SCG_motoadve Posted December 20, 2017 Posted December 20, 2017 Before VR I was disappointed about the cockpits (not as detailed) the smoke, too much, fuel leak too much, gun smoke too much. Looks like this game has been developed with VR in mind. Cockpits look absolutely amazing, all details are there, very immersive. Smokes are 3 D and look real, specially gun smoke, leaks look good in VR. Feeling of speed, feeling of space, feeling of flight just amazing. Planes look huge. VR is the way to go in IL2 BOS, worth the try for sure. I was waiting for next gen VR until I tried it at member's house of IL2 BOS community, just blew me away, I ordered one right away. Go try it guys, you will be sitting in the cockpit of a WWII fighter and enviroment. Doing a Stuka attack in VR in Stalingrad with all the smoke was incredible. Hats off to the team, superb work. Reading a lot about VR lately, and lots of users have bought IL2 just because how good it is in VR, that says something. Just wanted to post this to congratulate the team, and recommend VR to the community, enemy spotting is the only drawback I can see, because of the lower resolution. 7
SCG_Fenris_Wolf Posted December 20, 2017 Posted December 20, 2017 (edited) Identification is harder, due to lack of competitive zoom level. Spotting is actually easier in VR, than on my 4K screen. That aside, I fully agree with you. The level of detail, and especially the depth of the cockpit is amazing work, so are the smokes, clouds, fumes, and dust. Compare any other simulation (or arcady WT) to it in VR, they don't even closely match the quality of cockpits found in IL 2! The immersion is incredible as well. Ever dive bombed in a Stuka by doing the classical handbook dive bomb, over target, count to 10, roll heads down, pull nose towards the ground, sirens and divebrakes, howling death from above! Amazing. P.S. I wonder how it would feel with a little cockpit shake, the one you get on 2D monitors. Too much could spill your beans and incite violent puking, but just enough would probably be even more immersive Edited December 20, 2017 by 4./JG52_Fenris_Wolf
chiliwili69 Posted December 20, 2017 Posted December 20, 2017 I was waiting for next gen VR until I tried it at member's house of IL2 BOS community, just blew me away, I ordered one right away. It is like that, you try it and you want one. IL-2 is in the TOP 5 VR experiences so far. Flying Circus will be also in the top 5. Welcome and don´t forget to enter in the VR club: https://forum.il2sturmovik.com/topic/27278-about-vr-and-vr-devices-used/ 1
dburne Posted December 20, 2017 Posted December 20, 2017 Hats off to the team, superb work. Reading a lot about VR lately, and lots of users have bought IL2 just because how good it is in VR, that says something. Just wanted to post this to congratulate the team, and recommend VR to the community, enemy spotting is the only drawback I can see, because of the lower resolution. Welcome aboard the VR train! It truly is an incredible experience!! 1
marklar Posted December 20, 2017 Posted December 20, 2017 enemy spotting is the only drawback I can see, because of the lower resolution. ... and HMD movement limitation. Good idea, bad implementation. 1
SCG_Fenris_Wolf Posted December 20, 2017 Posted December 20, 2017 Nope. Only super fat people have that issue. I turn around "gallandly". And the headrest in the 109 is no problem, as you look backwards at the side anyway, unlike trackir users. Additionally, when you turn around you keep the feeling of where you are and where you are headed. You also keep a "mindmap" of where the enemy is and will be - it is natural, and it helps especially in dire situations (scissoring and barrel rolling around the enemy's flight path).
Lensman Posted December 20, 2017 Posted December 20, 2017 I hardly used IL-2 for a couple of years until I tried the VR implementation with my Rift and I was instantly hooked. A quick precis of the history: IL-2 BOS was promised to be in VR as a development goal for a year or two and I upgraded my PC with that in mind. However it was eventually announced that VR was not possible because of a lack of DX-11 and nothing was planned to correct it in the near future or ever. Then, months later, a development release note, quite down the list, stated DX-11 and VR added. Errrrr ... I tried it with the full expectation that it would be a very bad box-ticker go at it, full of defects and impossible to configure. 5 minutes later I was flying in the most stable, easily configured and best looking VR experience yet and I've not flown in (Track-IR) 2D since! Amazing work by the developer(s), full marks.
marklar Posted December 20, 2017 Posted December 20, 2017 Nope. Only super fat people have that issue. Did you reply to my post? If so, it does not make any sense.
