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Expansion of effects ?


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Posted (edited)

Dear IL2 Sturmovik Team.

 

 

I have a little question about the effects in IL 2 Sturmovik.

 

In fact:

Will there be an expansion (improvement) of the effects in this unique simulation in the near future? Such as, for example, in IL 1946: Midd Air Explosion, etc.? :o: 

Thank you for your answer and a clean six :salute: 

 

kind regards

 

Wolfskid

Edited by I./JG68_Wolfskid
  • Upvote 2
Posted

Yes!

 

More mid-air explosions!

Posted

Yes. Never see them!

Posted

I remember taking a direct AA hit while flying the Zeke online in the old sim and blowing up like a giant firecracker.

Posted (edited)

I do like the ships blowing up with the shock wave effect. Very well done.

 

Be nice to be able to set off the 2500kg bomb under am He-111. That would never get old. :)

Edited by CanadaOne
Posted

Mid-air explosions and the complete disintegration of the aircraft does happen occasionally - but it's rare, which it should be.

 

I had it happen to me just today, when I collided head-on with a He 111 in my MiG. That's a situation where the complete disintegration might be justified.

 

But normally an aircraft doesn't just explode in mid-air. Parts may be blown or (more often) torn off by the airflow, but the only things that would turn an aircraft to smithereens are high speed collisions with a heavier object (a larger plane, the ground etc) or because a bomb aboard the plane was set off - which is something that is very, very hard to do and would happen extremely rarely.

 

All other "explosions" aboard an aircraft (which is more often a fireball created by ingnited fuel vapor and not actually an explosion) would damage the aircraft, often fatally, but not blow it to pieces.

  • Upvote 2
=RvE=Windmills
Posted

Only seen it happen on collisions, where it's quite common.

Posted

I've seen ammo racks being set off which blew up a 109 in front of its cockpit. I also shot the wing of an IL-2 which i think was a rocket hit and the whole right side wing was a fireball and detached from the aircraft. 

Posted

Pretty interesting watch... not only for the effects comparisons, but the strafing angles and targets as well. 

 

  • Upvote 1
Posted

In the time of 0.40 - 1.10min....that is what i mean, with effects  :o:

 

 

@all

 

A great weekend

 

Wolfskid

1PL-Husar-1Esk
Posted (edited)

Dear IL2 Sturmovik Team.

 

 

I have a little question about the effects in IL 2 Sturmovik. [/size]

 

In fact:[/size]

Will there be an expansion (improvement) of the effects in this unique simulation in the near future? Such as, for example, in IL 1946: Midd Air Explosion, etc.? :o:[/size] [/size]

Thank you for your answer and a clean six :salute:[/size] [/size]

 

kind regards[/size]

 

 

 

Wolfskid[/size]

This is one

Edited by 307_Tomcat
xvii-Dietrich
Posted

In the time of 0.40 - 1.10min....that is what i mean, with effects  :o:

 

 

Even so, the aircraft did not explode mid-air.

 

Separate point.... that aircraft also looked like it had its landing gear down... isn't that a sign of surrender?

Posted

In the time of 0.40 - 1.10min....that is what i mean, with effects :o:

 

 

@all

 

A great weekend

 

Wolfskid

What you are looking at in that video are not explosions, they are rapid fuel fires created by igniting fuel vapor from a ruptured fuel tank.

 

They exist in this game as well, but they are less common and smaller because the fuel tanks used by most German and Soviet planes were better protected, sometimes by armour, more often by being self-sealing and having countermeasures to prevent fires. Most Soviet fighters and some bombers have an inert gas system, that leads exhaust gasses from the engine into the fuel tanks as they empty. The gasses are deprived of oxygen and thus prevents the fines from igniting if the tank is hit. Therefore in general fuel tanks do not explode.

 

What we see in that video are Japanese aircraft that very seldom had any kind of protection or countermeasures to prevent fire. Therefore fuel fires often were more common and more violent.

