Aloha-Snackbar Posted May 9, 2018 Posted May 9, 2018 1 hour ago, II./JG77_motoadve said: Is the Samsung Odyssey kind of the same as the Vive Pro? If yes, and IL2 BOS gets fixed and the Samsung works then I am returning my Vive Pro, cost a lot less. They're exactly the same screen. Hand controller tracking is superior on vive but that's a non issue for flight sims Wmr is less hassle to set up due to no external cameras needed Wmr also has a feature similar to Oculus asw which is a big plus. I'd say your instincts are right about returning the vive Pro if you don't absolutely need the hand tracking
BeastyBaiter Posted May 10, 2018 Posted May 10, 2018 When BoX properly supports WMR, I may give the Odyssey another try. My first go with it didn't go well but in hind sight I think there was something wrong with it (maybe displaying at 1/2 resolution in all games).
69th_EagleEye76 Posted May 13, 2018 Posted May 13, 2018 On 5/8/2018 at 7:56 AM, Sneaksie said: Since the problem is incorrectly reported IPD (most likely doubled) we'll introduce a possible fix in the next update (the code will divide the IPD by two if it is too big for a human being, larger than 9 cm). Simply making the IPD entry in startup file editable isn't a good idea since it will break the IPD adjustment by a physical knob on an HMD. This is all we can do until Jason brings us an actual device. The manual IPD adjustment using the knob on the HMD has nothing to do with the in-game IPD. It only adjusts how far apart the physical screens are and the corresponding lenses, letting you adjust to the sweet spot of the lenses. Did I misunderstand this dev's post somehow?
SCG_Fenris_Wolf Posted May 13, 2018 Posted May 13, 2018 I ordered a Samsung Odyssey, trusting the Dev's post that they will fix the issue end of May.
ICDP Posted May 13, 2018 Posted May 13, 2018 (edited) 8 hours ago, VR_EagleEye76 said: The manual IPD adjustment using the knob on the HMD has nothing to do with the in-game IPD. It only adjusts how far apart the physical screens are and the corresponding lenses, letting you adjust to the sweet spot of the lenses. Did I misunderstand this dev's post somehow? Hi EagleEye. I think the devs are referring to the fact that whatever IPD is reported by Steam VR gets doubled in BoX. Any fix that would invove manually changing the Startup.cfg would be pointless because if you adjust your IPD knob on the HMD it would require you to manually edit the startup.cfg each time. THe problem with WMR devices is that IPD gets doubled compared to what SteamVR reports, in my case 12.6cm instead of my actual 6.3cm (63mm). Their fix is pretty genius in that the game now knows that there is no way human IPD should be 12.6cm and it decides to divide by 2. This of course would be a problem for any Elephants who play in VR but I don't care about them. :D Edited May 13, 2018 by ICDP 1
Thad Posted May 13, 2018 Posted May 13, 2018 Salutations, Why should SteamVR be required at all? I think this situation needs to be remedied.
guidom Posted May 13, 2018 Posted May 13, 2018 On 08/05/2018 at 4:56 PM, Sneaksie said: Since the problem is incorrectly reported IPD (most likely doubled) we'll introduce a possible fix in the next update (the code will divide the IPD by two if it is too big for a human being, larger than 9 cm). Simply making the IPD entry in startup file editable isn't a good idea since it will break the IPD adjustment by a physical knob on an HMD. This is all we can do until Jason brings us an actual device. The next update should be released before the end of May. thankyou! much appreciated.
BeastyBaiter Posted May 13, 2018 Posted May 13, 2018 2 hours ago, Thad said: Salutations, Why should SteamVR be required at all? I think this situation needs to be remedied. SteamVR works with all PC VR headsets and is the native interface for the Vive and Pimax. That's why it's used. DCS uses the Oculus SDK for the Rift and SteamVR for everything else, but that's more work to do obviously. I'm not aware of anyone who uses the native WMR SDK.