SCG_motoadve Posted December 20, 2017 Author Posted December 20, 2017 Track IR 5 for sale I am not going back to that, specially VR was easier for me to setup than track IR
Archie Posted December 20, 2017 Posted December 20, 2017 I keep putting it off, not sure I can hold out much longer! I'm a bit worried that if I get one I'll never want to leave the house again! 1
dburne Posted December 20, 2017 Posted December 20, 2017 I keep putting it off, not sure I can hold out much longer! I'm a bit worried that if I get one I'll never want to leave the house again! Lol, that is a danger indeed.
OrLoK Posted December 20, 2017 Posted December 20, 2017 (edited) I keep putting it off, not sure I can hold out much longer! I'm a bit worried that if I get one I'll never want to leave the house again! Beware. Once you go VR its hard to go back. Especially now we have games with depth like BoX, Asetto corsa, Pcars, DCS, Alien Isolation and Fallout VR etc Edited December 20, 2017 by OrLoK
dburne Posted December 20, 2017 Posted December 20, 2017 Beware. Once you go VR its hard to go back. Especially now we have games with depth like BoX, Asetto corsa, Pcars, DCS, Alien Isolation and Fallout VR etc That is for sure, I first put my Rift on my head on Jan 15th of this year, have not gamed on my monitor since.
Jason_Williams Posted December 20, 2017 Posted December 20, 2017 ... and HMD movement limitation. Good idea, bad implementation. No actually it's not a bad implementation. It cannot be changed due to limitations in technology, not our technology, but simply trying to model your head and eyes on a screen, any screen, has certain limitations. We go any further and your head sticks out of the canopy. You can turn it off or on. Your choice. Jason 3
SCG_motoadve Posted December 20, 2017 Author Posted December 20, 2017 Jason , is the newer patch adding any VR optimizations?
Rjel Posted December 20, 2017 Posted December 20, 2017 That is for sure, I first put my Rift on my head on Jan 15th of this year, have not gamed on my monitor since. dburne, you've been using it for quite a while then. My biggest concern has been if there would be side effects on a person's vision from prolonged use. Can you speak about your experience with that? 1
dburne Posted December 20, 2017 Posted December 20, 2017 (edited) dburne, you've been using it for quite a while then. My biggest concern has been if there would be side effects on a person's vision from prolonged use. Can you speak about your experience with that? No side affects at all that I can tell. And I use it on almost a daily basis. I will tell you though, I am partially blind. I suffered a large stroke 3 years ago, that took half my eyesight out of each eye. Stroke affected the left rear of my brain, and it controls the right half of my vision looking out of each eye. So when I am looking straight ahead, I only see things left of center ( right of center is a void). But I can not say it has affected what vision I have left at all. Edited December 20, 2017 by dburne 1
1_Robert_ Posted December 20, 2017 Posted December 20, 2017 I've been a die hard flight simmer for over 30yrs, since i was around 10yrs old. I've really had a tough time with the hobby the last 10yrs or so, felt as though maybe I 'outgrew" it or something. Just did't feel immersed in it anymore, felt like I was staring at a monitor and moving a joystick. I had pretty much given it up. On a hunch I decided to purchase a Rift a couple months ago and all I can say is I have about 70 hrs of il2 BOS online play in 1 month If it wasnt for my job and lovely wife and children I'd venture to say that time would be a few multiples higher This is a complete game changer and I would venture to say I enjoy this hobby MUCH more than ever. Not only has it rekindled an old hobby, it's actually elevated it to something greater. If it's in the budget then I highly encourage you to try it! You won't look back. 1
Lensman Posted December 20, 2017 Posted December 20, 2017 (edited) dburne, you've been using it for quite a while then. My biggest concern has been if there would be side effects on a person's vision from prolonged use. Can you speak about your experience with that?Because of the fresnel (proun: fruhnell) lenses you are really focussing far ahead of the displays and it's more comfortable than a monitor for me. 100 hours plus and no eye trouble with previously delicate eyes. It's not an issue. No actually it's not a bad implementation. It cannot be changed due to limitations in technology, not our technology, but simply trying to model your head and eyes on a screen, any screen, has certain limitations. We go any further and your head sticks out of the canopy. You can turn it off or on. Your choice. Jason I agree. There's nothing wrong with it. I have it switched off and rarely exceed the boundaries of a bf 109 let alone a larger aircraft. I've tried it on and it works but isn't necessary. Edited December 20, 2017 by Lensman
