indiaciki Posted November 17, 2017 Posted November 17, 2017 (edited) I bought the A 10, the MiG 21bis and the MiG 15 some time ago (mostly flying the Huey and the Mi-8 in DSC). I gave up on the Mustang, Dora and 109 K. Whtat's the best Jet to start with? Is FC3 any good? Edited November 17, 2017 by indiaciki
Lusekofte Posted November 17, 2017 Posted November 17, 2017 I have only flown the SU 25 in FC 3 and I cannot say anything particular wrong with it. In fact I fly it the most. I am not a fighter pilot, I simply bored to death with such activity. But to me it seems you bought about the funniest planes there is in DCS. FC3 Do not have clickable pits , their FM is a bit older as I understand it compared to the clickable pits planes
BeastyBaiter Posted November 17, 2017 Posted November 17, 2017 (edited) The MiG-15 is the simplest of the 3, the MiG-21Bis the most fun imho and the A-10C is the most needlessly complicated aircraft in the game, not that one can blame ED for Republic Fairchild's incompetence. As for FC3, I don't care for it, too dumbed down. Edited November 17, 2017 by BeastyBaiter
216th_Lucas_From_Hell Posted November 17, 2017 Posted November 17, 2017 The Su-25 like Luse said is idiot-proof. I mapped everything I needed to my HOTAS with quite a few buttons to spare. Operating it goes: 1. Electrical power on 2. Right and left engine start-up 3. Drop one notch of flaps 4. Taxi and take-off 5. Point the aircraft where the INS tells you to 6. Select ground attack mode over target 7. Turn on laser for accurate ranging 8. Select weapon 9. Align with target 10. Fire! 11. Select Return navigation mode 12. Follow INS home 13. Full flaps and gear 14. Land That's it. That's all there is to master for endless fun. It's a transsonic Il-2. In terms of an effort vs. capability balance I still think the F-5E offers the best trade-off. It's very simple to operate, yet you can give any target a run for their money. Supersonic, good on air-to-air, and carries up to seven bombs or four rocket pods. 1
BeastyBaiter Posted November 17, 2017 Posted November 17, 2017 Agreed on the F-5E, and that's why it's my favorite fixed wing plane in DCS.
WWGriphos Posted November 17, 2017 Posted November 17, 2017 FC3 have aircraft without clickable cockpits but most have the advanced or professional flight models now. The F-15 and SU-27 and -33 are easy and fun to fly, with a little learning curve on radar. Of what you have, I agree the MiG-15 is probably the easiest to learn and fly. I’ll also agree that the F-5e is probably the best full system entry jet, although the L-39 is the best of the trainers and has some combat capability as well.
Sokol1 Posted November 17, 2017 Posted November 17, 2017 (edited) I bought the A 10, the MiG 21bis and the MiG 15 some time ago (mostly flying the Huey and the Mi-8 in DSC). I can't comment A-10 (not my cup of tea), but Mig-15 is not much different from P-51, BF 109, Fw 190 - and in DCS environment has no much to do. Mig-21 can be started in 1 minute (without cheater), and their analog systems can give you "15 minutes" of fun. Edited November 17, 2017 by Sokol1
Guest deleted@30725 Posted November 18, 2017 Posted November 18, 2017 (edited) Mig-21 can be started in 1 minute (without cheater), and their analog systems can give you "15 minutes" of fun. +1 for the mig 21 - a real classic. Also has a mini nuke! Edited November 18, 2017 by deleted@30725
indiaciki Posted November 18, 2017 Author Posted November 18, 2017 I aready have my Mig21bis (YU 1979) original manual (300 pages or so) :D
Mmaruda Posted November 21, 2017 Posted November 21, 2017 Any module that comes with a campaign is good to start, or if you have friends to fly in MP with. My advice, take some time to bind the controls, have them make sense to you, so you don't have to do any work to memorize what is what (I do it this way: just bind the stuff that is on the real HOTAS, use the rest with either mouse or keyboard commands for max realism). After that do tutorials and watch youtube stuff, make notes, make sure they are easy to understand for you, write in you own "language", the way you speak etc. Then try to do rampstars out of notes several times until you can get it perfect just from memory (this will get you familiar with the cockpit). Next step would be combat tutorials and actually flying missions, preferably with friends that you can ask for advice every time your brain derps. And that is it. The easiest jet out of the ones you own is the 21, but the most difficult to master yet most practical will be the A-10. FC3 is good, but still requires some focus on one aricraft (no clicky pit does not mean no learning curve for each plane), I'd start with playing around with the free Su-25T to get a feel of what to expect. 1
