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mission assignment by squadron


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PatrickAWlson
Posted (edited)

I wanted to run this by people.  Currently, mission assignment is based on the primary, secondary, and tertiary role of the plane.  I wanted to implement something that would improve flexibility: assigning role based missions on  a per squadron basis, and making those role based changes  date bound.

 

let's take these two examples for a Me109 squadron around Moscow.

 

ROLE_FIGHTER 90%

ROLE_GROUND_ATTACK 10%

StartDate: 19411001

StartDate: 19411201

 

ROLE_FIGHTER 60%

ROLE_GROUND_ATTACK 40%

StartDate: 19411202

StartDate: 19420201

 
This would cause the squadron to do almost exclusive fighter missions for two months and later shift to ground attack, presumably in a desperate attempt to stem the tide of the Russian counter offensive.  Similarly, German Me109 units would be far more inclined to do air superiority while Russian units might do more of a 70/30 mix.  
 
The requirements met by this design would be:
1. Allow different squadrons to have different mission mixes independent of plane type.
2. Allow mission mix to change over time based on historical context.
 
Opinions?  
Edited by PatrickAWlson
1/JSpan_Wind75
Posted
Hi PatrickAWilson

 

 

Fantastic! I'll try it and I'll tell you


 

One question: Is there any way to create coop missions in your application to fly them on a private server together with 4 or 8 friendly friends?

 

Or maybe you know how to spend a mission of the game of the section missions so that instead of flying a single person can be launched on an online server?

 

OMG! how difficult it is to manage the editor of the il2 of this sim

 

Thanks in advance

PatrickAWlson
Posted

As far as I am aware the game itself does not currently support coop.  Once it does I can look into PWCG support.

 

I am not aware of any difference between mission launched online vs. missions launched in SP other than designating more planes as player occupied.  having said that, PWCG is coded to be a SP add on.  In RoF there was success generating missions as coop, but one could not run a full campaign with multiple players.

 

I only use the ME to validate a concept.  After that mission files are written by my code.  PWCG mission files are currently over 300,000 lines of text.  Manually creating one would be next to impossible.

 

and back on topic ... :) ... looking for feedback the idea posted inthe OP.

MarcoPegase44
Posted

Hello

It would be very good and will reinforce the dynamic and alive aspect of the campaign while being better able to stick to the historical reality

Posted

PatrickAWlson - I am a huge fan of Dynamic Campaign Generators and If I may say - just by asking the question, I am a becoming a fan of yours! I am a huge fan of flexibility, so I would like to see a more drop downs in general. In regards to the question at hand, the option to select between the following mission types:

[Random, Ground Attack (Bridges, Shipping, Tanks, Tuck Convoys, Airfields), Escort, Intercept, Air Superiority (Ground Combat Area, Factory, Naval Air Cover), Reconnaissance]
Posted

Patrick, I like your idea. Sign me up.

Posted (edited)

I am not sure how historically accurate it would be for a fighter squadron to be assigned ground attack missions for close to half its missions independent of what was happening on the ground. Im not saying it isnt accurate, I just dont know. If this were implemented my vote would be to do so with an ability to change it according to a players preferences. 

Edited by TheSNAFU
PatrickAWlson
Posted

I am not sure how historically accurate it would be for a fighter squadron to be assigned ground attack missions for close to half its missions independent of what was happening on the ground. Im not saying it isnt accurate, I just dont know. If this were implemented my vote would be to do so with an ability to change it according to a players preferences. 

 

The idea would be to tie it to the activities on the ground.  Per the example above, the increase in ground attack missions for German fighters would be tied to the Soviet counteroffensive.  

  • Upvote 1
Posted (edited)

The idea would be to tie it to the activities on the ground.  Per the example above, the increase in ground attack missions for German fighters would be tied to the Soviet counteroffensive.  

 

SNAFU - you are on point!

 

This is exactly why application developers have to try very hard to refrain from trying to control how I (...the user) use their product (...of course within reason). I don't not like to drop bombs nor strafe ground targets - I like to shoot down other fighter aircraft, maybe the occasionally bomber! So creating a campaign generator where I have to be a mud-hen - No! I will simply skip over the generated ground attack mission and keep generating missions until I get one I want to fly. If this becomes to much of a issue - I and other like me just won't use it - what a waste of time for you (...the developer). Spending so much time and effort no one but a few will use. I say make it flexible so more people will be able to enjoy it. This is why I suggested the drop down idea. This way, you only get the mission type you want to fly. 

 

Why hard-code something when you could make it a variable, then give the users options in the form of drop downs (this makes GUIs easier to use). 

 

When it comes to flying "make-believe", I certainly don't want to be tied down by the developer's version of what a (...in my case) a German fighter pilot did over a Stalingrad between the Summer of '42 to Spring of '43. Oleg's team has yet to tell us how to use BoX - I have never seen anyone from 1C say "Thou shall not create Quake Style or Air Race multiplayer servers or for your own private use because that is not how these aircraft were used". I don't see why anyone else should.

 

I go back to what Paul Lowengrin created for IL-2 FB with IL-2 DCG:

Give me (the user) the ability to select what aircraft, units, base locations, mission type generated for my flight, mission radius, and the probability of my unit seeing air to air action or even a specific unit in combat and this it. The developer can handle the rest. It's that simple!

 

Speaking of historical accuracy - I don't remember reading anywhere Hartmann, Nowotny or Philipp ever being assigned a bombing mission (...not to say that they were not) - just not enough to be common knowledge of us WW II aviation buffs or these mission would have made the history books more. Within the Luftwaffe, units designated as "Jabo" flew such ground attack missions. Thus, to assign ground attack mission arbitrarily to a German fighter unit doesn't make much sense.

Edited by JG7_X_Man

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