162nd-YU-Markoni Posted January 11, 2018 Posted January 11, 2018 What do you think about one realistic server with only one V-life per campaign? For example. You have an airplane and you cant fly 100 sorties a day. You take off and land. It takes time before you can take off again. If the plane is damaged, then it takes time to repair.And so on... 1
TP_Silk Posted January 11, 2018 Posted January 11, 2018 One sign up, one career..... ever......... Not going to interest many (to say the least).
Herne Posted January 11, 2018 Posted January 11, 2018 OP have you tried the TAW or Random Expert servers ? they've both been down for a while but should be back online in the coming weeks. You are encouraged to look after your virtual pilots, in so far that if you do not, then your scores reset, you will lose XP needed for rank, and you will have to start over. If you have not tried them then they may offer the kind of experience you are looking for. You can read about the rules for TAW here :-http://taw.stg2.de/manual.php I don't have the RE+ ones to hand right now, perhaps someone else can link.
6./ZG26_Klaus_Mann Posted January 11, 2018 Posted January 11, 2018 Well, FlaK would have to be more Realistic than on TAW, where Loss Rates of Aircraft often reach 50% or more to OP Flak, when IRL 5% were already considered catastrophic. AC Gunners would have to be set rather high, as on TAW nobody has ever been safed by his. And then even Attackers would stand slightly more of a Chance of living.
162nd-YU-Markoni Posted January 11, 2018 Author Posted January 11, 2018 OP have you tried the TAW or Random Expert servers ? they've both been down for a while but should be back online in the coming weeks. You are encouraged to look after your virtual pilots, in so far that if you do not, then your scores reset, you will lose XP needed for rank, and you will have to start over. If you have not tried them then they may offer the kind of experience you are looking for. You can read about the rules for TAW here :- http://taw.stg2.de/manual.php I don't have the RE+ ones to hand right now, perhaps someone else can link. Yes i did. But still it is different. On TAW you can get shot down and die or be captured and start all over again. Players approach is different. Tactics is different. Fighter pilots will be less aggressive. And bomber life expectancy would be higher. And it would be fun. Because when you finish your sortie you will play on other servers like TAW, WoL...
AndyJWest Posted January 11, 2018 Posted January 11, 2018 (edited) ...one V-life per campaign... A necessary mathematical consequence is an average of at most one kill per campaign. I wonder how many players would be happy with that? Edited January 11, 2018 by AndyJWest
Jade_Monkey Posted January 11, 2018 Posted January 11, 2018 (edited) A necessary mathematical consequence is an average of at most one kill per campaign. I wonder how many players would be happy with that?You mean one death per campaign? You can kill more than once, but only die once. Mathematically your K/D ratio will equal just your kills assuming a denominator of 1 when you dont die. Edited January 11, 2018 by Jade_Monkey
1PL-Husar-1Esk Posted January 11, 2018 Posted January 11, 2018 Only human gunners with unlimited life. This would work in coop mode nicely.
AndyJWest Posted January 11, 2018 Posted January 11, 2018 You mean one death per campaign? You can kill more than once, but only die once. Mathematically your K/D ratio will equal just your kills assuming a denominator of 1 when you dont die. You do understand the concept of an average?
Jade_Monkey Posted January 11, 2018 Posted January 11, 2018 You do understand the concept of an average? I do. Do you understand that you can kill 3 people in every campaign, and therefore have an average of 3 kills?
162nd-YU-Markoni Posted January 11, 2018 Author Posted January 11, 2018 (edited) A necessary mathematical consequence is an average of at most one kill per campaign. I wonder how many players would be happy with that? We already have many servers. When you just want to dogfight you can dogfight. When you want realistic server you cant fly on WoL. When you want more realistic you can fly on TAW. Server with just one V-life would be a different experience. Fly a sortie. Live. Land. Then fly on other servers. And tomorrow fly another sortie. In the end. If you have 5 or more kills you really are an ace. I believe that we have enough players for this kind of server. Edited January 11, 2018 by R102nd-YU-Markoni
6./ZG26_5tuka Posted January 11, 2018 Posted January 11, 2018 (edited) Seen that, been there. It will turn into a 'competetive' fighter envirounment and dry out quicker than Luftwaffes' stocks of Bf 109 F4s. What we need is a campaign server with pre assigned aircraft slots and sorties. Everythign else is just lipstick on a pig. Edited January 11, 2018 by 6./ZG26_5tuka 2
Herne Posted January 11, 2018 Posted January 11, 2018 (edited) I'm always willing to try other options. I've been curious why we don't have expert servers enforcing cold starts. I'd certainly be interested to give it a go.As to the OP's idea, I think one life per campaign is a bit harsh. One life every few hours <insert here> could be interesting, especially if as someone else said they could join as gunners. Edited January 11, 2018 by =11=herne
Guest deleted@134347 Posted January 11, 2018 Posted January 11, 2018 you and your realistic servers, guys... https://www.theonion.com/ultra-realistic-modern-warfare-game-features-awaiting-o-1819594864
AndyJWest Posted January 11, 2018 Posted January 11, 2018 I do. Do you understand that you can kill 3 people in every campaign, and therefore have an average of 3 kills? Yes, it is possible for someone to kill three people per campaign. But the average player can't, because the number of possible kills in a one V-life campaign can't be higher than the number of participants.
