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Posted

Hello!

 

I've been learning to use IL-2's editor for a while now, and during an ongoing project for a friend's server I've run into a problem: The Complex Trigger seems to not work on missions I've created when used in a multiplayer environment. What I've been trying to do is have an aircraft land at a location within the radius of the trigger and when that AI or player vehicle finishes their flight for it to trigger, among other things a subtitle. However, I cannot get the trigger to go off in multiplayer. This is a sample mission that exemplifies what I'm trying to do:

 

v5sJjps.png

 

 

This works fine in single player. The He-111 circles, lands, the trigger goes off, and the success message appears and the mission ends. However, for some reason it will not function in MP. I've tried setting this up in multiple ways, with different timer configurations including leaving the trigger enabled from the start and I'm a complete loss after looking through both of the guides I've been using to learn.

 

Help would be much appreciated!

 

-Cheers

Complex_Trigger_Testing.zip

Posted (edited)

Try using "Object Stationary and Alive" instead of "Object Finished".

 

I don't think the complex trigger catches when a player clicks finish flight. However, it will catch when a player stops and IsAlive inside the complex trigger's trigger box.

 

 

From pg 223 -  OnObjectStationaryAndAlive—From a complex trigger translator. The object is not moving and it has not been killed. For example, this message can be generated for a plane before take-off, after a normal landing, or after a successful crash landing

 

 

PS: I believe OnObjectFinished is for Ai vehicles that have no more waypoints... They have finished their task; now what?

Edited by [TWB]Sketch
  • Upvote 1
Posted

I use C-Trigger with "Finished and Alive" for players with no problems in MP. Try that.

Secondly you have named the Heinkel, "He111".  I would enter that into the Objects Name List of the C-Trigger as well.

 

Good Luck,

Tip

  • Upvote 1
Posted

Although unrelated - be aware that a copy/pasted complex trigger will not function properly.

Always place a new trigger unless importing it with a group etc.

  • Upvote 1
Posted

Thank you for the help! I'll give these suggestions a try and see if I can get it working.

 

-Cheers!

Zaraxxis

Posted

Although unrelated - be aware that a copy/pasted complex trigger will not function properly.

Always place a new trigger unless importing it with a group etc.

 

 

I haven't had this issue with complex trigger, but with the translator Media one once an audio file has been assigned to it.

 

In general copy pasting things is a bit of a gamble in this editor, definitely don't do anything else until the editor is done pasting. It WILL crash!

Posted

Yeah I've verified it several times.

The trigger doesn't fire - deleting and placing a fresh trigger solves the problem.

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