69th_EagleEye76 Posted May 13, 2018 Posted May 13, 2018 8 hours ago, ICDP said: Hi EagleEye. I think the devs are referring to the fact that whatever IPD is reported by Steam VR gets doubled in BoX. Any fix that would invove manually changing the Startup.cfg would be pointless because if you adjust your IPD knob on the HMD it would require you to manually edit the startup.cfg each time. Thank you. That makes sense. Their upcoming solution does sound like a simpler fix than requiring the player to manually change the startup file. I still think a manual adjustment setting would be nice in-game allowing you to tweak world scale slightly up or down.
dburne Posted May 13, 2018 Posted May 13, 2018 (edited) 1 hour ago, VR_EagleEye76 said: Thank you. That makes sense. Their upcoming solution does sound like a simpler fix than requiring the player to manually change the startup file. I still think a manual adjustment setting would be nice in-game allowing you to tweak world scale slightly up or down. DCS did that, I gave it a try and nothing I did worked for me, ended up turning it back off. The best image to me was the default one in my Rift. I guess it would be a ymmv thing. Edited May 13, 2018 by dburne
ICDP Posted May 13, 2018 Posted May 13, 2018 24 minutes ago, dburne said: DCS did that, I gave it a try and nothing I did worked for me, ended up turning it back off. The best image to me was the default one in my Rift. I guess it would be a ymmv thing. I had the exact same problem, any setting other than off gave me double vision in 2D menus and the main screen.
69th_EagleEye76 Posted May 13, 2018 Posted May 13, 2018 1 hour ago, dburne said: DCS did that, I gave it a try and nothing I did worked for me, ended up turning it back off. The best image to me was the default one in my Rift. I guess it would be a ymmv thing. I use the feature in DCS with no issues other than the UI being a little screwy. They need to fix that. Aerofly FS2 and Project Cars 1 & 2 both also use a similar feature and it works really well. It definitely is a YMMV type of situation. Options are always appreciated.
1CGS Sneaksie Posted May 14, 2018 1CGS Posted May 14, 2018 The fix is confirmed working by a beta tester using Odyssey. 9
dburne Posted May 14, 2018 Posted May 14, 2018 1 hour ago, Sneaksie said: The fix is confirmed working by a beta tester using Odyssey. Great news for Odyssey owners!
SCG_motoadve Posted May 14, 2018 Posted May 14, 2018 4 hours ago, Sneaksie said: The fix is confirmed working by a beta tester using Odyssey. Well a big thank you, you saved me a lot of money, I am returning the overpriced crappy Vive Pro and getting the Samsung Odyssey.
Aloha-Snackbar Posted May 14, 2018 Posted May 14, 2018 (edited) On 13/05/2018 at 1:41 PM, Thad said: Salutations, Why should SteamVR be required at all? I think this situation needs to be remedied. SteamVR (or OpenVR) is a open standard / abstraction layer for how games interface with VR headsets. Basically the game devs only have to implement support for Steam/OpenVR, and the headset developers (Vive/Microsoft/Oculus/Pimax/whatever) implement Steam/OpenVR on their end. It means game devs dont have to implement direct support for every single headset on the market. Open standards are a GOOD thing. Edited May 14, 2018 by Aloha-Snackbar
dburne Posted May 14, 2018 Posted May 14, 2018 9 minutes ago, Aloha-Snackbar said: SteamVR (or OpenVR) is a open standard / abstraction layer for how games interface with VR headsets. Basically the game devs only have to implement support for Steam/OpenVR, and the headset developers (Vive/Microsoft/Oculus/Pimax/whatever) implement Steam/OpenVR on their end. It means game devs dont have to implement direct support for every single headset on the market. Open standards are a GOOD thing. They certainly are a good thing, but I do wish at some point they could offer native Oculus support for BoX. I just don't much care for anything Steam. 1
Aloha-Snackbar Posted May 14, 2018 Posted May 14, 2018 5 minutes ago, dburne said: They certainly are a good thing, but I do wish at some point they could offer native Oculus support for BoX. I just don't much care for anything Steam. yeah its unfortunte that theres no "standalone" steamvr/openvr application that you can install without steam :/ 1
SCG_motoadve Posted May 14, 2018 Posted May 14, 2018 How are the lenses in the Odyssey? I hope not as narrow sweet spot as the Vive Pro, has anyone tried them?
