dburne Posted December 8, 2017 Author Posted December 8, 2017 This isn't an issue for BoS since it uses steamVR, but the guardian walls are now way too sensitive. They go off if I move my hands within a few feet of the boundries, which is a problem given that I basically have a standing play area. Just thought I'd mention it before too many hop on the the new beta. Yeah, I think that has been reported as a bug as well. EDIT: Full uninstall and reinstall of the Oculus Software seems to have cured it. Download now progressing. Looking forward to checking out 2.0! Cheers!! Good luck, and let us know how you make out with it. And welcome to the forums!
dburne Posted December 8, 2017 Author Posted December 8, 2017 Helpful page for Rift Core and Dash: https://support.oculus.com/1702745539746285/
SCG_Fenris_Wolf Posted December 8, 2017 Posted December 8, 2017 (edited) I went back to the released version, the upgrade gave me terrible FPS, drops, and jittery movement. It also messed up my sound settings, every sound from speakers would continue to mirror in the Rift's headphones. It took me a while to find out how to fix it. Reinstalled, now it works. Edited December 12, 2017 by 2./JG51_Fenris_Wolf
TG-55Panthercules Posted December 8, 2017 Posted December 8, 2017 Yes, missing mouse cursor is a known bug. You can bring up your desktop in VR , bottom toolbar over towards the right. I use it for working with my PWCG campaign whilst still in VR with BoS running. Once you have launched BoS, how do you get back to your desktop to work on your PWCG? And have you figured out how to have this thing overlay anything into BoS so that you can see/use it while also playing BoS? (In other words, have you figured out how to replicate the OVRdrop capability with this?)
wheeliemonsta Posted December 8, 2017 Posted December 8, 2017 Good luck, and let us know how you make out with it. And welcome to the forums! Thanks dude - have read a fair few of your posts on the VR side of things. Thanks for all the help you've given (without necessarily knowing it!) I had a quick try on Dash and had bad FPS too, but it looks great...!
dburne Posted December 8, 2017 Author Posted December 8, 2017 (edited) I went back to the released version, the upgrade gave me terrible FPS, drops, and jittery movement. It also messed up my sound settings, every sound from speakers would continue to mirror in the Rift's headphones. It took me a while to find out how to fix it. Recommend to stay away from Beta and wait for the release version! That is odd, did not affect mine negatively and almost seems like it improved a little. Make sure you are running the latest Nvidia drivers as well, 388.31 or later is recommended by Oculus. Once you have launched BoS, how do you get back to your desktop to work on your PWCG? And have you figured out how to have this thing overlay anything into BoS so that you can see/use it while also playing BoS? (In other words, have you figured out how to replicate the OVRdrop capability with this?) Press the Oculus Button on either the remote or right Touch controller to switch between the Dash environment and BoS. When I finish a PWCG Mission, I press Oculus Button and get the Oculus environment whilst BoS stays running in background. I then press the monitor icon, and get my desktop in Oculus. I then go through the submitting claims and AAR report, then finish and whilst in there go ahead and scheduled next mission. I then press Oculus button again and am back into BoS. I am not aware yet how to get it into the BoS window itself, though I think I saw someone over on the DCS forums that found a way to do so. If I run across it again will let you know. They way I am using it is working quite well for me. So nice not to be having to take headset off. Thanks dude - have read a fair few of your posts on the VR side of things. Thanks for all the help you've given (without necessarily knowing it!) I had a quick try on Dash and had bad FPS too, but it looks great...! Thanks so much, I really appreciate that! As previously mentioned, make sure all your drivers are up to date. Edited December 8, 2017 by dburne
dburne Posted December 8, 2017 Author Posted December 8, 2017 Well I got to spend lot of time with it this afternoon, flying in my PWCG campaign and I must say I am absolutely loving this Rift Core 2.0. It has been working great for me. And whilst my tracking was pretty darn good before, it is practically flawless now. Butter smooth and fluid from whichever way I move. Previously I would get the occasional small jitter when moving laterally side to side in the cockpit, not anymore solid as can be, And at least I get the impression, my fps is performing slightly better than before. And oh the joy of being able to go back and forth in Rift Core from the game to the Rift environment, to the virtual desktop, and back. Now if they can just get the mouse to working in there would be great ( I understand that will be coming).
