slojani Posted September 29, 2017 Posted September 29, 2017 Hello to all, Which one of you knows if we will be able to play IL-2 BOX with new types of VR hmd glasses, they will soon be in shops with windows mixed reality technology. Whether the il-2 BOX will be compatible with windows mixed reality or not. I had Rift CV1 already, but I had problems with it all the time. They did not want to replace me, even though they admitted it was a hardware error. They told me that I bought it from an unauthorized reseller and is not a valid guarantee. I sent it to the seller back and I'm waiting for what it will be. Anyway, if the salesman is going to replace it, it will be fine, otherwise I will rather wait for more useful and compiled new types of HMD Acer, Asus, Dell, Pimax ...). Thanks!
dburne Posted September 29, 2017 Posted September 29, 2017 (edited) Well it remains to be seen I guess, I personally do not think the " mixed reality " headsets are going to quite be up to par for what we do. I could be wrong and be surprised, we will see. Hope your reseller on your Rift gets you squared away in the meantime! Edited September 29, 2017 by dburne
BeastyBaiter Posted September 29, 2017 Posted September 29, 2017 They will use steamVR, so should work just fine. I'm not sure on the resolution and tracking though.
Mabroc Posted October 1, 2017 Posted October 1, 2017 (edited) As BeastyBaiter said they will be compatible with STEAMVR, but Microsoft didn't say WHEN they will release the Windows update that would make that possible. They will update Windows to support these HMD's mid-October but only for MS approved apps and games. I suppose from the Windows Store. Wait for some reviews using GAMES like ELITE, Forza, Valkyrie, anything where you are inside a cockpit when the STEAMVR games are available. I already read severals for 3 or 4 of the variants and they are not conclusive, at least for simulators. There are pros like lighter helmet, better head adjustment, works in 60 and 90fps modes(low end/high end PCs), no external sensors to put around, a little better resolution. But the cons are the price is not that different than Oculus (if you want the controllers), the controllers are a little worse than Vive and need to be in front of you so the 2 cameras on the helmet can pick them up, the screens seems to have some better quality than OCULUS/VIVE but at the same time some bad perks, the tracking is not as quick and good as with Oculus/VIVE sensor stations is "almost" according to the reviewers. Some aspects maybe will be better on the mass product series, maybe later drivers/software will improve the tracking. But we will not know until the compatibility update is made and the early users make some reviews. Believe me, I follow every hardware review of any VR HEADSET that appears, I want to jump to the VR bandwagon with any of the new models that proves to be really better than OCULUS/VIVE version 1.0 There is also the PIMAX 8k y 5k to consider when they release it around December I think. We will see Edited October 1, 2017 by Mabroc
Urra Posted October 1, 2017 Posted October 1, 2017 Facebook to make announcements regarding next product offerings Oct 11-12. Will have to wait and see.
Madmatt Posted October 4, 2017 Posted October 4, 2017 (edited) That new Samsung Odyssey HMD looks very promising... I thinks its stats are a little more "approachable" or useable than perhaps the somewhat lofty intentions of the Primax 8k headset that is also coming out (so they claim) by the end of the year. Dual 3.5-inch AMOLED displays, each of which have a 1,440 x 1,600 resolution with a refresh rate of 90Hz and a 110 degree field of view for 499 bucks with included controllers out in early November. Looks very promising, assuming the tracking will work well in seated games like Flight Sims. I've got my eyes on this one for sure and initial hands on reports are VERY positive... https://www.engadget.com/2017/10/03/samsung-hmd-odyssey-hands-on/ https://www.theverge.com/2017/10/3/16413968/samsung-microsoft-windows-mixed-reality-headset-oculus-rift-comparison-hands-on https://www.cnet.com/news/samsung-odyssey-windows-mixed-reality-leak/ Madmatt Edited October 4, 2017 by Madmatt
chiliwili69 Posted October 4, 2017 Posted October 4, 2017 Wow! this Odyssey device really stands out from the others Windows MR devices! If OpenVR is well supported and the tracking system works well for BoS it could be for sure my next toy. It is good that this appears just few days before the Oculus Connect. If Oculus doesn´t announce a successor of the Rift they will loose the train... Welcome competition!!
