I have to use up extra keys instead of being able to use the axis on my HOTAS which is what I have it for.
ST_ami7b5 Posted January 19, 2018 Posted January 19, 2018 https://forum.il2sturmovik.com/topic/25392-adjustable-stabilizer-and-trimms-control-buttons-axis/
TRRA15 Posted January 19, 2018 Posted January 19, 2018 Realism is good to a certain extent, but there has to be limitations to it for practical use. Because of this I have to use up extra keys instead of being able to use the axis on my HOTAS Bingo. Thesis statement.
Trooper117 Posted January 19, 2018 Posted January 19, 2018 When I nominate a set of controls for oil/water radiator control, I would like it to work for all aircraft. When I nominate a set of controls for my trim control, I would like it to work for all aircraft. When I nominate a set of controls for my brakes, I would like it to work for all aircraft... you can see where I am going with this line of thought. We automate quite a few procedures in the game, so claiming that there is a need for historical accuracy will never be achieved anyway. Provision is made for users to even fly and control their aircraft with a mouse, that is not historical, it is an option... therefore it would stand to reason that an option could be made for people to map their controls in the way I have described above. Jason has made many great changes to the game since he took over, again many thought that it would never happen... it wouldn't be beyond the bounds of possibility to action what is being asked for in this thread. 2
FuriousMeow Posted January 19, 2018 Posted January 19, 2018 I have 3 toggle switches for trim. One is for elevator and horiz stab, another for aileron and another for rudder. I can easily adjust it using that, and there are delays so going with an axis is the same speed as using toggle switches. I can tell based on gauges and horizon if I'm out of trim, don't see how axis is better. It'll still have a delay on it, no instant trim movement using an axis.
dburne Posted January 19, 2018 Posted January 19, 2018 I myself am fine with trim on buttons. Guess I have just got so used to it now.
busdriver Posted January 19, 2018 Posted January 19, 2018 And to go a step further, I don't know of any in game aircraft that has horizontal stabiliser AND pitch trim functions, so why not combine them into one control axis? Sorry for being the pedant, perhaps the underlined should read horizontal stabiliser trim AND elevator trim functions. After all, either method is in fact PITCH trim. But I totally agree with your intent. I would prefer being able to adjust the pitch trim with simple uniformly common button assignments (for ALL airplanes) rather than having to edit the map and action files with a key modifier just so I can have the Bf-109 pitch trim assigned to NOSE DOWN/NOSE UP switch of my Warthog stick. I do not subscribe to the argument that just because the 109's pitch trim was with a wheel, it has to be assigned to an axis.
Warpig Posted January 19, 2018 Posted January 19, 2018 I don't have the link, but Jason just recently told somebody in another thread that trim axes are coming.
GridiroN Posted January 19, 2018 Posted January 19, 2018 I never realized the bf110 has an oil rad for like 2 months of flying it because it was a special binding lol.
VBF-12_Snake9 Posted January 19, 2018 Posted January 19, 2018 I am happy to quote this from a thread just a few weeks ago. Hi folks..I know its been talked about on the forums etc, but does anyone know if there are plans to allow the use of an axis for trimming in any future updates ?? I have a new spitfire cockpit setup that has wheels for both rudder and elevator and would love to utilise them. Tried looking but couldn't find any definite answers. Many thanks As we have said many times. We will eventually do this. Jason I
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