DaGengster Posted December 20, 2017 Posted December 20, 2017 (edited) Identification is harder, due to lack of competitive zoom level. Spotting is actually easier in VR, than on my 4K screen. Im curious on why thats the case. Is it just because head movements are easier? I always expected spotting and identifying to both be easier on a 4k screen because of the increased clarity. Also heres hoping cliffs of dover blitz comes to VR Edited December 20, 2017 by DaGengster 1
dburne Posted December 20, 2017 Posted December 20, 2017 (edited) Im curious on why thats the case. Is it just because head movements are easier? I always expected spotting and identifying to both be easier on a 4k screen because of the increased clarity. Also heres hoping cliffs of dover blitz comes to VR Id'ing is a problem due to the resolution. Will get better with future generations of VR devices. Spotting is easier. Cliffs of Dover Blitz is slated to get VR support in the next large update- version 5, which will be a ways down the road. I too look forward to it. Edited December 20, 2017 by dburne
Jason_Williams Posted December 20, 2017 Posted December 20, 2017 Jason , is the newer patch adding any VR optimizations? For the millionth time, there are no more VR optimizations for us to make. Jason
Lensman Posted December 20, 2017 Posted December 20, 2017 For the millionth time, there are no more VR optimizations for us to make. Jason Yeah, what we REALLY need is Oculus et al to release the next generation of headsets that do a better job. Unfortunately we'd all require better PCs too but such is life ...
dburne Posted December 20, 2017 Posted December 20, 2017 Yeah, what we REALLY need is Oculus et al to release the next generation of headsets that do a better job. Unfortunately we'd all require better PCs too but such is life ... I am so hooked into VR, and I too really look forward to seeing what the next generation brings us. I am going to try and wait and see what Oculus offers down the road. But I am patient, and in the meantime I am enjoying the heck out of flying BoX in my Oculus Rift. 1CGS really did an incredible job with the VR implementation.
1_Robert_ Posted December 20, 2017 Posted December 20, 2017 I am so hooked into VR, and I too really look forward to seeing what the next generation brings us. I am going to try and wait and see what Oculus offers down the road. But I am patient, and in the meantime I am enjoying the heck out of flying BoX in my Oculus Rift. 1CGS really did an incredible job with the VR implementation. +1^
housefish17 Posted December 20, 2017 Posted December 20, 2017 I believe this is my first post on the forum... but I must say, VR is the future in simulation games where players are stationary in a cockpit. I can’t play flight sims or racing sims or anything similar in any but full VR 3d. I wouldnt play Il2 BoS if it didnt support VR. Ive only been playing a week, coming over from DCS which has outstanding VR implementation as well. The only issue Im currently having is identification, but Im a conplete novice
SAG Posted December 20, 2017 Posted December 20, 2017 For the millionth time, there are no more VR optimizations for us to make. Jason I get it about the optimizations, but is there any word on the propeller artifact glitch? maybe make the propeller invisible at high speeds?
SCG_motoadve Posted December 20, 2017 Author Posted December 20, 2017 I get it about the optimizations, but is there any word on the propeller artifact glitch? maybe make the propeller invisible at high speeds? In real life you cannot see the propeller most of the time, if sun is behind you on early morning or late afternoon you can see it. Would be nice to be able to turn it ON and OFF with just a key imput. 1
Rjel Posted December 20, 2017 Posted December 20, 2017 Thx dburne and Lensman for your observations. They do ease some of my concerns. 1
dburne Posted December 20, 2017 Posted December 20, 2017 Thx dburne and Lensman for your observations. They do ease some of my concerns. You are most welcome! Be sure and let us know how you make out if and when you do take the plunge.