dburne Posted December 9, 2017 Author Posted December 9, 2017 (edited) So for a bit of nostalgic fun, start some of your Oculus games using the game cartridges and console. Press the menu button on left controller. Select the Cube. Select Library Items. Scroll to botton and you will see virtual console( old syle game console). Grab it and set it somewhere in your environment within easy reach. Now scroll through the Library Items and select your Oculus game want to play. You will see each game showing twice, one is the box, the other is the cartridge. Grab the cartridge - insert it into the game console. Press the power button. A virtual headset appears, grab it and put in on your head. Game launches. Sounds tedious, but with a little practice - and leaving the game console and your favorite game cartridge inserted, easy to launch this way again. Just kind of nostalgic. Edited December 9, 2017 by dburne
Madmatt Posted December 9, 2017 Posted December 9, 2017 (edited) I've seen several people asking about how to pull screens into BOS (or other games). It's actually pretty easy. I am not home so I can't take screen shots of the process so hopefully I get the order down correctly. * Launch Oculus Home * Press Oculus button on either touch controller (or the oculus remote) * Click the far right icon that looks like a TV called Oculus Desktop, select the monitor display you want to see. * Open any program/app/web page etc. that you want to mirror into your game. * Click on the program/app/webpage etc. with the middle finger button, that allows you to GRAB the program/app/window etc and using the thumb stick, place it where you want it in your virtual 3D display. * At the bottom right of the selected application window, you will see the four icons. one, for a pop up keyboard, one for PINNING the window, one for minimizing and one for closing it. * Click the PIN icon, this will lock (pin) the window into your 3D display * Launch BOS (or any other VR game), (you can click the Library icon in the Dash control strip to see all your VR programs. * Now that pinned window should be locked in place you selected before, in your VR display. I did this last night to stream a movie on my far right view and had this forum up in a smaller window on the far left of my cockpit while I flying a HS-129 around Kuban. Works great and I noticed NO, and I mean ZERO frameloss doing this. I was still getting 90FPS playing PWCG generated missions. In fact, with this latest Oculus update it even appears that running BOS with the HUD is not as impactful as it used to be. While the framerate would still drop a bit with the minimap and HUD open, it didnt seem as bad as it used to be. Once they get the mouse controls figured out it will run much better. Right now, once I launch BOS from within new Oculus control panel, I have to move and click the mouse into the IL2 window on my monitor otherwise the mouse seems locked in place in VR. I think whats happening is that IL2 is loosing focus and you have to click inside the displayed window to bring it back to the forefront. I've also had some issues when i tried to bring the full windows desktop display back up once IL-2 is running. You are supposed to be able to click the Oculus button and see the desktop appear (kind of like Alt-Tabbing out and back into a game) but that doesn't always work for me. Sometimes I could bring back up only the desktop from one of my two monitors. Anyway, point I wanted to make is that this new functionality of being able to overlay other programs and windows into VR games is working, and seems to have a minimal impact on framerate. It should hopefully only get better as they improve this functionality. I hope that helps. It is pretty cool to be playing IL-2 with a window running Rick and Morty episodes inside my cockpit! Madmatt Edited December 10, 2017 by Madmatt 1
dburne Posted December 9, 2017 Author Posted December 9, 2017 I've seen several people asking about how to pull screens into BOS (or other games). It's actually pretty easy. I am not home so I can't take screen shots of the process so hopefully I get the order down correctly. * Launch Oculus Home * Press Oculus button on either touch controller (or the oculus remote) * Click the icon that looks like a TV, select the monitor display you want to see. * Open any program/app/web page etc. that you want to mirror into your game. * At the bottom right of the selected application window, you will see the three icons. One for PINNING the window, one for minimizing and one for closing it. * Click the PIN icon, this will lock the window into your 3D display * Move the pinned window where you want it. * Launch BOS (or any other VR game) * Now that pinned window should be locked in place in your VR display. I did this last night to stream a movie on my far right view and had this forum up in a smaller window on the far left of my cockpit while I flying a HS-129 around Kuban. Works great and I noticed NO, and I mean ZERO frameloss doing this. I was still getting 90FPS playing PWCG