Mmaruda Posted December 18, 2017 Posted December 18, 2017 I said this countless times on the old IL-2 forum boards and I'll say thins again, as much respect I have for the WWII veterans, their reports aren't really viable in terms of depicting stuff in simulation software - certain things are limited here and it's better to stick to raw numbers than opinions. Remember, for every ace who lived to tell the tale of a plane being great and durable, there were dozens of others who died in similar situations, but their voice will never be heard. It's easy to overestimate the qualities of a given aircraft, if you base them solely on reports of people who were successful in them. At the end of the day one dude could have been more lucky in terms of engine durability and the other guy might not have and that other guys voice is silent forever. We are left with the lucky dude's tale and historical documents. Obviously in a life or death situation, you will be pushing the engine over the limit and hoping for the best, but software can only do so much... At the same time, you probably wouldn't like having a random engine failure because of poor quality control in this one factory that just happened to build the exact plane your flying. Sims are based on raw test numbers from historic documents and this is a reasonable approach but only approximating reality. What we have now in the sim makes reasonable sense in terms of a simulation being an approximation of how those things behaved. And while we do have some surviving planes of the era, nobody is insane enough to fly them to the limit just to test out stories - these things are very expensive and life has unlimited value. 4
Barnacles Posted December 18, 2017 Posted December 18, 2017 It's also my understanding that over stressing the engine in BoX is not a strict "timer" but rather failure is an event with a random chance. It seems you can definitely run on emergency/combat power for a certain amount of time without failure, and if you run for long enough it will definitely fail ... but between those two times it's a bit random whether it's going to fail or not. Exactly right, I think some people don't realise this. The severity of engine damage is also random, sometimes you can get the 'engine damaged' marker on the HUD with no smoke, and you get an oiled windscreen about 10 mins later. If you get the 'emergency mode exceeded' message and drop the power or RPM out of that zone you will not get any damage to the engine. The likelyhood of course is a random variable. I think a lot of people would have less of a problem with this feature if that random variable was reduced, and the damage less severe. So the fact that turning off the hud is more-or-less mandatory in VR is for sure a problem that needs fixing. Since I don't speak German or Russian, I frequently find myself having to turn the hud back on briefly just to understand what my AI wingmen are telling me: which is kinda silly. However, the idea that engines always fail gracefully or give feedback before they die ... I'm not sure that's necessarily realistic. It could equally be true that they it would appear to be fine, and then something "inside" will break and then it's broken. This certainly tallies with thebusdriver's real life experience described above. I've also read that real pilots in WWII were a bit wary of over using WEP and really did consider it "emergency" power ... whereas I think in BoX people routinely push it to the limit. Spot on.
Barnacles Posted December 18, 2017 Posted December 18, 2017 sorry 20 minutes for F2 (30 was typo) So not talking nonsense. the point is the game does not care about the actual engine settings it only cares about the reported mode If its in Combat mode it will last 20 mins (be it 1.15ata or 1.3 ata game dont care about the actual ata just the timer) For every plane I've tested, this is not so. Admittedly that's not any of the 111s, so if you are convinced that's true then maybe it's a bug with the 111?
=EXPEND=Tripwire Posted January 17, 2018 Posted January 17, 2018 (edited) My throttle has that but the detent is nowhere near the desired throttle position in game. The detent is at 100%, pushing forward will make it go 110%, whereas ingame it will go aprox 94% on the detent (emergency mode on most planes) and when I push it full forward it goes to 100% ingame. Anyone has any idea how to work around this ? Any software for curves or whatever ? Thread Necro, but I came across this today - I have not tried it. https://www.reddit.com/r/hotas/comments/7q6fyw/new_detent_remapper_for_ucr/ Edited January 17, 2018 by =TBAS=Tripwire 1
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