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109 Temp Guages


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Posted

Are you sure it can be seen from the cockpit? Yesterday my left underwing rad was perforated by a single bullet. I didn't know of it, and I didn't notice any problems until my engine got overheated on my way back to base. I couldn't see anything wrong from the cockpit, and I simply could not grasp what the hell may have happened. It was not obvious until I replayed the recorded track in external view that the underwing rad emitted a white trail after it was hit by the stray bullet.

 

If you have a leak, you should see it, it will be easier to spot if you check while doing clearing turns, while looking behind you.

Posted

I too hope that more details get included in the engine modelling. I'm not too well read on how an overheating engine should announce itself but if oil pressure could for example be an indicator, it would be great if the oil pressure gauge could be linked to the overheat mechanic running in the background to at least give some hints at what the time is probably like. I don't like these tech message warnings we currently have. Instead having it tied to a believable (not necessarily accurate) instrument reflection (namely oil pressure drop) would open up a great deal of learning expertise for the flyers and immersion. People would then have to learn to keep an eye on that instrument and make a judgement on whether to keep pushing or let off and adjust their flying accordingly.

Posted

I too hope that more details get included in the engine modelling. I'm not too well read on how an overheating engine should announce itself but if oil pressure could for example be an indicator, it would be great if the oil pressure gauge could be linked to the overheat mechanic running in the background to at least give some hints at what the time is probably like. I don't like these tech message warnings we currently have. Instead having it tied to a believable (not necessarily accurate) instrument reflection (namely oil pressure drop) would open up a great deal of learning expertise for the flyers and immersion. People would then have to learn to keep an eye on that instrument and make a judgement on whether to keep pushing or let off and adjust their flying accordingly.

 

You can turn the technobabble and hints off in the game settings. This is how I fly in VR. I leave the HUD on so that I can read text chat in MP. I do not have a problem with overheating. The instruments give me all the information I need. 

 

As for overstressing the engine, I check the specification tab on the map briefing, just to check what the continuous / combat /and emergency settings are and how long I can use them for

Posted

I too hope that more details get included in the engine modelling. I'm not too well read on how an overheating engine should announce itself but if oil pressure could for example be an indicator, it would be great if the oil pressure gauge could be linked to the overheat mechanic running in the background to at least give some hints at what the time is probably like. I don't like these tech message warnings we currently have. Instead having it tied to a believable (not necessarily accurate) instrument reflection (namely oil pressure drop) would open up a great deal of learning expertise for the flyers and immersion. People would then have to learn to keep an eye on that instrument and make a judgement on whether to keep pushing or let off and adjust their flying accordingly.

This is how you fly a real airplane, trusting and scanning your instruments, something like this will make this sim more immersive. I do not like to use the HUD either , this are WWII planes.

Posted

This is how you fly a real airplane, trusting and scanning your instruments, something like this will make this sim more immersive. I do not like to use the HUD either , this are WWII planes.

 

As I said above, if you do not like it you can disable it. You are right when you say that it is more immersive 

Posted

You can disable it, but oil pressure gauge doesnt mean anything at this time in the sim.

This is the point of the whole topic.

Posted

Do we have historical accounts of undamaged engines in combat being blown up because overheating? Overheat will shorten the engine's life for sure, maybe a loss of power in the worst case, but blowing up? Have you try the P40? blows up quickly, 109 if you exceed the boost , blows up.

 

 

not overheating per se, but overheating, overpressure and/or relatively low octane gas can cause critical items to fail or leak. You can also have premature detonation of the gas/air mixture in the cylinder which in extreme cases can cause destruction of the engine.

 

If you look at the history of the DB 605 engine in the 109 G2, it had a history of problems: blown pistons, bearing failure leading to loss of oil pressure, oil leaks, all of which could cause engine destruction.

 

Hans-Joachim Marseille was flying a brand new 109 G2 back to base when the engine caught fire, presumably from oil leaks, causing his death when he bailed out.

 

Yes, a more detailed engine damage modeling would be nice, but in practice, there probably would not be a huge change from the current system since it will probably be a random chance of failure which increases the more you push the engine.

Posted

not overheating per se, but overheating, overpressure and/or relatively low octane gas can cause critical items to fail or leak. You can also have premature detonation of the gas/air mixture in the cylinder which in extreme cases can cause destruction of the engine.

 

If you look at the history of the DB 605 engine in the 109 G2, it had a history of problems: blown pistons, bearing failure leading to loss of oil pressure, oil leaks, all of which could cause engine destruction.

 

Hans-Joachim Marseille was flying a brand new 109 G2 back to base when the engine caught fire, presumably from oil leaks, causing his death when he bailed out.

 

Yes, a more detailed engine damage modeling would be nice, but in practice, there probably would not be a huge change from the current system since it will probably be a random chance of failure which increases the more you push the engine.

 

Hence why I hope what they will do: The current system for overheating and damage stays (due to lack of resources and focus of the game) but instruments become a bit more reflective of the situation of the engine in relation to the damage model being applied. Hence: Instead of getting a techchat message about "overheating", you're expected to judge the situation from your temp gauge and the oil pressure gauge (as a stand-in for historical accurate historical behavior and feedback of the engine). This opens up the skill ceiling and deepens mastering specific planes as to their limits. It's debatable I admit as we're kinda moving towards a "two wrongs make one right" territory but that's what forums are for:)

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