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SAS_Storebror
Posted

Hi folks,

 

Simple question: Is there any way to zoom out in Mission Editor so I can see the full map?

 

Cheers!

Mike

Posted

No, but you can get a full-minimap by pressing F3 IIRC.

SAS_Storebror
Posted

Sorry but that doesn't work for me.

Pressing F3 does nothing.

I've checked all menues but couldn't find any trace of a mini-map thing either.

 

Any other ideas?

How do mission makers keep an overview of what's flying across the map when you only see like 5% of it?

 

Cheers!

Mike

SAS_Storebror
Posted

Ah... cool!

Thanks for the hint.

Only issue is: That minimap shows which (indeed small) part of the map there is to see in the main window currently, however it doesn't show any trace of what's going on in the current mission file - the minimap is just an empty map overview.

So there's really no "large overview" of the mission's map activity?

 

Cheers!

Mike

No601_Swallow
Posted (edited)

You may find it - eventually - more convenient to think of missions in terms of groups, rather than geography. If when you're making your mission, you select all the elements (objects and MCUs) pertaining to one particular aspect of a mission (a flight of aircarft, or a set of mission objectives, or player waypoints, or AAA defences, etc, and then right click on one of the elements and click the "form objects into a group" - or some such - AND give the group a meaningful name, this makes using the object tree/list/thingy on the left hand side much more convenient for accessing the elements you want to tinker with. I now live by the "centre camera on object" context-menu option when working with the tree/list/thingy!

 

As always with the ME, you/we are having to relearn how to think about mission structure... but the payoff is a great deal of power and flexibility.

Edited by No601_Swallow
  • Upvote 1

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