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Posted

Hi all. I have the EdTracker Pro and want to use this with IL2BoS using Opentrack, however  I cannot seem to get the settings correct. Basically the tracking is way too fast and being a newb to all of this I don't really know which settings to tweak to slow it all down so the headturns seem natural. Could any kind soul point me in the right direction or possibly post their settings for me to try please? Thanks is great anticipation. :)

Posted

Hello Chris

 

In a rush to work here but...

 

have a look first at you camera settings in the game menu. Adjusting the smoothness into its higher values then things like the rotation speeds downways may help. 

 

If you are happy with the range of movement but find things happen too quick it could also be your curves in opentrack. Moving the pitch and yaw curves a little to the right in order to reduce the angle of the slope may also help. The easiest way to do this is by clicking at a point on the top of the line and dragging it. 

 

hope it starts you off - sorry I don't have more time right now. 

 

Good luck 

 

BOO

  • Upvote 1
Posted

On mine, EDTracker itself is set to 1:00 on Yaw, Pitch & Roll with 0 smoothing & linear response.  It is Opentrack where the curves are set.   I have Yaw & Pitch set at 40:180 and roll is just180:180

 

I have also fiddled a bit so pitch also rises or lowers my head butvif you want to do that I would have to send you screenshots.

  • Upvote 1
Posted (edited)

 

There is good start up settings to opentrack in description.

 

In edtracker program, speed to 1 and smooth 0..

Edited by Macross
  • Upvote 1
Posted

If you want a starting point then copy this code into a text file and save it in  C:\Users\<YourWindowsAcctName>\Documents\opentrack-2.3.  You should see default.ini already there.  I call mine 'Box.ini'     In Opentrack select that file instead of 'default.ini'  Apart from the curves it also raises the viewpoint slightly when you look up and lowers it slightly when you look down.  Rolling your head moves it sideways so you can look round your joystick or canopy frame etc. It also allows you to lean out automatically when you look over your shoulder.

 

 

 

[migrations]
last-migration-at=20170420_00~
 
[modules]
tracker-dll=Joystick input
 
[tracker-joystick]
joy-guid={7AF5A270-DA95-11E7-8001-444553540000}
axis-map-1=0
axis-map-2=0
axis-map-3=0
axis-map-4=2
axis-map-5=3
axis-map-6=4
 
[spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@D\xb3\x33\x33\x33\x33\x33@f \0\0\0\0\0)
 
[spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@>\x99\x99\x99\x99\x99\x9a@f\x80\0\0\0\0\0)
 
[accela-sliders]
rotation-deadzone=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\x9e\xb8Q\xeb\x85\x1e\xba\0\0\0\0\0\0\0\0?\xb9\x99\x99\x99\x99\x99\x9a)
ewma=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@i\0\0\0\0\0\0)
 
[proto-freetrack]
used-interfaces=2
 
[opentrack-ui]
x-source-index=5
y-source-index=4
z-source-index=4
center-at-startup=true
keycode-center=
centering-method=0
neck-depth=20
neck-enable=true
compensate-translation=true
start-in-tray=true
use-system-tray=true
button-zero=-1
guid-zero=
button-center=2
guid-center={90614380-112E-11E6-8001-444553540000}
compensate-translation-disable-source-pitch=true
compensate-translation-disable-source-roll=true
compensate-translation-disable-x-axis=false
compensate-translation-disable-y-axis=true
compensate-translation-disable-z-axis=true
 
[opentrack-mappings]
y-alt-axis-sign=true
yaw-alt-axis-sign=false
z-alt-axis-sign=false
x-max-value=30
pitch-alt-axis-sign=true
y-max-value=30
 
[spline-X]
points="@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x5@\x10\0\0\0\0\0\0\0\0\0\0\0\0\0\0@$\0\0\0\0\0\0@\x14\0\0\0\0\0\0@.\0\0\0\0\0\0@)\0\0\0\0\0\0@6\0\0\0\0\0\0@I\0\0\0\0\0\0@;\0\0\0\0\0\0@R\xc0\0\0\0\0\0)"
 
[alt-spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@\x14\0\0\0\0\0\0\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0@$\0\0\0\0\0\0)
 
[spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@\x14\0\0\0\0\0\0\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
 
[alt-spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@:\0\0\0\0\0\0@f\x80\0\0\0\0\0)
 
[spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\b\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@ \0\0\0\0\0\0@$\0\0\0\0\0\0@.\0\0\0\0\0\0@N\0\0\0\0\0\0@3\0\0\0\0\0\0@O@\0\0\0\0\0@8\0\0\0\0\0\0@4\0\0\0\0\0\0@<\0\0\0\0\0\0\0\0\0\0\0\0\0\0@>\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
 
[alt-spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@E\x80\0\0\0\0\0@f\x80\0\0\0\0\0)
  • Upvote 2
Posted

Thanks all for your replies. Much appreciated :) The Edtracker isn't camera based but thanks anyway. @ 

56RAF_Roblex, I will try those settings. Again much thanks to all.
  • 1 month later...
Posted (edited)

EDIT: I fugured out.

Edited by blackram
  • 1 year later...
stupor-mundi
Posted

Just received EDTracker Pro a few days ago, switching from LED/camera based tracking, and am very pleased so far.

 

I've tried out a few variants of pseudo 6DOF, or 5DOF, involving OpenTrack.

 

At the moment, I've fallen back to the 'normal' variant where you map head roll to X, i.e. virtual-you leans left and right when IRL-you rolls the head.

It works, but my favourite variant would be something that I've got half working, the right half to be exact:

 

Since I *always* want to lean to the right, when turning my head to the right (to look right, and in the extreme, to check six), and since I *always* want to elevate the head when doing this (Y in Opentrack), and since I *always* want my virtual head to move forward (Z in Opentrack) when doing this (checking six works better that way), I mapped X,Y,Z to input Yaw in Opentrack. And of course, I want the same things to happen when I turn my IRL head to the left.

 

So I started playing with the mapping curves, and was able to make it do what I want, when turning my head in one direction (the right, but it could have been the other way round).

But when turning my head left, my virtual head corkscrewed down, and back, in exactly the wrong way, making me look at the headrest when attempting to check six.

 

So I enabled asymetric mapping, and made the asyn. mapping absolutely flat. That way, the virtual head behaves in the 'normal' way when I look left (not great), and behaves in the ideal way when I look right.

 

I'm using an Opentrack version from last March. I had attempted to use a newer one but it had caused some issues, but if there are new features I might try a new version.

 

Has anyone attempted to achieve the same thing and found a solution? Maybe OT has a feature for this and I haven't realized...

 

 

 

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