generated missions. In fact, with this latest Oculus update it even appears that running BOS with the HUD is not as impactful as it used to be. While the framerate would still drop a bit with the minimap and HUD open, it didnt seem as bad as it used to be. Once they get the mouse controls figured out it will run much better. Right now, once I launch BOS from within new Oculus control panel, I have to move and click the mouse into the IL2 window on my monitor otherwise the mouse seems locked in place in VR. I think whats happening is that IL2 is loosing focus and you have to click inside the displayed window to bring it back to the forefront. I've also had some issues when i tried to bring the full windows desktop display back up once IL-2 is running. You are supposed to be able to click the Oculus button and see the desktop appear (kind of like Alt-Tabbing out and back into a game) but that doesn't always work for me. Sometimes I could bring back up only the desktop from one of my two monitors. Anyway, point I wanted to make is that this new functionality of being able to overlay other programs and windows into VR games is working, and seems to have a minimal impact on framerate. It should hopefully only get better as they improve this functionality. I hope that helps. It is pretty cool to be playing IL-2 with a window running Rick and Morty episodes inside my cockpit! Madmatt Madmatt Awesome, thanks much for the info I will have to give it a try! I too have noticed a performance improvement , especially with having the HUD activated. I have not had the problem of pressing the Oculus button not taking me to the Home screen, at least not yet. Perhaps having the overlay might be causing that?
TG-55Panthercules Posted December 9, 2017 Posted December 9, 2017 Cool - thanks! Will have to try that out, as soon as I figure out how to display a window that has the map edge-to-edge without Windows framing around it.
Madmatt Posted December 9, 2017 Posted December 9, 2017 I guess in theory, you should be able to have IL2 running, press the Oculus button on your controller to bring up the Oculus Dash display, and then display your desktop and select a program to pin inside your game, and then go back into the game seamlessly. In practice though, that hasn't always worked so smoothly for me, so that's why I pin the windows I want first, and then launch my game. So far I've used this method to pin videos and webpages inside of IL-2, and a few other games like Assetto Corsa. Madmatt
dburne Posted December 9, 2017 Author Posted December 9, 2017 (edited) I have been trying to do it with PWCG window, and not having any luck... Can't seem to get it into the BoS window. It take the whole virtual desktop monitor view and inserts it, blocking out everything and the 2d monitor display of BoS is showing in there as well. Edited December 9, 2017 by dburne
TG-55Panthercules Posted December 9, 2017 Posted December 9, 2017 I have been trying to do it with PWCG window, and not having any luck... Can't seem to get it into the BoS window. Are you by any chance running BoS in fullscreen? In order to get OVRdrop to do its overlay thing I have to be running BoS windowed. I suspect this new OR thing might be the same way.
Madmatt Posted December 9, 2017 Posted December 9, 2017 Awesome, thanks much for the info I will have to give it a try! I too have noticed a performance improvement , especially with having the HUD activated. I have not had the problem of pressing the Oculus button not taking me to the Home screen, at least not yet. Perhaps having the overlay might be causing that? Oh it takes me back to Home, the issue I have is that I can't always mirror either of 2 desktop screens once I am back in Home. Usually, my secondary monitor will always display, but sometimes (depending on the game running) I can't always get the primary display to show. I'll keep playing around this weekend and see what I can come up with. As you just noticed, I too haven't been able to get PWCG to work as an overlay inside of IL2, but I only tried once. Will try again later. I'm heading out for a Xmas parade so won't be back until later. Good luck all! Madmatt
dburne Posted December 9, 2017 Author Posted December 9, 2017 (edited) Are you by any chance running BoS in fullscreen? In order to get OVRdrop to do its overlay thing I have to be running BoS windowed. I suspect this new OR thing might be the same way. No, I am running it in windowed mode. So far anything I try to pull into the BOS cockpit, ends up being the whole monitor view including the 2d mirror display on the monitor, so not good for me yet. Will keep messing around with it off and on. Not a big deal for me with PWCG, easy enough to flip back and forth between it and the game with the Oculus button while in VR. It would probably be the only thing I would like to have put inside the BoS display. Edited December 9, 2017 by dburne
katdog5 Posted December 9, 2017 Posted December 9, 2017 1st test on Kuban . Seems like an improvement first go at it after the core 2 update.
