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Mixture and Prop Pitch on 109 - Working?


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Posted

Have these been modeled yet?

Posted

Don't think so, I was testing for about 30mins earlier and nothings working.

 

Same with the bank indicator, I don't think thats working either

Posted

Lol, I was just about to come here and make a post on what engine managements things should be with the 109. I added a CH Throttle Quadrant to my Warthog setup today to give me some extra sliders, assigned them in game, and when I move them in the cockpit don't see anything moving...

Posted

"

The list of Bf 109 F-4 features that are not available in this version:

- time for climbing at maximum power is not limited

- manual prop pitch unabled

- manual radiator control unabled

- some of nuisance failures turned off as well as instruments

- trimmers are off

- any damage to the rear wheel causes drop in max speed of forward flight (to approx 430km/h)"

 

The 109f4 in this game is almost all automatic.  No trim controls but that is I guess the way it was for the real thing.  There is a stabilizer thing.


and

"

1: No, the LaGG has only one central brake, which has to be mapped as a separate key.

By applying brakes and moving rudder in the desired direction you can cause one brake to grip more than the other, emulating toe brakes.  Yes holding this key (or whatever you mapped for it) action both brakes. You even can hear them.  Giving rudder to it (still holding the key) makes plane turning around one leg.

2: The Bf 109 has automated pitch and radiator controls (as it did IRL) The manual overrides do not function yet. The Daimler engine has direct fuel injection, so no mixture control either. All working functions have moving levers/switches.

"

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