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Hs-129 possible bugs


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Posted (edited)

I haven't flown this plane a lot, but I've already noticed a few things that are either wrong, or...odd. 

 

1. On startup of the engines, after the auto sequence ends it automatically changes the mixture to 0, which kills the engine. If you know it's coming, you can advance it before it stops, but it's annoying. La-5 used to have the same problem and they fixed it.

 

2. The prop pitch is...broke? On all other planes, increasing the percentage speeds up RPM. On the Hs-129, it slows it down. In other words, it's reversed. 

 

3. The RPM governor might be off? Setting 2350 RPM and 1.1 ATA, it keeps creeping up on RPM. I've learned the correct setting is about 44% RPM (which would be 56% on any other plane) but unlike about every other plane, it's possible to set 2350 RPM at a lower percentage, and then it slowly creeps up over time to the right percent. 

 

4. Mirror position. It is weirdly angled so that your face nearly has to be pressed into the forward cockpit glass - and oddly low - to use it. Otherwise, you end up seeing the back of your cockpit glass.

 

I'm sure 1 is wrong, pretty sure about 2, but is 3 and 4 right?

Edited by Kai_Lae
6./ZG26_5tuka
Posted (edited)

Nothing on that list is broken / bugged.

 

1. You have to manually increase mixture to 100% before pressing E. The auto sequence will try to reduce mixture to 30% (continous) after engines start up which it does by a 70% reduction of mixture from the initial position. If that's only 50% the auto startup will put it all the way down to 0.

 

2. Prop pitch is controlled directly on the Hs 129 like on the 109 or P-40 with disabled govenors. Decreasing the pitch (fine pitch) increases RPM, increasing it (coarse) decreases RPM. On other aircraft you controll RPM directly via the constant speed unit which is why those 2 are different controlls.

 

3. The govenor on the Hs 129 is set to hold 2750 RPM only for climb and combat power. Once disabled the aircraft behaves like a normal variable pitch prop without constant speed unit meaning you have to manually adjust RPM by changing prop pitch (see 2.).

 

4. You need to lean forward to use the mirror. As far as I'm aware it's position and angle are correctly modeled.

Edited by 6./ZG26_5tuka
Posted

Regarding 2.

 

This is also on the Peshka 35. I understand why the devs took the decision to make it like that, as the buttons behave in the sense of the label on the switch, not „what they do“.

 

When the switch for manual prop pitch is labelled „ rpm“ when it fact it sets a defined angle on the prop, the switch will behave antisense to when the same switch is labelled „prop pitch“, as 100% prop pitch equals the position of 0% rpm on manual pitch props.

 

It is daft, but if they did it back then, it makes sense that the devs made de design acordingly.

=RvE=Windmills
Posted (edited)

1 does seem unintentional to me. If anything it would make sense that the default is 100% so it can't drop it down to 0 after engine start. It doesn't make sense that the 'automatic' start would end in stopping the engines unless you manually correct something which ought to be automated.

Edited by Windmills
Posted (edited)

The control interface in this game is the most frustrating attempt of realism I ever seen.  This add to many of these bug reports. You can setup one hotas for mixture but not for rpm, not a button from panel also, only keyboard. They choose to exclude those investing in hardware and prioritize those with only a keyboard. Why not make it work for both ? 

Why not set hotas for trim on all planes even if they had buttons in the real deal? Why cant we have possibilities to save setup for each plane. You could do this via pilots in the old game. COD have for each plane. And none other has this restriction but this game.

I am not the graphic eyecandy kind of simmer , I give a damn about what sort of trim every plane has, in my opinion if it had trim , let me choose the way of trimming it. 

Edited by 216th_LuseKofte
  • Upvote 2
Posted

The control interface in this game is the most frustrating attempt of realism I ever seen.  This add to many of these bug reports. You can setup one hotas for mixture but not for rpm, not a button from panel also, only keyboard. They choose to exclude those investing in hardware and prioritize those with only a keyboard. Why not make it work for both ? 

Why not set hotas for trim on all planes even if they had buttons in the real deal? Why cant we have possibilities to save setup for each plane. You could do this via pilots in the old game. COD have for each plane. And none other has this restriction but this game.

I am not the graphic eyecandy kind of simmer , I give a damn about what sort of trim every plane has, in my opinion if it had trim , let me choose the way of trimming it.

 

Why not just accept things are as they are and enjoy the game? You think it should be changed, I don't care and would rather the time was spent elsewhere. We're all guilty sometimes of thinking this GAME should be made just for ourselves as an individual (me included) rather than as something for the majority of users.

=RvE=Windmills
Posted

Why not just accept things are as they are and enjoy the game? You think it should be changed, I don't care and would rather the time was spent elsewhere. We're all guilty sometimes of thinking this GAME should be made just for ourselves as an individual (me included) rather than as something for the majority of users.

 

Those sort of changes would especially make sense for the majority of users, since most would not be able to rationalize why their engines turn off after autostart. Or why the 109/190 would have a different button for elevator trim than every other plane ingame.

Posted

Those sort of changes would especially make sense for the majority of users, since most would not be able to rationalize why their engines turn off after autostart. Or why the 109/190 would have a different button for elevator trim than every other plane ingame.

So how do you know you speak for the majority? That's kind of my point :)

=RvE=Windmills
Posted (edited)

So how do you know you speak for the majority? That's kind of my point :)

 

Are you suggesting that the average person would be able to predict that the autostart on the 129 ends by lowering your mixture by 70%, turning off your engines again if left at default before autostart? Or that the average person coming into this sim would not only understand that the 109 has a different mechanic for trim, but also that this means it uses a different hotkey despite the effect being identical?

 

I think the game generally does comparatively well compared to other sims for newer players, but there is no way you can defend mechanics like these as intuitive in any way.

Edited by Windmills
Posted

I consider the average person to be intelligent enough yes. Guess we'll have to agree to disagree

Posted

The Hs129 shutting itself off is most certainly a bug. No other plane behaves like this, and it would be very silly for the automatic start sequence to ignore the current position of the mixture settings. No new player who never plays multiplayer and never reads forums would be able to easily diagnose that they require to turn their mixture to 100% before engine on and then to reset it upon reload. 

Posted (edited)
1. You have to manually increase mixture to 100% before pressing E. The auto sequence will try to reduce mixture to 30% (continous) after engines start up which it does by a 70% reduction of mixture from the initial position. If that's only 50% the auto startup will put it all the way down to 0.

 

Even if you move the mixture lever and put it back to 0% and then start the engine, it will correctly move the lever to 30% position after engine has been started.

 

The only time this bug appears is when you don't move the mixture lever at all before starting the engine. As soon as you move it to any position, it will always work fine.

Edited by Matt
  • 4 weeks later...
Posted (edited)

Manual prop and mix . Thats what ive been doing . 

Who is flying this with good speed rate. Im getting 300+ loaded  

Rads?

mix?

prop?

Edited by II./JG77_Con
  • 3 weeks later...
Posted

Even if you move the mixture lever and put it back to 0% and then start the engine, it will correctly move the lever to 30% position after engine has been started.

 

The only time this bug appears is when you don't move the mixture lever at all before starting the engine. As soon as you move it to any position, it will always work fine.

Yes I've noticed the same behavior.

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