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When I press "H",the FPS will be increased


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=GW=reiljuin8892
Posted

When I press "H",the FPS will be increased,from 50 to 60+FPS,everything is being smooth,emmmm...

Posted

everybody in our squadron is having issues with fps, we always have FPS drops at the same time. 

=GW=reiljuin8892
Posted

try to press H...

Posted

The 2D HUD overlapped to the 3D game environment causes a significant FPS drop. This problem is common to a lot of games and it's not very easy to work around. It is specially bad when using VR (or so i have heard).

 

CSGO, whose 2D HUD could cause FPS drops in the order of the 50%, fixed it by including the HUD in the 3D render of the game (visually they look the same, a user can't notive the difference) but it was, according to them, very hard to achieve.

 

The devs are aware of this limitation, but i don't think they are working on it right now. 

=TBAS=Sshadow14
Posted (edited)

the Hug used to be ok..

it was not until VR that they made it a sep 2d overlay for VR
Now we all must suffer.

Just like previously
60fps in flight then open map screen and it jumped to 150-200fps on map
Now it stays the same if not drops a little.

Edited by =TBAS=Sshadow14
Posted

In VR you soon find it easy not to rely on the HUD gauges. I still keep labels on though.

 

The only reason I return the HUD back on is for Messages, but then I turn it straight back off.

Posted

In VR you soon find it easy not to rely on the HUD gauges. I still keep labels on though.

 

The only reason I return the HUD back on is for Messages, but then I turn it straight back off.

 

Yep I do the same as well, have it assigned to a button on my throttle in easy reach.

 

Only other time is if on a bombing run in my PWCG Yak-1 Campaign. At one time the aiming assist marker was not tied to the HUD being on, but now it is. 

=GW=reiljuin8892
Posted

The 2D HUD overlapped to the 3D game environment causes a significant FPS drop. This problem is common to a lot of games and it's not very easy to work around. It is specially bad when using VR (or so i have heard).

 

CSGO, whose 2D HUD could cause FPS drops in the order of the 50%, fixed it by including the HUD in the 3D render of the game (visually they look the same, a user can't notive the difference) but it was, according to them, very hard to achieve.

 

The devs are aware of this limitation, but i don't think they are working on it right now.

Yep...they won't...but it's a embarrassed problem.

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