ICDP Posted May 14, 2018 Posted May 14, 2018 (edited) 2 hours ago, II./JG77_motoadve said: How are the lenses in the Odyssey? I hope not as narrow sweet spot as the Vive Pro, has anyone tried them? Check this review comparing Vive Pro and Odyssey. He compares the lenses from 11:56 I think. https://www.youtube.com/watch?v=jmZjJIyz-xA Also read this post on reddit from a user who compared both and Odyssey and a Vive Pro. It’s definitely there, Samsung’s sweet spot is noticeable better. https://www.reddit.com/r/WindowsMR/comments/8bvn8a/samsung_odyssey_vs_vive_pro_back_to_back/ From my experience on CV1 compared to Odyssey the CV1 has a better sweetspot. So expect a sweetspot better than Vive Pro but lower than CV1. Edited May 14, 2018 by ICDP
WIS-Redcoat Posted May 14, 2018 Author Posted May 14, 2018 Temper your expectations about the Samsung guys. I really found WMR finicky and the headset was nowhere near as comfortable or well fitted as the rift and vive. I have to suggest if you are on the fence to upgrade, wait for the next new headset.
ICDP Posted May 14, 2018 Posted May 14, 2018 (edited) 16 minutes ago, WIS-Redcoat said: Temper your expectations about the Samsung guys. I really found WMR finicky and the headset was nowhere near as comfortable or well fitted as the rift and vive. I have to suggest if you are on the fence to upgrade, wait for the next new headset. Subjectively speaking I found it to work perfectly fine for flight sim use. As a spectacles wearer I also find the design makes it far easier to put on and remove than the CV1. It certainly has its drawbacks (as do other HMDs) but for me at least, the increase in IQ made it a better overall experience. Though as you say, it is a subjective thing in regards to comfort and the WMR ecosystem. Edited May 14, 2018 by ICDP
Aloha-Snackbar Posted May 14, 2018 Posted May 14, 2018 and anecdotally i find it more comfortable than vive and rift (havent tried a vive pro). ergo: everyones head is different 1
SCG_motoadve Posted May 15, 2018 Posted May 15, 2018 8 hours ago, ICDP said: Check this review comparing Vive Pro and Odyssey. He compares the lenses from 11:56 I think. https://www.youtube.com/watch?v=jmZjJIyz-xA Also read this post on reddit from a user who compared both and Odyssey and a Vive Pro. It’s definitely there, Samsung’s sweet spot is noticeable better. https://www.reddit.com/r/WindowsMR/comments/8bvn8a/samsung_odyssey_vs_vive_pro_back_to_back/ From my experience on CV1 compared to Odyssey the CV1 has a better sweetspot. So expect a sweetspot better than Vive Pro but lower than CV1. Thanks you for this info. To me the worst part about the Vive Pro is the small sweet spot. The terrible Sound I fixed by wearing my nice headset over the Vive Pro. I might try the lens mod.