FrozenLiquidity Posted December 21, 2017 Posted December 21, 2017 Identification is harder, due to lack of competitive zoom level. Spotting is actually easier in VR, than on my 4K screen. That aside, I fully agree with you. The level of detail, and especially the depth of the cockpit is amazing work, so are the smokes, clouds, fumes, and dust. Compare any other simulation (or arcady WT) to it in VR, they don't even closely match the quality of cockpits found in IL 2! The immersion is incredible as well. Ever dive bombed in a Stuka by doing the classical handbook dive bomb, over target, count to 10, roll heads down, pull nose towards the ground, sirens and divebrakes, howling death from above! Amazing. P.S. I wonder how it would feel with a little cockpit shake, the one you get on 2D monitors. Too much could spill your beans and incite violent puking, but just enough would probably be even more immersive This has been my experience as well, but I keep going back to my 49" 4k screen rather than sticking with the Rift, not sure why at this point. Are people using VR in SP and MP equally? I play both, but find that I use it more in SP than MP as the loss of zoom and identification really hurts sometimes.
=EXPEND=Tripwire Posted December 21, 2017 Posted December 21, 2017 No actually it's not a bad implementation. It cannot be changed due to limitations in technology, not our technology, but simply trying to model your head and eyes on a screen, any screen, has certain limitations. We go any further and your head sticks out of the canopy. You can turn it off or on. Your choice. Jason Im happy with the canopy limitations but is it possible to allow us to at least lean closer forwards or to the sides of plane cockpits where there aren't physical barriers?
=EXPEND=Tripwire Posted December 21, 2017 Posted December 21, 2017 I get it about the optimizations, but is there any word on the propeller artifact glitch? maybe make the propeller invisible at high speeds? Other potential VR improvements - Remove drifting head position with the map on Ability to press F10 to save pilot head position in VR Some textures or contrails only rendering in one eye depending on head position Loading screens being messed up Head position restrictions where there are no canopy frames or head obstruction Before VR I was disappointed about the cockpits (not as detailed) the smoke, too much, fuel leak too much, gun smoke too much. Looks like this game has been developed with VR in mind. Cockpits look absolutely amazing, all details are there, very immersive. Smokes are 3 D and look real, specially gun smoke, leaks look good in VR. Feeling of speed, feeling of space, feeling of flight just amazing. Planes look huge. VR is the way to go in IL2 BOS, worth the try for sure. I was waiting for next gen VR until I tried it at member's house of IL2 BOS community, just blew me away, I ordered one right away. Go try it guys, you will be sitting in the cockpit of a WWII fighter and enviroment. Doing a Stuka attack in VR in Stalingrad with all the smoke was incredible. Hats off to the team, superb work. Reading a lot about VR lately, and lots of users have bought IL2 just because how good it is in VR, that says something. Just wanted to post this to congratulate the team, and recommend VR to the community, enemy spotting is the only drawback I can see, because of the lower resolution. It's amazing how many cockpit details you start to notice in VR that you didn't appreciate in flatscreen. Just flying from A to B is joy in VR, let alone the thrill of combat.
Ribbon Posted December 21, 2017 Posted December 21, 2017 I tried BoS in VR at my friend's place and week later my VR arrieved. It is flight simming revolution and devs did amazing job! But i can go back to Tir5 every once in a while, reasons; -smoking and drinking beer is difficult while flying in VR -low resolution is a very big problem and wearing that helmet for a longer period of time can be annoying High resolution monitor (2k) have it's benefits over current VR and still makes me enjoy both. I really enjoy flying in vr but i would suggest to those limited with money to save money and wait next gen VR which should solve low resolution problem. Next gen VR will demand very powerfull pc so take in mind, newest gen gpu+cpu will be needed. I'm really looking forward to the next gen VR! 1
Herne Posted December 21, 2017 Posted December 21, 2017 This has been my experience as well, but I keep going back to my 49" 4k screen rather than sticking with the Rift, not sure why at this point. Are people using VR in SP and MP equally? I play both, but find that I use it more in SP than MP as the loss of zoom and identification really hurts sometimes. I use VR for IL2 exclusively for everything except play back of flight recordings. If you care about stats in MP then maybe track ir will help you get better scores. If you want some truly immersive multiplayer combat that gets your blood pumping in a way that a TV or monitor never can then VR is the way to go. Identifying friend from foe at range does get easier with practice in VR.
