162nd-YU-Markoni Posted December 30, 2017 Posted December 30, 2017 Is there any app. that can be used as instrument panel? It could come handy to observe instruments on tablet.
TP_Jacko Posted January 11, 2018 Posted January 11, 2018 The developers are supposed to release some sort of devicelink capability. Where it would be possible to make an app. But normally its on a pc screen is it possible to send live data from s pc game to a tablet app.
curiousGamblerr Posted January 11, 2018 Posted January 11, 2018 (edited) Jacko, if they they ever actually release such a capability someone can create a server to run on user's PCs to expose the numbers on their local network, so apps and the like can be created for all sorts of devices, not just PC. I'm hoping they they do release this eventually but we haven't heard anything about it in quite some time so I'm not sure it's high on their list of priorities unfortunately. Edited January 11, 2018 by 19//curiousGamblerr
56RAF_Roblex Posted January 11, 2018 Posted January 11, 2018 (edited) We could do this in CLoD. It was better if you used a wired connection but I did have an app that had my spitfire instruments showing on my tablet via wifi. A Squadmate used the same software to show his instruments on a second screen. Was it called 'Virtual Cockpit' ? Edited January 11, 2018 by 56RAF_Roblex
J5_HellCat_ Posted February 22, 2018 Posted February 22, 2018 There is supposed to be an external gauge API released with Kuban.
AndyJWest Posted February 22, 2018 Posted February 22, 2018 There is supposed to be an external gauge API released with Kuban. Source please?
J5_HellCat_ Posted February 24, 2018 Posted February 24, 2018 (edited) It was listed in the Kuban update notes..... Technology and Features: - DX11 - VR (with existing GUI) - New Career for Kuban, Moscow, Stalingrad (ROF-like) - Scripted Campaign game mode with first Campaign of 15 missions. Community can add their own scripted Campaigns later. - CO-OP Multiplayer Game Mode (ROF-like to start) - Air Marshall and Field Marshall modes for MP. (i.e. HQ-ATC-GCI type screen to manage a battle with realistic limited info) - In-Game Model-Viewer (tool for skin makers) - Mods On/Off Mode (As open as possible including sounds and textures) - Support for Tacview - Rear View Mirrors - Re-vamped Triple Monitor Support - External Gauges API for app makers - Ability for Players to Import Vehicles and Objects (Like ROF) - SDK for Vehicles, Buildings, Boats and other Objects - Custom Graphics Settings Edited February 24, 2018 by AKA_Sully
AndyJWest Posted February 25, 2018 Posted February 25, 2018 You seem to have missed this comment on the state of development of Kuban content by Jason last December: - External Gauges API for app makers (I've discussed this many times and no one has reached out to me with a proper API or app to build to) (This is a request of my lead programmer before he spends time on it and he has limited time so we cannot waste his time.) https://forum.il2sturmovik.com/topic/32759-final-release-battle-kuban-delayed-little-bit/page-4?do=findComment&comment=544299 I can only interpret that as a statement that the API wasn't being worked on.
Bullets Posted February 25, 2018 Posted February 25, 2018 I asked this question and Jason replied they were waiting for developers to assist with creating the API but there was a lack of enthusiasm as I remember so It won't be released with Kubans release however it is not ruled out for the future!
Sorbifer Posted March 2, 2018 Posted March 2, 2018 And what about using just an interface from old Il2 DeviceLink? It was not a state-of-art protocol but good enough and there is ALREADY a bunch of applications using it for virtual cockpit / gauge / instrument representation... No need to create a client APP, just one port communication, simple request-answer protocol, nothing special. Aha - old protocol was allowing also to change settings / gauges / buttons ingame, not only read values, but it might be skipped now. Just reading values. Sounds simple, isn't it?
AndyJWest Posted March 5, 2018 Posted March 5, 2018 On 02/03/2018 at 4:29 PM, Sorbifer said: And what about using just an interface from old Il2 DeviceLink? It was not a state-of-art protocol but good enough and there is ALREADY a bunch of applications using it for virtual cockpit / gauge / instrument representation... No need to create a client APP, just one port communication, simple request-answer protocol, nothing special. Aha - old protocol was allowing also to change settings / gauges / buttons ingame, not only read values, but it might be skipped now. Just reading values. Sounds simple, isn't it? DeviceLink was sort of o.k. (it had several bugs, of varying significance), but it was hugely inefficient for communicating data between different applications running on the same PC. Converting binary data to strings and then sending it via UDP to another application which then had to convert it back to binary to use it makes no sense at all if you can design an API to communicate properly. I can't imagine the developers wanting to go that route.
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