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Really no solution for this?


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Posted

 

 

  • Team Fusion
Posted

Not sure what your point is?

 

There is currently no collision model for aircraft propellors versus anything but the ground.

 

This will be revised for TF 5.0.

 

Currently any other parts contacting objects, vehicles or other aircraft will suffer damage.

Posted (edited)

I think he's pointing to the exaggerated impact force and the damage that comes from it. At that speed no damage should occur, well, minor sheet metal denting perhaps.

Edited by LLv34_Untamo
=TBAS=Sshadow14
Posted (edited)

LMAO Still same old....

Just another patch but still broken game
those physics worse than MSFS 1998

Why are they trying to make it look like a new game.


You Can put lipstick on a pig,
but in the end It's still a pig.

Edited by =TBAS=Sshadow14
Posted

LMAO Still same old....

 

Just another patch but still broken game

those physics worse than MSFS 1998

 

Why are they trying to make it look like a new game.

 

 

You Can put lipstick on a pig,

but in the end It's still a pig.

Yep, if your gameplay revolves around crashing into stuff whilst taxiing, this isn't the game for you.
  • Upvote 3
Posted

Yep, if your gameplay revolves around crashing into stuff whilst taxiing, this isn't the game for you.

If the DM is so poor on earth i suppose that is the same way in the air...

  • Team Fusion
Posted

If the DM is so poor on earth i suppose that is the same way in the air...

Actually it is not... CoD has one of the most complex and detailed damage systems out there as anyone who has played the game knows.

 

The issue with contacting other aircraft at taxi speed on the ground is simply not relevant when in the air... all collisions are at high speed when these damage results would be entirely accurate.

 

This is not a flightless lawnmower sim.

Posted

Are you sure mate? 

 

min 4:34 

 

 

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