216th_Lucas_From_Hell Posted November 22, 2017 Posted November 22, 2017 Then try to do rampstars out of notes several times until you can get it perfect just from memory Also a good way to make it easer is to, if the aircraft allows, make sure to perform everything in a pattern that works for you (within the rules, of course). For example, I work on the F-5 from right to left, top to bottom because it works for me. After the engines are running it's lights > oxygen > RWR > pitot/engine heating > sight > radio > stick trim > HSI > altimeter > reserve ASI > taxi lights > airbrakes > flaps > radar > pitch/yaw dampeners > chaff/flare dispensers. Then I run my eye over everything backwards to make sure I don't forget anything, taxi to the runway, extend the strut and take-off. It might not be exactly how the IRL checklist goes but I don't miss anything and don't skip any critical part either so do what works for you 1
indiaciki Posted November 22, 2017 Author Posted November 22, 2017 (edited) Also a good way to make it easer is to, if the aircraft allows, make sure to perform everything in a pattern that works for you (within the rules, of course). For example, I work on the F-5 from right to left, top to bottom because it works for me. After the engines are running it's lights > oxygen > RWR > pitot/engine heating > sight > radio > stick trim > HSI > altimeter > reserve ASI > taxi lights > airbrakes > flaps > radar > pitch/yaw dampeners > chaff/flare dispensers. Then I run my eye over everything backwards to make sure I don't forget anything, taxi to the runway, extend the strut and take-off. It might not be exactly how the IRL checklist goes but I don't miss anything and don't skip any critical part either so do what works for you The Mig 21 is right, left, right... I'll have to print the cockpit. There's no way around. And the checklists are in Englisch - my manual has the switches in russian. I will need a russian ckecklist with aditional translation. Edited November 22, 2017 by indiaciki
Mmaruda Posted November 24, 2017 Posted November 24, 2017 Yeah, languages can be somewhat of a hindrance. For me cockpits in English seem pretty intuitive, but Russian ones take more time (even-though I can read Russian with good understanding). There are cockpit mods though, so as long as you are not hell bent on ultimate realism, they can bee helpful, if reading and understanding labels under switches helps.
taildraggernut Posted November 24, 2017 Posted November 24, 2017 Also a good way to make it easer is to, if the aircraft allows, make sure to perform everything in a pattern that works for you (within the rules, of course). For example, I work on the F-5 from right to left, top to bottom because it works for me. After the engines are running it's lights > oxygen > RWR > pitot/engine heating > sight > radio > stick trim > HSI > altimeter > reserve ASI > taxi lights > airbrakes > flaps > radar > pitch/yaw dampeners > chaff/flare dispensers. Then I run my eye over everything backwards to make sure I don't forget anything, taxi to the runway, extend the strut and take-off. It might not be exactly how the IRL checklist goes but I don't miss anything and don't skip any critical part either so do what works for you Actually what you are describing is something us commercial pilots use all the time, called the 'scan flow' or sometimes just 'flow' it is always backed up by following the checklist in case steps have been missed (but nobody s going to die in a simulator). we don't so much go one way and then backwards but rather just take our time over the specific items and set them up in additional manners to the basic checklist, for example setting as many radio frequencies of the ones you know will be used in the immediate part of the flight, setting up other non essential items that you know will feature in any part of the flight that can reduce the cockpit workload. I don't know if this is a military technique but they are also professionals and entitled to use efficient ways to get set up, the only legal obligations are to back it all up with the approved checklist.
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