marklar Posted January 10, 2018 Posted January 10, 2018 They need to add armor fatigue like they should of done a couple of years back. IRL there were no terminator tanks. Let's not forget WT in not a simulator, even if there is a game mode called SIM.
Sputnik77 Posted January 10, 2018 Posted January 10, 2018 I have big hopes for this module. It has a chance to become first proper WWII multiplayer tank simulator. I had hopes first time tanks appeared in WT but quite quickly it became clear to me that WT is only a 3rd person tank shooter game not a proper tank simulator. I do hope devs will not look at and take inspiration and solutions from WT and similar simplified tank shooter titles. I wish to see a system like in Steel Fury: Kharkov 1942, Steel Armor: Blaze of War or T-34 vs Tiger mentioned above by someone. Those are proper single-player tank simulators and I wish this module will follow simulator way of crew management. Player should be able to switch between crew members in a tank and perform duties of only one crew member at a time. AI should take control of other crew members and player should have ability to give them orders. No direct tank driving control and direct gun control as a commander, using some artificial floating, stabilized UI gunsight. Example of Steel Fury: Kharkov 1942 Multiplayer side with dynamic campaign scenarios currently implemented on servers like Finnish VirtualPilots Dynamic War server: - airplanes attack enemy defenses and wear it down to 50% - friendly tank attack is triggered, AI tanks spawn and proceed towards enemy defenses - Tank spawn pops up between friendly AI tanks allowing players to take one of AI tanks and proceed with an attack - Tank spawn pops up at defense positions for opposite team to fight back And so on and so on... I can't wait. 2
hames123 Posted January 10, 2018 Posted January 10, 2018 Can someone please, please make a tank campaign with the tanks we have now? Or at least a few single missions?
Holey_Tail Posted January 10, 2018 Author Posted January 10, 2018 Complete nonsense or you are talking about AB/RB modes. French tanks were added to the game only 4 weeks ago and the only place they could be lined up with German tanks is tier 5 Cold War battles. The rest of your post is true. WW2 tanks fight against post war vehicles but it's inevitable if you want to balance a multiplayer game. Imagine team of King Tigers against IS2. The battle would last max. 2min. Of course I'm talking about RB. There is no sim, except in events. A long time ago (4 years?), when sim existed, and the timeline stopped right around 1945, I destroyed 2 Tiger IIs in an IS-2 in sim. Battle lasted about half an hour. Postwar crap ruining any battle after early 1943 is not excused by balance, it's Mario Kart with tanks.
Jade_Monkey Posted January 10, 2018 Posted January 10, 2018 Can someone please, please make a tank campaign with the tanks we have now? Or at least a few single missions? Even a single mission is a bit of a pain to make (there is a whole graveyard of tank missions that i never finished). The problem is that the tank AI for driving is not developped at all. A tank slightly bumping into an object such as a dead tank will explode. You cannot cross rivers as the tanks try to cross through the water and sink. Tanks can see through trees, so you are always at a huge disadvantage. So until they work on developing these aspects it will be very hard to make tank missions that are not in an open field with no obstacles.
marklar Posted January 10, 2018 Posted January 10, 2018 Of course I'm talking about RB. Next time before you respond to my post please at least read it. I clearly stated that I am talking about sim mode, not RB, not AB. I've never played any of these two. There is no sim, except in events. Funny, because I only play sim since 2012. The structure of the current sim mode is different as it was 3-4 years ago but it's still an old sim in terms of game mechanics. Nothing has changed, except we have pre-defined tank/planes lineups, different each day.
