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No smoke in Stalingrad? targets of opportunities?


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Posted

Flying a Stuka in Stalingrad map , I get the winter map and when I go to Stalingrad there is no smoke, is there a way to activate it?

 

Also the battleground seems deserted, only the mission objective ground units are there, nothing else.

Also attacked an airport, was almost empty, and hardly any flack (I know you can increase it but isnt 10X too much?)

Also on my way back to base I like to fly low looking for targets of opportunity but there are none.

 

It would also be nice to have smokes in other towns.

 

Not complaining though , just my observations, is some of this possible to activate via the advanced config panel?

 

Love PWCG , this and VR have me busy and enjoying IL2 BOS.

 

Thanks for the great job.

PatrickAWlson
Posted

That is on the to-do list ... putting smoke around things close to the front.

=TBAS=Sshadow14
Posted

its mostly performance issues.

if you had a ground battle actually going on and lots of smoke.

You would be getting 20fps on a 1080TI with 8700K @ 1080P

Posted

There are some scripted campaigns with smokes and targets and my GTX 1080 does fine.

Does PWCG is more demanding on the CPU?

 

Would be nice to have it in the advanced settings so each one can choose whatever they prefer.

=TBAS=Sshadow14
Posted

Sorry i hate this forum at times and how it finds new threads..

Did not realise this was for PWCG and offline campaigns and things.

I was talking purely in a Multiplayer Server
Lots of smoke and AI battles going on will not be a good thing until Dserver is completely Rebuilt

PatrickAWlson
Posted

PWCG and the rest of the game play by the same rules.  PWCG doesn't do anything the ME can't do.  So if smoke kills or doesn't kill frame rates it will work the same for PWCG as any other SP.

 

In cases like this what I will generally do is have an advanced setting "maximum smoke instances".  Set it anywhere from zero to whatever your system can handle.

Posted

Yes that is what i was talking about, make it configurable so the user can select according to his system.

1PL-Husar-1Esk
Posted (edited)

Well for me that big grey or black pillars of smoke adds a lot to immersion and do not hog my PC. Where is war there is smoke.

Edited by 307_Tomcat
SCG_Space_Ghost
Posted

its mostly performance issues.

 

if you had a ground battle actually going on and lots of smoke.

 

You would be getting 20fps on a 1080TI with 8700K @ 1080P

 

Stop saying baseless shit. You are demonstrably and categorically incorrect.

Posted (edited)

What answer again. :huh:


its mostly performance issues.

if you had a ground battle actually going on and lots of smoke.

You would be getting 20fps on a 1080TI with 8700K @ 1080P

There may be a drop in some FPS but not as much as that.
Especially if you have a good configuration.

Edited by A-E-Hartmann
Posted

I never had a FPS hit of notice with the burning fuel tanks in Stalingrad. But I always wished for different stages of the fire, some maps with fire and others with just lighter smoke , like it would if it just stopped burning. Flames is not really immersive if they burn for years

Posted

I never had a FPS hit of notice with the burning fuel tanks in Stalingrad. But I always wished for different stages of the fire, some maps with fire and others with just lighter smoke , like it would if it just stopped burning. Flames is not really immersive if they burn for years

 

Same here, even flying in the BoS campaign in VR the smoke in Stalingrad was not much of a hit for me.

PatrickAWlson
Posted

I am going to do something a bit different. I am going to damage all of the buildings within 10 miles of the front, excluding airfields.  Then I am going to introduce smoke at semi random locations.  Places where infantry exists will be prioritized, as though combat had just happened.  It will also offer a potential clue to pilots where to look for ambient units placed by PWCG.  It will also add to battles.  Some smoke may appear in places where there are no units, so you will never be sure.

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)

I am going to do something a bit different. I am going to damage all of the buildings within 10 miles of the front, excluding airfields.  Then I am going to introduce smoke at semi random locations.  Places where infantry exists will be prioritized, as though combat had just happened.  It will also offer a potential clue to pilots where to look for ambient units placed by PWCG.  It will also add to battles.  Some smoke may appear in places where there are no units, so you will never be sure.

Good idea!

 

BTW Damaged buildings by players at airfields also should emit permanent smokes.

Like it was on last online dynamic campaign- TAW

 

IrMk7jj.jpg

Edited by 307_Tomcat
PatrickAWlson
Posted

Second stage as that is more complicated.  The emitter has to be tied to the building and trigger on damage threshold.  Every building?  Maybe since smoke would only emanate when damaged.  Right now I'm going to focus on pre existing damage to buildings near the front, but I'll put dynamic smoke on the to do list.

Posted

Excellent! These enhancements will do much for the illusion that a war is raging. Can't wait.

PatrickAWlson
Posted

Excellent! These enhancements will do much for the illusion that a war is raging. Can't wait.

 

If I can figure it out.  Thought it would be so simple, drop a smoke effect and smoke appears ... But NOOOOOOOOOOOOO (Channeling inner John Belushi here).  Oh well, it will get there.

PatrickAWlson
Posted

I have it working the want I want it in the ME.  Working on translating that to code.

Posted

 

 

I am going to do something a bit different. I am going to damage all of the buildings within 10 miles of the front, excluding airfields. Then I am going to introduce smoke at semi random locations. Places where infantry exists will be prioritized, as though combat had just happened. It will also offer a potential clue to pilots where to look for ambient units placed by PWCG. It will also add to battles. Some smoke may appear in places where there are no units, so you will never be sure.

 

Wow that sounds excellent. I hope it all works out.  Ambient effects like this type of idea would be a cool addition to single player.

 

I've wanted a more visibly defined frontline for a while. It probably could be very helpful to new players and the geographically challenged.

SCG_Space_Ghost
Posted

What answer again. :huh:

 

-snip-

 

Report it and move on with your life, buddy.  :bye:

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