OrLoK Posted December 9, 2017 Posted December 9, 2017 Before, it was suggested to launch Occulus Home then shut it down to save on FPS is running through Steam. is this still the case?
dburne Posted December 9, 2017 Author Posted December 9, 2017 (edited) Before, it was suggested to launch Occulus Home then shut it down to save on FPS is running through Steam. is this still the case? I tried it extensively both ways a few weeks ago and could never see a discernible difference, so I just run it with Home running. With the new Rift Core 2.0, it closes the 3d stuff in Home when a game launches. 1st test on Kuban . Seems like an improvement first go at it after the core 2 update. It appears to me to be an improvement, also in DCS I notice I seem to be getting better performance. But I had not played it in a few weeks so some may be attributable to updates on that one. Edited December 9, 2017 by dburne 1
dburne Posted December 10, 2017 Author Posted December 10, 2017 (edited) A nice short vid showing some of the features of Rift Core 2.0 and Dash. Edited December 10, 2017 by dburne 1
OrLoK Posted December 10, 2017 Posted December 10, 2017 I tried it extensively both ways a few weeks ago and could never see a discernible difference, so I just run it with Home running. With the new Rift Core 2.0, it closes the 3d stuff in Home when a game launches. It appears to me to be an improvement, also in DCS I notice I seem to be getting better performance. But I had not played it in a few weeks so some may be attributable to updates on that one. thanks!
Madmatt Posted December 10, 2017 Posted December 10, 2017 (edited) Just played around with this some more. For some reason, possibly because PWCG is java app, not entirely sure, the Oculus Home doesn't see PWCG as separate program. So you can't just pin it by itself. You have to pin the whole desktop screen thats its displayed on. The only way to bring it into BOS that i have found that works is to launch it, make it full screen and then pin it and resize where you want it. Then when you launch IL2 it will be overlayed on the IL2 screen. There doesnt seem to be a way (yet) for you to just pin PWCG all by itself like how you can for say a webpage or other windowed application. Having said that, I am not sure having PWCG persistently up inside of your VR space while you are flying makes a whole lot of sense. Its far easier to launch PWCG first, leave it up, then go into Oculus Home, launch Il2, fly your mission and then when you need to submit your combat mission report and create a new mission, press the Oculus button, mirror your desktop, and then you can use the touch controllers to move the mouse and access PWCG. Submit your mission results, generate a new mission, then you can click at the bottom row of the new DASH controls to go back into IL2 and fly the new mission. Just to show that it is possible to get PWCG into IL2 by using the trick I described above to mirror the whole desktop, here is a screenshot I took with my phone by holding it up to the right lens. Before this update there was a neat trick to capture in-VR screenshots holding the left controller menu button and trigger at the same time, looks like that was disabled. Hope they offer a new way to take in-VR screenshots again. Madmatt Edited December 10, 2017 by Madmatt
dburne Posted December 10, 2017 Author Posted December 10, 2017 (edited) Yep, just switching back and forth with PWCG and the game is very easy and quick now, with the Oculus Button. I am so glad I can do it this way now versus having to remove the headset and work on the monitor. Edited December 10, 2017 by dburne
TG-55Panthercules Posted December 10, 2017 Posted December 10, 2017 (edited) Yep, just switching back and forth with PWCG and the game is very easy and quick now, with the Oculus Button. I am so glad I can do it this way now versus having to remove the headset and work on the monitor. It's nice that this is possible for those who like to do it that way, but TBH I'm perfectly happy to take my Rift headset off when I'm finished with my BoX mission. Personally, I don't really see any benefit to doing normal Windows/app functions with my VR headset on. I prefer to reserve it for playing VR games, and treat it like putting my flying goggles on to do BoX. Also, on the assumption that there's a limit to how long I'm likely to want to be (or to be comfortable) wearing my VR headset on any given day, I'd just as soon save it for actual playing time than use it up doing other, non-VR things. Edited December 10, 2017 by TG-55Panthercules
SCG_Fenris_Wolf Posted December 10, 2017 Posted December 10, 2017 Redid it again, this time it worked well as also found out. I was a day early on getting it to work. They patched the thing x times, and last week the forums were full of people going apesh** about terrible performance. You can look that up, Reddit and Oculus Forums. Well, I did experience an FPS loss of -20FPS, and of course I always have the latest drivers installed. A day later, a PT minipatch by Oculus later, it works well again like before. So really, now, start experimenting. This will be great for MP missions like in TAW, where the missionplanner and aircraft-pool can really help bigtime.