Ctenah Posted January 11, 2018 Posted January 11, 2018 good idea, this can be a good virtual flight experience. Ctenah
=SqSq=Sulaco Posted January 11, 2018 Posted January 11, 2018 (edited) It sounds like what you're looking for is a structured multiplayer campaign environment similar to what ATAG have done in the past with CloD. I don't think a server with a mission set like Wings would work well for this type of thing to be honest, but a campaign with missions flown once or twice per week would really shine under this style of rule set. A documentary style video was done on this type of thing actually, here ya go: https://www.youtube.com/watch?v=qhe-G4rDLFE&t=3s Edited January 11, 2018 by =SqSq=Sulaco
Mitthrawnuruodo Posted January 11, 2018 Posted January 11, 2018 A structured environment would be nice. However, merely limiting lives and takeoffs on a server would not work. The problem is that it will be impossible to encounter enemies thanks to the tiny number of players in the air. Scheduled events are one solution. Another is cooperative gameplay against a mix of human and AI opponents to keep players busy between human encounters. The latter can only be implemented after some changes to the game are made.
curiousGamblerr Posted January 11, 2018 Posted January 11, 2018 FNBF is the flagship event like this. It's about 3 hours long and if you die, you're done. Lots of fun if the time works with your schedule, check it out. 1
ACG_daffy_ Posted January 13, 2018 Posted January 13, 2018 I'm lucky to get a visual contact of an enemy! My K/D ratio is about 1 to 2974. That's a lot of waiting around.....
F/JG300_Gruber Posted January 15, 2018 Posted January 15, 2018 I like the idea. But how do you deal with disconnections ? Accidentals happens, and should not be punished becauses everyones' connection might fail at some point, but I see some pilots that alt+F4 on purpose once they see your tracers to avoid ruining their Holy K/D Ratio. They are not many but they exist, and this is something you can even see on servers like WoL where death isn't at all dramatic. I fear that being that harsh with pilot life value will encourage this kind of behavior. Maybe One Day One Life or similar could be a little less frustrating, especially when you get rammed on the ground by some taxi-take-off expert, yet severe enough that people will value their V-life. And also attract more people than the hardcore-sim population. (And treat disco as a death)
56RAF_Roblex Posted January 16, 2018 Posted January 16, 2018 (edited) I would try it but I think it might be a little *too* hardcore. It is stupid to fly combat missions on your own but if you fly with a friend and one of you dies then the other gets his fun ruined as well. If you fly with your squadron then it will be on your squad night when you expect to be with them en-masse for a few hours so dying means you don't just miss out on a squad night, you miss out on all squad nights (or at least one a week). I could cope with being unable to fly for an hour on a squad night and even cope with 24 hours and having to log early on that one night but missing out for several weeks is too much. Still, it would be interesting to see how it affects flying behaviour & squad tactics when dying has such major consequences. I used to fly on a server where the squad had its own limited hangar with slow resupply. Death was not a major problem but loss of airframes was. It was quite common there for two squadrons to meet at 20K and one to decide discretion was the better part of valour and just dive for home without engaging while the other decided to let them go. It also meant that anyone taking damage would immediately turn for home, often with the the rest of the squadron deciding to escort them rather than risk the being bounced as they flew home and losing the squadron a vital airframe (we had permanent assigned airfields for each registered squadron which could be 20 minutes flight away) It also meant people did not bail unless they had no choice and I have always been fan of trying to get home whatever the damage. The idea of assigning a fixed 'home airfield' to each squadron worked very well and added another layer of immersion. It was good to feel you 'belonged' at an airfield and it became a welcome sight on RTB. That was in a BoB map of SE England so there were a lot of airfields and pretty much any airfield would be near one of the possible engagement areas. Box has fewer airfields (is it feasible to have more 'active'?) and only one front line so it might work better to have several squadrons sharing each rear airfield as a base to return to but with the option of landing at a front-line airfield and despawning to be repaired or refuelled/re-armed but you cannot fly again until that has been completed. It would not be fair to assign a front line field to a squadron permanently as its base because it would be getting vulched and bombed all the time. Edited January 16, 2018 by 56RAF_Roblex
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