SCG_Fenris_Wolf Posted December 21, 2017 Posted December 21, 2017 For the millionth time, there are no more VR optimizations for us to make. Jason Hi Jason, How about a side grade, like adding a 3x or 4x zoom function. Please, it will help us to identify aircrafts better, more similar to a monitor player. Best regards!
1_Robert_ Posted December 21, 2017 Posted December 21, 2017 (edited) It's amazing how many cockpit details you start to notice in VR that you didn't appreciate in flatscreen. Just flying from A to B is joy in VR, let alone the thrill of combat.I was blown away when I noticed the little air inlets in the 109 cockpit. If you maneuver your head down you can see out the hole in the aircraft. The smallest effect but utterly amazing and powerful as far as immersion. You can’t describe it, you just need to see it. The shadow reflections in the cockpit and canopy glass are amazing as well. But i can go back to Tir5 every once in a while, reasons; -smoking and drinking beer is difficult while flying in VR -low resolution is a very big problem and wearing that helmet for a longer period of time can be annoying High resolution monitor (2k) have it's benefits over current VR and still makes me enjoy both. I really enjoy flying in vr but i would suggest to those limited with money to save money and wait next gen I respect your opinion but for me I have the opposite opinion. I can leave a hefty gap by my nose in the headset and can see everything and lose no functionality as far as drinking, eating, reading...etc with the headset on. And as far as waiting for the next gen of VR, I say don’t wait and do it now! Sure it will only get better in time but the difference now is incredible. Not even close. I only say that to offer a different perspective and encourage others on the fence, not to disprove or debate you. It’s personal opinion and there is no right or wrong Hi Jason, How about a side grade, like adding a 3x or 4x zoom function. Please, it will help us to identify aircrafts better, more similar to a monitor player. Best regards! Agree 100% I’m not so sure the answer is perfectly clear or simple but there is an advantage with iff with a monitor. Edited December 21, 2017 by R0bert_
chiliwili69 Posted December 21, 2017 Posted December 21, 2017 For the millionth time, there are no more VR optimizations for us to make. Jason Apart from optimizations, is there any plan to make Windows MR devices to work properly? (Some IL-2 users reported a problem with IPD that make it unplayable) Along 2018 there will be hundred of thousands people with Windows MR devices who potentially will buy IL-2 if supported.
SCG_motoadve Posted December 21, 2017 Author Posted December 21, 2017 I've been a die hard flight simmer for over 30yrs, since i was around 10yrs old. I've really had a tough time with the hobby the last 10yrs or so, felt as though maybe I 'outgrew" it or something. Just did't feel immersed in it anymore, felt like I was staring at a monitor and moving a joystick. I had pretty much given it up. On a hunch I decided to purchase a Rift a couple months ago and all I can say is I have about 70 hrs of il2 BOS online play in 1 month If it wasnt for my job and lovely wife and children I'd venture to say that time would be a few multiples higher This is a complete game changer and I would venture to say I enjoy this hobby MUCH more than ever. Not only has it rekindled an old hobby, it's actually elevated it to something greater. If it's in the budget then I highly encourage you to try it! You won't look back. Same here I played for years, then stopped in 2009 when I started to fly for real, started back again last year after demoing Il2 BOS at a museum, was having fun but not too impressed with the graphics (after 7 years was expecting better I guess) after a while I was starting to get bored, the new FM is real good , that kept me going, engine managment still need improvement. Enter VR, now this is the future! This is more than I was expecting to come and see after 7 years, amazing job. In less than 5 years I think most people will use VR and in 10 maybe everyone, its the future and no one can stop it.
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