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Ammo presets are lacking information.


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Posted

In the screenshot below, I have no clue as to what the ammo presets consist of. There is no window that states whether a belt is AP or HE. The only option I have is to guess a color and hope I made the right choice.

 

2017_12_26_23_24_49.png

SvAF/F19_Tomten
Posted

Red is HE, blue is AP.

Posted

Another point of interest as it concerns cannon ammo in the game: The Soviet AP rounds don't have any tracers in most cases.

ShamrockOneFive
Posted

In the screenshot below, I have no clue as to what the ammo presets consist of. There is no window that states whether a belt is AP or HE. The only option I have is to guess a color and hope I made the right choice.

 

2017_12_26_23_24_49.png

 

Indeed the information is rather lacking in this area. We don't have a great idea of what weapons are in each belt from the GUI in-game. As others have pointed out... HE is indicated by the orange icon while AP rounds by the blue icon. Although you can easily remember this, it would be ideal (and on my wish list) to see a slightly more comprehensive update to the GUI in this area at some point.

 

I know some have talked about customizable gun belts as well which, IMHO, I think should be limited to historically researched loadouts rather than an anything goes approach.

 

Another point of interest as it concerns cannon ammo in the game: The Soviet AP rounds don't have any tracers in most cases.

 

Just three aircraft: I-16 Type 24 with ShVAK 20mm modification, MiG-3 with 2xShVAK 20mm modification and the IL-2 Model 1941. The ShVAK had no tracers in 1941 and early 1942. The majority of 20mm ShVAK armed Russian aircraft do have the tracers.

 

It is an interesting point of note for sure! :cool:

Posted

I don't think the LA 5, when using all AP rounds has tracers either. At least I don't recall seeing any the last time I used that load out. Though that was a little bit ago, it may have been changed in a patch.

Posted

It didnt change. The AP belt for the La5 doesnt have tracers  :salute:

ShamrockOneFive
Posted

I don't think the LA 5, when using all AP rounds has tracers either. At least I don't recall seeing any the last time I used that load out. Though that was a little bit ago, it may have been changed in a patch.

 

 

It didnt change. The AP belt for the La5 doesnt have tracers  :salute:

 

Oh interesting. That I did not know! :salute:

-=PHX=-SuperEtendard
Posted (edited)

ShVAK doesn't have AP tracers... it only gets them for the HE in the +1942 planes.

Edited by -=PHX=-SuperEtendard
Posted (edited)

If you are familiar with the fall of shot on that cannon those all AP rounds can be the devil for LW planes. The AP has a fantastic effect on target, especially fighters' wing spars and engines, and with no tracers if you miss the other guy may not know you are there. Unfortunately for me those guns confound me.

Edited by Disarray
Posted

Who doesn't know in 2017 that red coloured bullets go boom, and blue bullets break stuff. 

Posted

Um... That guy for one. It has also come up from time to time over the year. It is kind of an arbitrary assignment though. The US Army uses green to mark standard ball rounds and red to mark tracer ball rounds. Why? Because they do, damn it! While I will consed that it is a basic question but it is still a valid question.

Posted (edited)

Who doesn't know in 2017 that red coloured bullets go boom, and blue bullets break stuff. 

It does seem like an obvious assumption, but the point of this post is that we should not have to assume these things.

Edited by Warpig
Posted

It does seem like an obvious assumption, but the point of this post is that we should not have to assume these things.

 

Agreed, would be nice for that information to be readily available in game.

  • 1CGS
Posted

 

 

Agreed, would be nice for that information to be readily available in game.

 

...well, it is printed in the manual. ;):) 

JG1_Shadepiece
Posted

I would love to see more information about what kind of ammunition is modelled in game. I think it'd be great to see the different types, and how often a tracer is placed in the belts.

 

I also wouldn't like completely customizable ammo belts. I would be open to a couple separate historical loadouts that could be chose from.

  • Upvote 1
Posted

 

 

If you are familiar with the fall of shot on that cannon those all AP rounds can be the devil for LW planes. The AP has a fantastic effect on target, especially fighters' wing spars and engines, and with no tracers if you miss the other guy may not know you are there. Unfortunately for me those guns confound me.

 

The only reason to take the HE belt is for ground attack. As of now ingame the fully AP belt will do much more damage than the fully HE, for some reason the HE rounds like to "spark". Oddly enough, the mixed belt seems okay and dont suffer as much as the HE one.

Posted

Why dont the german mine-grenades explode in the air when you miss your target like they do in the other WW2 sims.

 

Did they use different ammunition on the eastern front?

Posted

Why dont the german mine-grenades explode in the air when you miss your target like they do in the other WW2 sims.

 

Did they use different ammunition on the eastern front?

Because these other "sims" are wrong. THe Minegsheloß ammunition did not have a time fuse. IT was a thin walled  impact fuse triggered in the rear part oft he projectile.

Posted

I believe later in the war there was 30mm (additionally) time fused Minegsheloß variant used in 'Defence of the reich' timeframe over home territory

 

Not sure if this specific loadout was also available in 20mm

 

Cheers, Dakpilot

Posted

...well, it is printed in the manual. ;):)

 

:good: 

 

Thanks for that tip, will make sure I memorize the ammo info so I will remember it.

Posted

Because these other "sims" are wrong. THe Minegsheloß ammunition did not have a time fuse. IT was a thin walled  impact fuse triggered in the rear part oft he projectile.

Actually, most 20mm Minengeschoss rounds did have a time fuze as well.

 

Pretty useful, especially when you fight over friendly territory. Not so useful when you attack ground targets.

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