Madmatt Posted December 11, 2017 Posted December 11, 2017 (edited) By the way, I also read about a neat little trick to fix the issue with not seeing the mouse pointer in Rift Core 2.0 without using the Touch Controllers. Just go into your Windows Mouse settings and enable mouse pointer trails. You can even select the shortest trail setting which doesn't really look any different than the normal mouse, and now the cursor will always show up in Oculus Home with the desktop shown. Makes things alot easier than having to use the Touch Controllers. I just played a whole mission of Cold Waters, in VR using this trick with the mouse and it worked great. Oh, and no Cold Waters doesn't have a VR mode as such, I just ran it from within the Oculus Desktop as a giant screen in my Oculus House. Pretty nifty! Madmatt p.s. You do still need the Touch Controllers or Remote to move the windows and screens around of course, or to enable and use the pop up keyboard. I can touch type though so using my real keyboard while in VR isn't that tough for me. Edited December 11, 2017 by Madmatt
dburne Posted December 11, 2017 Author Posted December 11, 2017 Redid it again, this time it worked well as also found out. I was a day early on getting it to work. They patched the thing x times, and last week the forums were full of people going apesh** about terrible performance. ?? Certainly not aware of any patches for the PTC. And most reports I have seen over there are very positive.
wheeliemonsta Posted December 12, 2017 Posted December 12, 2017 Hi all, Anyone having issues with getting their sensors set up right on 2.0? Mine seem to be at the wrong height regardless of what I do with the floor settings etc. Any ideas? Thanks
SCG_Fenris_Wolf Posted December 12, 2017 Posted December 12, 2017 ?? Certainly not aware of any patches for the PTC. And most reports I have seen over there are very positive. No idea if they patched it. And most reports I have seen over there were very negative in performance category. Maybe you searched for different words in Google. Whatever they do with it, it's a BETA, and should be regarded as such. @Madmatt, the trick with the mouse is neat, thank you very much for this
dburne Posted December 12, 2017 Author Posted December 12, 2017 (edited) No idea if they patched it. And most reports I have seen over there were very negative in performance category. Maybe you searched for different words in Google. Whatever they do with it, it's a BETA, and should be regarded as such. Yes it is pretty obvious it is a Beta, as it is stated so plainly when signing up for the PTC.... perhaps those weak of stomach should wait for official release. No google searching, just my experience from the forums and actual usage. Edited December 12, 2017 by dburne
SCG_Fenris_Wolf Posted December 12, 2017 Posted December 12, 2017 I just realized forcing the game to 45fps without ASW (CTRL+Numpad[2]) works splendid. No twitching airplanes, no pukensation as it would be dashing around from 60 to 90. I played around a lot with the new dashboard while on TAW today. It's amazing. I was using mission planner to get directions, timing, etc right. While at first it costed a lot of time, you get quicker gradually, and the last sortie was in a wing of 3. We hit our target dead-on, it's perfect. All the time while you can stream in and out of music, or watch Youtube videos in your own cockpit. I could even write forum posts while flying the FW....
