Gambit21 Posted October 21, 2017 Posted October 21, 2017 Attack area + timer - target to waypoint. (with subtitle) OR, both ships killed - target to waypoint. (different subtitle) Either condition will result in the next waypoint being activated. However, when one condition is reached, the other condition/target to waypoint must be disabled to prevent the aircraft from turning back once again to the waypoint in question.(or at least the now in appropriate subtitle being triggered) A double input/single output counter is the only way I can think of to manage this - unless I'm missing something? I could set it up differently with an either/or waypoint depending on the condition if I could delete waypoints - which isn't possible.
Jade_Monkey Posted October 21, 2017 Posted October 21, 2017 (edited) I don't have time right now for a sample, but essentially use a counter. Set counter to 1, and then both scenarios will converge in the counter and the counter will target the waypoint. Whichever triggers the counter first will trigger the waypoint. Edited October 21, 2017 by Jade_Monkey 1
Gambit21 Posted October 21, 2017 Author Posted October 21, 2017 That's what I ended up doing - just wanted to make sure I wasn't missing some other functionality. Thanks
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