csThor Posted January 10, 2018 Posted January 10, 2018 (edited) Can we please stop the debate about WT? This is not the place to debate (or rather bash) someone else's product nor is it particular good style. To answer the OP's unspoken question about the lack of excitement ... For starters most people are here for the aircraft. That's just the way it is. Secondly the Tank Crew title is still very far off with few things known about it. With Kuban and Bodenplatte next in the pipeline other things occupy players' attention than a project which is still so far off and about we factually know very little. And last but not least many people have tried the two tanks in the current game already and realize the amount of development work (especially where the AI is concerned) fulfilling all those wishes for a true successor to T-34 vs Tiger would require and how difficult and resource-demanding a task that would be (especially given what Jason has said a few times about not having enough people to do more about AI issues than as "squeeze-in" between more pressing matters. This also serves to keep the buzz at minimum level. Edited January 10, 2018 by csThor
hames123 Posted January 10, 2018 Posted January 10, 2018 Even a single mission is a bit of a pain to make (there is a whole graveyard of tank missions that i never finished). The problem is that the tank AI for driving is not developped at all. A tank slightly bumping into an object such as a dead tank will explode. You cannot cross rivers as the tanks try to cross through the water and sink. Tanks can see through trees, so you are always at a huge disadvantage. So until they work on developing these aspects it will be very hard to make tank missions that are not in an open field with no obstacles. Could you please try? I thought of a battle where trees and rivers don't apply. In the aftermath of the Soviet breakthrough in the South of Stalingrad, the German Panzer division assigned to the Romainains tried to hold the line. Unfortunately, their tanks, a mix of Mark IIIs and Mark IVs, failed to start as mice had chewed through all the starter cords needed to heat the engines. They sat in position until the T-34s appeared on the horizon and swept them away in a running(for one side, that is) gun battle. Not one German tank escaped. In game, you could just have maybe 5 of those dug in Mark IV objects and maybe 20 Mark IIIs. The Soviets can have 25 T-34s. This would occur on flat, level steppe to the South-East of Kalach, maybe 40~km away? A simple gun battle between the tanks of both sides. For something more complex, how about Little Saturn? The normal airfield set up, I think you can copy and paste it from the campaign(I am really really bad with computers and the editor, sorry), with all the parked ME 109s and Stukas replaced by Ju 52s. Then, have a line of 15 or so Ju 52s taxing to the runway to take off. The Soviets, with 25~ T-34s will attack the airfield. Both of these should not be too computing intensive as I have seen in excess of 60 ground units in the campaign. Please di try if you can. I am terribly sorry I cannot, I am really bad at this sort of stuff.
=362nd_FS=RoflSeal Posted January 10, 2018 Posted January 10, 2018 I wonder if it is possible to have different LoD based on the vehicle you occupy? That way an aircraft flying over Stalingrad sees an average LoD, while a tank driving through the city gets a much more detailed view. Need a completely redesigned map for that, that is why tanks are getting their own higher detail map, i guess, that you can still spawn them in stalingrad, kuban etc, but prokhorovka will have much more detail.
216th_Jordan Posted January 10, 2018 Posted January 10, 2018 Need a completely redesigned map for that, that is why tanks are getting their own higher detail map, i guess, that you can still spawn them in stalingrad, kuban etc, but prokhorovka will have much more detail. A bit like Velikie Luki I guess, thats already pretty detailed.
Dakpilot Posted January 10, 2018 Posted January 10, 2018 Can someone please, please make a tank campaign with the tanks we have now? Or at least a few single missions? Check out missions section, by Thad and veteranen66 and maybe others? there are a few single missions there, as well as the in game Dev ones Cheers, Dakpilot
wtornado Posted January 10, 2018 Posted January 10, 2018 I need a car in the new tank game to be chased down by Spitfires when I am driving Rommel around.
Rjel Posted January 10, 2018 Posted January 10, 2018 I've had a blast driving the tanks around in the existing scenarios. It's just been fun exploring. I'm eager to see what the update brings as far as detail seen at ground level. The screens of the updated maps we saw a few weeks ago looked very impressive from the air. 1
Thad Posted January 10, 2018 Posted January 10, 2018 Can someone please, please make a tank campaign with the tanks we have now? Or at least a few single missions? Salutations, Please check out a few I put together. https://forum.il2sturmovik.com/topic/30147-arms-arms/
Thad Posted January 25, 2018 Posted January 25, 2018 Even a single mission is a bit of a pain to make (there is a whole graveyard of tank missions that i never finished). The problem is that the tank AI for driving is not developped at all. A tank slightly bumping into an object such as a dead tank will explode. You cannot cross rivers as the tanks try to cross through the water and sink. Tanks can see through trees, so you are always at a huge disadvantage. So until they work on developing these aspects it will be very hard to make tank missions that are not in an open field with no obstacles. Salutations, You are correct concerning the difficulty of creating smooth running and enjoyable tank missions. The routes for the AI tanks must be tested and tested again to prevent unwanted physical contact with buildings and destroyed vehicles that can cause the AI tank to explode. River crossings have to be very detailed, for each vehicle, in their execution. All of this takes a LOT of time and attention to detail during the Editor mission creation process.
