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side slip ball always at the center problem Bf109


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BartimeusUruk
Posted

Hello guy's,

I have a little problem..., I'm playing into realistic mode (il2 sturmovik 1946), so normaly the yaw ball indicator should be full right when i puch the joystick right no ?

but for a reason the ball is always center during turn (without using rudder ...) ....

 

Any Idea why ?

 

PS: sorry for my english

Guest deleted@50488
Posted (edited)

Do you mean IL2 1946 really ?  "This is Battle of..." series.

 

My experience is that there is always need to coordinate in turns, most of the time, excluding when some forces compensate, which is rare...

 

Under some circumstances, and due to prop effects combined with sideslip in a banked turn, you can get the ball centred for a while... 

Edited by jcomm
BartimeusUruk
Posted (edited)

Yes i'm realy playing 1946,

Yes i know that but for somme reason the ball is center and if i do as usual the ball go complety to the opposite why of my turn and then i enter a split and i have to bail out ...

Edited by bartimeusUruk
BartimeusUruk
Posted

Maybe I'm doing wrong with my rudder ...

 

Can somebody tell me how to use the rudder correctly just to be sure i'm doing well ... (i learn by myself so it might be wrong i think ...)

Posted

1)  Check that 'auto-rudder' is not active.  (I can't remember if 1946 had that option)

 

2)  Check that  your rudder input device is not inverted, or backwards.

 

3)  If you are using a twist stick, check it's calibration.

Posted

What Jcomm tried to tell you mate, is that you’re on the wrong forum. This forum is for the Legendary Battles series of sims (BoS, BoM, BoK, BoBP) not IL-2 1946.

 

We do have a subforum for other games though. Maybe you could ask your question there?

Posted

Maybe I'm doing wrong with my rudder ...

 

Can somebody tell me how to use the rudder correctly just to be sure i'm doing well ... (i learn by myself so it might be wrong i think ...)

During your turn, the object is to keep the ball centered.  You step on the ball in other words.  

You don't want to punch the rudder in  your turn.  Instead, you just gently apply rudder toward the ball until you can hold it centered.  

If you punch it you're going to enter a slip-stall.

BartimeusUruk
Posted

Where is this sub forum please ?

 

Ok so i'm doing right with my rudder...

Just one last question, if the ball is already center, what do i have to do ?

Guest deleted@50488
Posted

Where is this sub forum please ?

 

Ok so i'm doing right with my rudder...

Just one last question, if the ball is already center, what do i have to do ?

 

In Sim or Reality, you want to keep it centred, unless you really need to sideslip. If it's centred, leave it there.

 

Kick the ball when she's off center...

BartimeusUruk
Posted

ok thank's for all !

Good flight for all of you !

  • Upvote 1
Posted

Probably because of differenciel ailerons (discovered it in the game). For example, with left stick: 

Left aileron goes more up than right aileron which goes down (really sorry for that english, can't find my words  :lol: ). Means right aileron will generate less drag, so less rudder needed to keep the yaw ball centered.

BartimeusUruk
Posted

ok, i anderstand now


thank's

Posted (edited)

Left aileron goes more up than right aileron which goes down (really sorry for that english, can't find my words  :lol: ). Means right aileron will generate less drag, so less rudder needed to keep the yaw ball centered.

 

Hey aren't you an aerobatics pilot? If so you should know better! :P For your example the right aileron (going down) produces more drag even if the deflection is less. The aileron that goes up produces less drag than then aileron that goes down into the direct airflow below the wing. (even with differential) On a left roll your plane will yaw to the right due to this.

 

Edit: I see now I misunderstood you, you meant that the difference in drag is less with a differential aileron deflection. My apologies!

Edited by 216th_Jordan
6./ZG26_Klaus_Mann
Posted

 

 

Edit: I see now I misunderstood you, you meant that the difference in drag is less with a differential aileron deflection. My apologies!

Also reduces Stick Forces somewhat.  

BartimeusUruk
Posted

hello,

i'm back

thank's for your answers !

i have a new question about the slip ball, is it possible to keep it center during a barrel roll ?

Guest deleted@50488
Posted

You mean, in the real thing or in the sim ?

 

Anyway, on either, yes, a barrel roll is supposed to be performed in a coordinated "manner"....

 

Here's Syn-Requiem teaching us how to do it:

 

BartimeusUruk
Posted

thank's for the video !

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