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Zoom in VR


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15[Span.]/JG51Costa
Posted

S. to all.

Do you know if it is possible to assign the zoom to the head movement in the Oculus Rift?

Thank you in advance.

15(Span.)/JG51Costa

TG-55Panthercules
Posted

Not exactly sure what you mean, but there is a VR zoom function in the controls settings screens that you can assign to a button/key or whatever so you can use it while in VR with your Rift or other VR headset.  It's only about a 2x zoom ATM, but there's a thread where people are requesting the devs to increase the zoom power/level if possible (see here:  https://forum.il2sturmovik.com/topic/32163-suggestion-better-zoom-vr/?hl=zoom#entry546128 )

Posted

Yes put it right on my hat switch.

15[Span.]/JG51Costa
Posted

Thank you very much and sorry for not explaining correctly. English is not my native language. I remember that when I used the trackIr I could assign the zoom to the Z axis of forward and backward movement of my head.

This was achieved by editing a line of the current actions file in BoS \ data \ input folder.

 

bc_head_zoom, trackir_axis_z, 0 | // Pilot head: zoom

 

So when I get close to the collimator things became big and when I separated things became smaller, without the need to press a button.

I asked my self if it can be achieved in VR.

Thanks

15(Span.)/JG51Costa

=EXPEND=Tripwire
Posted

I would think that what you are asking for would be very nauseating.

 

I don't believe it is possible.

 

If you want to get closer to the gunsight, just lean up to it (caveat - you will hit an invisible barrier in due to VR view restrictions). No zoom required.

 

Want 2x zoom on top of that, press a button.

15[Span.]/JG51Costa
Posted

I would think that what you are asking for would be very nauseating.

 

I don't believe it is possible.

I’m afraid you are right.

Thank you.

 

Saludos.

15(Span.)/JG51Costa

SCG_Fenris_Wolf
Posted

All we need now is 3x or 4x zoom. To ease IDing planes and get to a level playing field in identication with those who don't use VR.

15[Span.]/JG51Costa
Posted

Agree.

4x Zoom is a must in VR.

 

Saludos.

15(Span.)/JG51Costa

Posted (edited)

How to implement more zoom (if it could be done) ?

 

Press and hold a button to increase zoom? or step through Zoom modes?

 

I really liked the very arcadey but informative PiP view that Wings of prey gave one (when underattack) . Ie lock onto a *dot* and a PiP appears for 3 secs showing the aircraft. I bet you guys would hate that though...

Edited by OrLoK
SCG_Fenris_Wolf
Posted

Put 4x zoom function right beneath 2x zoom function in key settings. We can then pick the one we want, or even use both.

Posted

I made a better user configured zoom work with my mod (I set it at x2, x5 and x10, but maybe the late setting is a bit too extreme, I still had to test it a bit...) but bas news: it works with my OSVR but not with the Rift. I do not understand why it is not working with Rift, but as I do not have one, there is few that I can do..

This is a new version, using vertex shader instead of pixelshader, so détails are fine for each lebel of zoom. Really a game changer...

If someone is using a Vive it mat works...

I will update the post next week, when I will have test it more than few minutes :https://forum.il2sturmovik.com/topic/30556-3dmigoto-mod-vr/

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