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Posted

What is it? I've checked in & unchecked it & it doesn't seem to make any difference..so???? :rolleyes:

Posted (edited)

What is it? I've checked in & unchecked it & it doesn't seem to make any difference..so???? :rolleyes:

 

It is locked on when flying on Expert settings. Limits the head movement to inside the cockpit only.

 

I never use Expert settings as I hate that "feature". Constantly bumping head against canopy is no fun for me.

But I fly SP only so easy enough for me to have it off.

Edited by dburne
  • Upvote 2
SCG_Fenris_Wolf
Posted

Better keep it on, it is there for a reason. All MP servers you want to fly on have this enabled by default as well, in order to prevent the player to leave the boundaries of the cockpit and check even their 6, 7 and 8 from the right hand side wing.

TG-55Panthercules
Posted (edited)

What is it? I've checked in & unchecked it & it doesn't seem to make any difference..so???? :rolleyes:

 

With it turned on, your virtual head will bump into the sides (and front) of the cockpit (with a loud and annoying sound) if you lean "too far" in those directions.  With it turned off, if you lean "too far" you will see some graphical anomalies as you appear to be sticking your head outside of the cockpit.

 

I can't stand the bumping noise, so I keep it turned off (I only play SP, so don't have to worry about the fact that many MP servers will have it locked on), and I've just trained myself not to lean too far to either side.

Edited by TG-55Panthercules
  • Upvote 2
=EXPEND=Tripwire
Posted

The feature is going to stay, best we can hope for is some improvement on some of the limits like leaning towards the gunsight.

 

For those that have never tried VR, it is quite uncomfortable to stick your head through a wall or walk through a table for example in VR. Your brain instinctively tells you not to.

 

Unfortunately we play against humans, and there is no end to some people's desire to gain an unfair advantage on other players. Take a look at TIR players with snap views for checking 6. Not comfortable with having owl like views they still want that perfect check 6 button and abuse a feature that is there for those less fortunate to even own a TIR.

 

We cannot have nice things online because of reasons like the above.

 

You will get used to some of the view restrictions and the jarring bump noise. You won't get used to invisible walls though.

Posted

I use this feature on all planes and feel it gives more realism.    Leave it alone.

Posted

Its the single most irritating thing about VR.

 

i'd like to see it tweaked or burnt in the flames of a thousand suns.

 

I wont play on a server that has it on.

  • Upvote 1
Posted

 

 

Constantly bumping head against canopy is no fun for me.

 

I would not mind if my virtual head was bumping against a canopy. The free room box is much smaller than the canopy frame. Your head is bumping an invisible wall, not a canopy.

 

 

 

I wont play on a server that has it on.

 

 

Same here. F.. this feature and whoever thinks it adds to realism. It does not.

  • Upvote 1
SCG_Fenris_Wolf
Posted (edited)

Then the both of you miss the best competitive servers out there. There's not even GPS on the good ones.

 

You rather want to cheat and stick your head through a wall? OK do that, but not in MP please.

Edited by 4./JG52_Fenris_Wolf
Posted (edited)

You rather want to cheat and stick your head through a wall? OK do that, but not in MP please.

 

That's a bit far out there.

Going to be mighty hard to control a plane and get your head far enough outside of it to even be close to a "cheat".

 

By that reasoning, Track IR would be a huge cheat for online play. One can see way much more with it than they ever could with VR.

 

I never fly with that limitation on, granted I am SP only - but in no way can I use that to "cheat" the system, nor would I even try.

Edited by dburne
  • Upvote 1
Posted

That's a bit far out there.

Going to be mighty hard to control a plane and get your head far enough outside of it to even be close to a "cheat".

 

Not at all.  You can lean out and look down, behind you and all sorts giving you in many ways a huge advantage in spotting and situational awareness.

 

Think like someone who would take any advantage then check it yourself - you'll see what I mean.

 

Personally I quite like the feature and muscle memory means it is only rarely that I "hit" the inside of the cockpit.

 

von Tom

SCG_Fenris_Wolf
Posted

Not at all. You can lean out and look down, behind you and all sorts giving you in many ways a huge advantage in spotting and situational awareness.

 

Think like someone who would take any advantage then check it yourself - you'll see what I mean.

 

Personally I quite like the feature and muscle memory means it is only rarely that I "hit" the inside of the cockpit.

 

von Tom

+1

Posted (edited)

Not at all.  You can lean out and look down, behind you and all sorts giving you in many ways a huge advantage in spotting and situational awareness.

 

 

Apparently I am not quite as flexible and well co-ordinated as some others , perhaps it is my age.

 

Sometimes I wish I could give myself an advantage over some of those 109's in my PWCG campaign lol.

 

I sure can't spin my head around Linda Blair style and immediately see what is on my six ( as I don't use Track IR any longer). But yeah that is ok... LOL.  Hmm perhaps Track IR users need some head movement limitations.

Edited by dburne
  • Upvote 1
Posted

I sure can't spin my head around Linda Blair style and immediately see what is on my six ( as I don't use Track IR any longer). But yeah that is ok... LOL.  Hmm perhaps Track IR users need some head movement limitations.

 

Not gonna happen... They are the majority, and as we well know the majority is always right, even when it's wrong ;)

  • Upvote 1
Posted

Apparently I am not quite as flexible and well co-ordinated as some others , perhaps it is my age.

 

Sometimes I wish I could give myself an advantage over some of those 109's in my PWCG campaign lol.

 

I sure can't spin my head around Linda Blair style and immediately see what is on my six ( as I don't use Track IR any longer). But yeah that is ok... LOL.  Hmm perhaps Track IR users need some head movement limitations.

Yeah, my Track IR was far more *cheaty* than VR, but I dont assume all those using it are cheating deliberately...

  • 4 weeks later...
Posted

I would like to be able to lean more against the gunsight, that is all.

you see the little pad? lean against it, this is how they did it and why was there.

 

If they could implement that , I will be happy.

=EXPEND=Tripwire
Posted

I would like to be able to lean more against the gunsight, that is all.

 

Me too. I find the limitations of the "invisible wall" when leaning forwards the most jarring. Keep the walls on the cockpit frame, but remove that invisible wall stopping movement where there is nothing in the way.

Posted

Me too. I find the limitations of the "invisible wall" when leaning forwards the most jarring. Keep the walls on the cockpit frame, but remove that invisible wall stopping movement where there is nothing in the way.

 

Jason has stated early on that this "feature" is as good as they are going to get it due to technical reasons.

Posted

Jason has stated early on that this "feature" is as good as they are going to get it due to technical reasons.

:(

=EXPEND=Tripwire
Posted

Hard to understand/guess what those technical reasons are. The cockpit looks fine with VR head restrictions turned off.

Posted (edited)

Hard to understand/guess what those technical reasons are. The cockpit looks fine with VR head restrictions turned off.

 Sometimes, in game development, something that appears to be simple and easy to implement is actually hideously difficult/expensive/time consuming.

 

It's strange but true.

 

With huge respect to the developers this is something Id actually like to see removed from il2.

 

I cant see how having it removed/off will enable an uber cheat or how one could really use it as a cheat mode in VR effectively in a real world scenario.

Edited by OrLoK

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