1PL-Husar-1Esk
Posted

What you are looking at in that video are not explosions, they are rapid fuel fires created by igniting fuel vapor from a ruptured fuel tank.

 

They exist in this game as well, but they are less common and smaller because the fuel tanks used by most German and Soviet planes were better protected, sometimes by armour, more often by being self-sealing and having countermeasures to prevent fires. Most Soviet fighters and some bombers have an inert gas system, that leads exhaust gasses from the engine into the fuel tanks as they empty. The gasses are deprived of oxygen and thus prevents the fines from igniting if the tank is hit. Therefore in general fuel tanks do not explode.

 

What we see in that video are Japanese aircraft that very seldom had any kind of protection or countermeasures to prevent fire. Therefore fuel fires often were more common and more violent.

You can see that kind of fire on German planes too, buy yes not so much as in Japanese aircraft.

 

for example this video:

 

BTW there is much what can be done to make special effects more varied and realistic, I'm not saying that current are bad but there plenty places to make them even better.

This game is about destroying flying enemies or blowing they objects from the ground, the rewards are sense of accomplishment (plenty aspect of it), thrill and qiute visual show. This visual show is one thing that we can't make themselves.

Posted

There are definitely things that can be improved about visual damage effects, but to me the only one that is critical at this point is the low-res damage decals. Everything else is at least ok and much of it is truly great.

1PL-Husar-1Esk
Posted

Sure decals are important to improve sice you see them all time. I'm not attacker or bomber plane lad but I would appreciate more attention to visual effects of their work if i can't blow up ammunition or oil barrels and bomb explosion doesn't look convincingly (overlapping textures, always the same look and volume/components

, lack of persistence smoke, lack of object destruction physic just on/off,) and lack of dymamic kinetic energy (which ROF explsion had it better depicted with same tech).

 

Sometime i wish i could make those things myself they hard to do for sure to but act of creation and seeing it is happened is fantastic.

 

We rumbled, maybe someday I will see changes. Fingers crossed :-)

  • Upvote 1
Posted

Hey guys,

thank you@all for the well-explained answers.I've already seen, I have to shoot even better..... :rolleyes:  :lol:  ;)

 

Thanks again and a nice weekend  :blink:... ähem Sunday.  :)

 

 

regards

 

Wolfskid

Royal_Flight
Posted

There are definitely things that can be improved about visual damage effects, but to me the only one that is critical at this point is the low-res damage decals. Everything else is at least ok and much of it is truly great.

This is something that needs attention. The damage model itself is great and the tension of nursing home a bandit-damaged airframe while not knowing when one thing might break or give way is excellent, so it would be good if the visuals matched this.

 

As a low-level attacker I'm used to beeping shot up and knocked about, it's less impressive to look out over a wing that's full of holes and see a load of cartoony, black decals sitting on top of the aircraft skin.

 

Hopefully this will be improved upon soon.

=SqSq=Sulaco
Posted

If we're talking "in a perfect world" effects I would love to see condensation on the cockpit when flying through clouds and water droplets from rain streak across the canopy.

  • Upvote 3
Posted

If we're talking "in a perfect world" effects I would love to see condensation on the cockpit when flying through clouds and water droplets from rain streak across the canopy.

Thats one of my most sought after effects 

  • Upvote 1
Posted

If we're talking "in a perfect world" effects I would love to see condensation on the cockpit when flying through clouds and water droplets from rain streak across the canopy.

I thought having icing effects on winter maps would be cool too. You would have to limit your time around clouds in winter. No more hiding in clouds on winter maps.
  • Upvote 1
Posted

I was flying a couple nights ago and got hit in the engine and got oil all over my windscreen. I tried to see if the oil effect casts shadows but it did not appear to do so. I wonder if its possible to add something like that to their shadow tech.

FlyingNutcase
Posted

I remember taking a direct AA hit while flying the Zeke online in the old sim and blowing up like a giant firecracker.

 

My first online kill was a Zeke and did it just that. Boom! 

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