SCG_motoadve Posted May 24, 2018 Posted May 24, 2018 So scale is 1:1 like the Oculus Rift? How is the performance, and sweet spot of the Odyssey? Compared to Vive Pro or Oculus Rift? 1
chiliwili69 Posted May 25, 2018 Posted May 25, 2018 (edited) That´s very good. All our eyes are now put on those really affordable WMR devices, they are really cheap now comparing Rift one year ago! And the Odyssey seems to be our new star, eager to know how good it is comparing with Rift in IL-2. If someone can post images with camera through lenses it would be nice... Edited May 25, 2018 by chiliwili69 1
guidom Posted May 25, 2018 Posted May 25, 2018 i spent an hour or so in the Spitfire Mk9, doing some touch and goes, during a classic foggy dawn. I am not ashamed to say a tear came out. The experience was so brilliant, how I always dreamed this game could be in VR, I had tingles in my spine. It is THAT good. Unfortunately I am now on holidays for two weeks, so I have to wait until I get back! 1 2
Aloha-Snackbar Posted May 25, 2018 Posted May 25, 2018 4 hours ago, chiliwili69 said: That´s very good. All our eyes are now put on those really affordable WMR devices, they are really cheap now comparing Rift one year ago! And the Odyssey seems to be our new star, eager to know how good it is comparing with Rift in IL-2. If someone can post images with camera through lenses it would be nice... I tried taking a few photos but my camera doesnt seem to like the screen or something and puts black vertical bars in the image ? ill try with another camera later
AwesomeSprawvy Posted May 25, 2018 Posted May 25, 2018 I own the HP WMR headset and had gotten accustomed to the issue since it wasn't as pronounced as the Odyssey. However, flying post patch was an amazing experience now that everything is as it should be from a display perspective! Much appreciation goes out to the Devs and the forum members that logged tickets to report the issue with the WMR headsets. I know there aren't many of us, but maybe that will change since these headsets are relatively affordable. 2
ClarkFable Posted May 25, 2018 Posted May 25, 2018 On 5/24/2018 at 11:19 AM, Aloha-Snackbar said: Confirmed IPD now working as expected! It's been two months since I have played BOS because of this issue. Really looking forward to trying it out this weekend.
SCG_Fenris_Wolf Posted May 26, 2018 Posted May 26, 2018 On 5/25/2018 at 1:36 PM, AwesomeSprawvy said: I own the HP WMR headset and had gotten accustomed to the issue since it wasn't as pronounced as the Odyssey. However, flying post patch was an amazing experience now that everything is as it should be from a display perspective! Much appreciation goes out to the Devs and the forum members that logged tickets to report the issue with the WMR headsets. I know there aren't many of us, but maybe that will change since these headsets are relatively affordable. If we further promote VR in this community, post our experiences, then maybe those who still play 2D will try it as well. The more go to the next level, the more continuous development is ensured. 2
Aloha-Snackbar Posted May 26, 2018 Posted May 26, 2018 1 minute ago, SCG_Fenris_Wolf said: If we further promote VR in this community, post our experiences, then maybe those who still play 2D will try it as well. The more go to the next level, the more continuous development is ensured. If nothing else, Windows MR has lowered the threshold to be able to start with VR, given that theyre so much cheaper. You can pick up a lenovo headset for $200... Granted the Rift is available at quite a reasonable price now too. I think most people will not go back to pancake mode once theyve tried VR. 1
SCG_Fenris_Wolf Posted May 26, 2018 Posted May 26, 2018 Exactly. And the WMR is much easier to set-up, no extra USB card, sensor setups, etc. Has worse controllers, yes, but these aren't necessary for IL 2.
SCG_motoadve Posted May 26, 2018 Posted May 26, 2018 34 minutes ago, SCG_Fenris_Wolf said: Exactly. And the WMR is much easier to set-up, no extra USB card, sensor setups, etc. Has worse controllers, yes, but these aren't necessary for IL 2. Did you get the Odyssey? I want to hear your opinion on how it compares to the Oculus Rift.
Rei-sen Posted May 26, 2018 Posted May 26, 2018 I've just tried Odyssey demo at our local mall. Well, I'm thinking about pulling the trigger. Just want to hear some feedback from someone who tried it in BoX, especially how it compares to Rift. It has the same resolution as Vive Pro, so I'm concerned about the performance. Currently I'm running 160% supersampling and it performs quite good in Career. With Odyssey I'm thinking about 100% (no supersampling) since the resolution is higher. Will it reduce the performance with no supersampling?
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