hobotango Posted January 26, 2018 Posted January 26, 2018 (edited) I am SO VERY EXCITED for IL-2 Tank crew. Its the best news I had in decades ( well, in terms of video game ). I cannot wait to see what they do with it. Im hoping they will have single player.Im hoping the multiplayer wont just be, heres a map, and just run into each other. Hoping there will be objective, missions, just like there is for Airplanes. I am also hoping there wont be any balance, but that they stick to historical accuracy. While some people might think there will be a Russia Bias, it doesn't matter. As long as its historically accurate, let them complaint. ( Im saying this because Im suspecting people will want to play the Tiger tank, thinking its invincible and will begin to whine when they get destroy by a T-34-76. ) But anyway. I have (self) studied the Eastern Front for over 20 years and I am so excited to see them continuing on the eastern Front. Even if its just for tanks. I have lots of hope for that game. And I am 100% sure we will get a boost from all the sim players leaving war thunder to go to Tank Crew. I am hoping to see infantry but I doubt they will do that. But how awesome would it be to pass a huge frontline with infantry in their trenches, anti tank guns, artillery, etc etc. Even if its to begin the mission there and then go forward where there is less. I hope it will be as historically authentic as possible.Anyway, Im not sure if I made it clear, but Im very excited about this and I have lots of hope ! haha . Edited January 26, 2018 by hobotango 1
hames123 Posted January 26, 2018 Posted January 26, 2018 (edited) I am SO VERY EXCITED for IL-2 Tank crew. Its the best news I had in decades ( well, in terms of video game ). I cannot wait to see what they do with it. Im hoping they will have single player. Im hoping the multiplayer wont just be, heres a map, and just run into each other. Hoping there will be objective, missions, just like there is for Airplanes. I am also hoping there wont be any balance, but that they stick to historical accuracy. While some people might think there will be a Russia Bias, it doesn't matter. As long as its historically accurate, let them complaint. ( Im saying this because Im suspecting people will want to play the Tiger tank, thinking its invincible and will begin to whine when they get destroy by a T-34-76. ) But anyway. I have (self) studied the Eastern Front for over 20 years and I am so excited to see them continuing on the eastern Front. Even if its just for tanks. I have lots of hope for that game. And I am 100% sure we will get a boost from all the sim players leaving war thunder to go to Tank Crew. I am hoping to see infantry but I doubt they will do that. But how awesome would it be to pass a huge frontline with infantry in their trenches, anti tank guns, artillery, etc etc. Even if its to begin the mission there and then go forward where there is less. I hope it will be as historically authentic as possible. Anyway, Im not sure if I made it clear, but Im very excited about this and I have lots of hope ! haha . They need infantry and AT guns and artillery. How else can we do the bloody and relentless German attacks on Soviet lines. AT gun after AT gun, trench after trench, with losses mounting every step of the way. Hopefully, for example, there might be a mission where you need to provide overwatch for another unit of tanks. You sit there in your Mark IV, watching 30 or so Panthers, Tigers, Mark IVs and Mark IIIs advance, with infantry and halftracks supporting, at first in peace. Then suddenly, gun flashes erupt from the trees ahead and you use your optics to look at the spot in question. An AT gun. The attacking force is taking losses. You start popping the AT guns, as they pop your tanks. After a while, the last gun has been silenced, and the tanks and infantry move into the Soviet position, a typical trench network. There is SMG fire as the German infantry clear their Soviet counterparts out, while the Soviet infantry fire back and throw AT grenades onto the closest German tanks. Soon, the position is taken. Now, onto the next, with the depleted attacking force now becoming the overwatching unit and protecting your advance. The only game I have seen that has done Kursk right is the rather bad TOW 2 Kursk. An excellent game worth having, but let down by a tragic lack of maps and missions and campaigns, dooming it to obsurity. It is worth getting though, especially on sale on steam. Edited January 26, 2018 by hames123
Oubaas Posted January 26, 2018 Posted January 26, 2018 I tried the tanks. Even at full throttle, the darn thing never reached rotation speed. I just kept running out of runway. I finally gave it up. Maybe I'll try it again sometime, after they sort out the flight model.
Mac_Messer Posted January 27, 2018 Posted January 27, 2018 I am also hoping there wont be any balance, but that they stick to historical accuracy. While some people might think there will be a Russia Bias, it doesn't matter. As long as its historically accurate, let them complaint. ( Im saying this because Im suspecting people will want to play the Tiger tank, thinking its invincible and will begin to whine when they get destroy by a T-34-76. ) But anyway. I have (self) studied the Eastern Front for over 20 years and I am so excited to see them continuing on the eastern Front. Even if its just for tanks. I have lots of hope for that game. And I am 100% sure we will get a boost from all the sim players leaving war thunder to go to Tank Crew. I am hoping to see infantry but I doubt they will do that. But how awesome would it be to pass a huge frontline with infantry in their trenches, anti tank guns, artillery, etc etc. Even if its to begin the mission there and then go forward where there is less. That is what makes me question who thought TC would be a good idea. It is obvious that if TC is made by 1CGS/777, they will be held by the public to the same standard as BoX titles. That means historic and realistic DM and ballistics, both in ground-to-ground and air-to-ground engagements. You do tanks in a Eastern Front combatflightsim, you better know what you`re getting into. Once TC enters the timeline, the ground battles will no longer be said to complement air warfare, it will be a second realm that can even subjugate it on many levels. There will be a lot of questions.
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