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10 things you don't know about BoS


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6./ZG26_Gielow
Posted

Hey guys !!! People seems to be over excited here about any flaw or bug and forget that the game is just an ALPHA.

 

Lets focus and list on this topic all new and awesome things about BoS (the best flight simulator ever)

 

This is my 10 things you don't know about BoS video:

 

  • Upvote 2
Posted

I knew all except the first :biggrin:

 

But great to have some focus on the nice little details. Someone, somewhere put a lot of effort into making all those tiny things work.

Posted

Great video. I crash landed a 109 last night so I pulled back my view to watch the tracers go by. Great wizzing sound as they pass. I noticed the tracers did start to lose the track when I held down the trigger. I didn't equate it with barrel heating. Good find.

Posted

Amazing thanks

Posted

one note about the frosting, that's supposed to happen only with perspex or plexiglas, not with actual glass, so if it's a glass surface we shouldn't have frosting.

Posted

Alpha or final product, there isn't any best flight simulator ever.

They all have different good points and bad points. Some gets more though, and others less...

But perfection still doesn't exist yet, and i'm afraid it's gonna take long still. 

Actually, if it was possible (but it's not), the best flight simulator ever done would put together all the good points of all the different sims existing, trying to get rid of all bad points!

Hardly doable, knowing people differencies about good points...

  • Upvote 2
Posted

I really like the 'frosting' on the glass.  It gives you a strong sense of the canopy being there.  In CLOD I have to look harder to notice it or not.

6./ZG26_Gielow
Posted

Alpha or final product, there isn't any best flight simulator ever.

They all have different good points and bad points. Some gets more though, and others less...

But perfection still doesn't exist yet, and i'm afraid it's gonna take long still. 

Actually, if it was possible (but it's not), the best flight simulator ever done would put together all the good points of all the different sims existing, trying to get rid of all bad points!

Hardly doable, knowing people differencies about good points...

 

Here comes the first vigilante of other people opinions lol

one note about the frosting, that's supposed to happen only with perspex or plexiglas, not with actual glass, so if it's a glass surface we shouldn't have frosting.

 

 

I really like the 'frosting' on the glass.  It gives you a strong sense of the canopy being there.  In CLOD I have to look harder to notice it or not.

 

It is not frost. those are scratches and imperfections on the windows.

Posted

Do you count the muzzle velocity loss due to overheating bug as an asset? :lol:

Posted (edited)

It is not frost. those are scratches and imperfections on the windows.

 

It's called frosting, frost is another thing (you're probably thinking of icing). Frosting on perspex and plexiglas forms because of the continuos submission to thermic stress and UV light of the surface.

Edited by Sternjaeger
Posted

Well, nice physics, but this landing gear lifting the plane and flexible propeller seems "perfect" for a ... model airplane.

 

Sokol1

Posted

Thank you for video ....  I believe there will have more for this kind of  funny   :biggrin:

71st_AH_Hooves
Posted

Well, nice physics, but this landing gear lifting the plane and flexible propeller seems "perfect" for a ... model airplane. Sokol1

I believe what he is getting at is that the physics of the gear are modeled.  And that is a big plus.  I highly doubt youd be able to closed the gear on the ground.  Also the prop damage hasn't been implemented yet, but when it does, I imagine it wont get damaged unless the prop hits something as it looks like the prop has very good hit detection and physics as well.  Try to understand what things like this prove can be done, and more importantly, done right.  :)

Posted

I believe what he is getting at is that the physics of the gear are modeled.  And that is a big plus. 

+1

Posted (edited)

Prop is unlikely to bend unless it rotates as it hits the ground.

 

Some aircraft didn't have a safety lock for gear retraction, I don't know if it's the case of the 109, but it surely looks damn accurate to me, especially how the compression of the engine stops the propeller from turning further and the tail wheel affects the movement as well. Those are all quality details that speak loads for the work behind the sim.

Edited by Sternjaeger
Posted

Yes, but the real question is...

 

What is the handle to the right of the seat pan in the Lagg? :P

Posted

Seat adjustment. Or toilet flush, depending on your control mapping ;-)

LLv34_Flanker
Posted

S!

 

 I wonder how the dispersion etc. will be tuned according to the findings it not working as intended yet for all guns. As of great things: the lighting is awesome, feel of the winter almost touchable etc. List goes on.

Posted

Alpha or final product, there isn't any best flight simulator ever.

They all have different good points and bad points. Some gets more though, and others less...

But perfection still doesn't exist yet, and i'm afraid it's gonna take long still. 

Actually, if it was possible (but it's not), the best flight simulator ever done would put together all the good points of all the different sims existing, trying to get rid of all bad points!

Hardly doable, knowing people differencies about good points...

 

Bear in mind that this is the OP's opinion.. which of course he is entitled to..

 

Here comes the first vigilante of other people opinions lol

It is not frost. those are scratches and imperfections on the windows.

 

Careful... no need for that.

Posted (edited)

I found a next one :biggrin:

AI novice can shoot you with 90 degree deflection shooting at 500 meter ... oop. and that break my gun sigh

I just snap shot  this angle of shoot  for you all to try it.

let me know if you are better then is novice AI  :biggrin:   

 

aruv.jpg

Edited by Karost

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