dburne Posted December 12, 2017 Author Posted December 12, 2017 (edited) I just realized forcing the game to 45fps without ASW (CTRL+Numpad[2]) works splendid. No twitching airplanes, no pukensation as it would be dashing around from 60 to 90. I played around a lot with the new dashboard while on TAW today. It's amazing. I was using mission planner to get directions, timing, etc right. While at first it costed a lot of time, you get quicker gradually, and the last sortie was in a wing of 3. We hit our target dead-on, it's perfect. All the time while you can stream in and out of music, or watch Youtube videos in your own cockpit. I could even write forum posts while flying the FW.... It is an awesome piece of software! So nice to be able to go back and forth with my PWCG campaign submissions and flight scheduling and the game with the headset on. I actually prefer ASW off, both in BoS and DCS. Whilst my framerates vary between say 60-90 fps, it always stays very fluid and smooth for me. Edited December 12, 2017 by dburne
Madmatt Posted December 12, 2017 Posted December 12, 2017 @Madmatt, the trick with the mouse is neat, thank you very much for this Unfortunately, that trick works for most games, but not others. Looks like it doesn't always work with games that use custom cursors, like Warhammer: Total War. I found a few other that use their own cursors that it also didn't work on. Oculus is aware of the issue, hopefully a fix will be coming in next update. Madmatt
TG-55Panthercules Posted December 13, 2017 Posted December 13, 2017 I just realized forcing the game to 45fps without ASW (CTRL+Numpad[2]) works splendid. No twitching airplanes, no pukensation as it would be dashing around from 60 to 90. Hmm - seems counter-intuitive after all this time spent chasing higher FPS. I haven't really noticed any problems while "dashing around from 60 to 90", but with my usual settings and OVRdrop/map on, I'm only averaging around 55-60 anyway (in the benchmark track anyway) so not that far from a constant 45. Maybe I'll give that a try tomorrow and see if it makes any difference.
dburne Posted December 13, 2017 Author Posted December 13, 2017 From the Oculus forums this afternoon - first update to Rift Core 2.0 PTC. SI 1.21 hotfix release notesFixed a regression with Guardian that was causing boundaries to fade in too early. Made some initial performance improvements for Dash running in apps not acquired from the Oculus Store. Based on a UserVoice suggestion, added a new “lock” feature to Home that allows you to enable and disable editing for your home. You can access the lock option from the Settings panel in the Home menu (accessed via the menu button on your left Touch controller). Modified Home's “low” graphics setting to use less graphics memory to aid performance on minimum spec systems. Additional stability fixes.
MAJ_Balapan Posted December 14, 2017 Posted December 14, 2017 When you guys push the oculus menu button while playing BoS in vr, does the dash appear in gray color environment or in game environment? I saw videos playing other games with the dash on, so I am not sure if I am doing something wrong or just the game does not support dash within game environment.
dburne Posted December 14, 2017 Author Posted December 14, 2017 (edited) When you guys push the oculus menu button while playing BoS in vr, does the dash appear in gray color environment or in game environment? I saw videos playing other games with the dash on, so I am not sure if I am doing something wrong or just the game does not support dash within game environment. Not in game environment, acts more like an alt/tab to Oculus environment. Makes for an easy way to get to Oculus environment and desktop with headset on, and then back to game. Edited December 14, 2017 by dburne
DarKcyde Posted December 14, 2017 Posted December 14, 2017 Is there a 'best' app for displaying the map in VR? Would love to have a lap-board map pinned in the cockpit.
TG-55Panthercules Posted December 15, 2017 Posted December 15, 2017 Is there a 'best' app for displaying the map in VR? Would love to have a lap-board map pinned in the cockpit. Best I've found so far is OVRdrop - about $15 and it does cost a few FPS performancewise, but it lets me put a nicely cropped map image down in the cockpit sorta like it was on a kneeboard - very cool.
SCG_Fenris_Wolf Posted December 15, 2017 Posted December 15, 2017 Not in game environment, acts more like an alt/tab to Oculus environment. Makes for an easy way to get to Oculus environment and desktop with headset on, and then back to game. How do you get Oculus environment? I only get the Steam environment. BoS is not in the list of Oculus games for me.
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