Herne Posted October 4, 2017 Posted October 4, 2017 its up for pre - order https://www.microsoft.com/en-us/store/d/samsung-odyssey-windows-mixed-reality-headset-with-motion-controllers/8W91R774PDKK/?tduid=(04d9af8090664b6750d2107500477637)(266696)(1503186)(92X590208X2e277fc6f64dfb1927f3c09bfdc5ad1a)() I'll wait for some real world reviews before I consider pulling the trigger, but I'm excited about this news. Love my CV1, but I'd also love the better res. Oculus connect is happening soon too, so there could be more exciting news to follow.
Madmatt Posted October 4, 2017 Posted October 4, 2017 (edited) I'll wait for some real world reviews before I consider pulling the trigger, but I'm excited about this news. Love my CV1, but I'd also love the better res. Oculus connect is happening soon too, so there could be more exciting news to follow. I agree, taking a more wait and see approach I think is the best way forward while things stabilize a bit. Initial reports say the quality of the image and tracking during a VERY brief hands-on yesterday with the unit in a few select titles was on par with the Rift. Like you, I want to see some more detailed reviews of people testing the unit in a wide range of games and situations (sitting, standing, room scale) before I hand over my money. It needs to exceed what the Rift can do, not just equal it. I also want to know how much clearer the 1440 x 1600 (per lens) image would be in the headset as opposed to the Vive and Oculus's current 1080x1200 resolution. Should be pretty noticeable since the Field of View is the same at 110 degrees. I did see one report that the screendoor effect was much reduced, although that's never really been an issue for me. The Odyssey's better lens quality, being AMOLED's, should also produce an image with much richer color, contrast and deeper blacks. Lastly, I want to see a little more uniformity between SteamVR, Oculus Home and the OpenVR api's so people wouldn't have to keep using a 3rd party emulator (like ReVive) to run a title because it wasn't released for the system their headset may support. All these new Windows Mixed Reality headsets talk about SteamVR support, but it's not clear how well (or if) they will play an Oculus exclusive title just yet. For BoX, that's not an issue thankfully at this time, but there are other enjoyable VR titles that this could come into play. Madmatt Edited October 4, 2017 by Madmatt
OrLoK Posted October 4, 2017 Posted October 4, 2017 would the higher res mean more demand on one's rig or would it be the same with cleaner view? Mine can only just cope with il2 in vr as it is!
dburne Posted October 4, 2017 Posted October 4, 2017 While it certainly remains to be seen, for me I don't think the tracking is going to be there for what I do. ( outside in tracking like the Rift and Vive have). And the upcoming Pimax offerings will have as well by using the lighthouse tracking the Vive uses.
Urra Posted October 4, 2017 Posted October 4, 2017 would the higher res mean more demand on one's rig or would it be the same with cleaner view? Mine can only just cope with il2 in vr as it is! A bit more yes. My 980 will certainly need an upgrade with the next be set.
slojani Posted November 6, 2017 Author Posted November 6, 2017 Hay , Now that HMD models using Windows mixed reallity are on sale, I am interested in buying a Lenovo explorer model. Has anyone already tried to play IL-2 BOX with any of these VR glasses?
dburne Posted November 6, 2017 Posted November 6, 2017 Better do some good research, as I understand at least some of these Windows Mixed Reality headsets are going to be locked into the MS Storefront only. Not sure myself how accurate that is though, but that is some of the talk I am seeing.
Mabroc Posted November 6, 2017 Posted November 6, 2017 No, they would be STEAM VR compatible. They promised a compatibility patch before the end of the year. I'm too waiting for the user reviews when the cockpit games on STEAM would finally be tested on the ODYSSEY
WIS-Redcoat Posted November 6, 2017 Posted November 6, 2017 I just received my Samsung headset today. Now I have to wait until Steam VR is compatible and I will let you know. Cheers
chiliwili69 Posted November 6, 2017 Posted November 6, 2017 just received my Samsung headset today Do you mean the Samsung Odyssey? If yes, is this your first VR device?
MacLeod Posted November 6, 2017 Posted November 6, 2017 (edited) I just received my Samsung headset today. Now I have to wait until Steam VR is compatible and I will let you know. Cheers cant you somehow get the developer access to try it beforehand? Edited November 6, 2017 by MacLeod
Urra Posted November 6, 2017 Posted November 6, 2017 (edited) I just received my Samsung headset today. Now I have to wait until Steam VR is compatible and I will let you know. Cheers Please do. From all The reading i did, on various forumss your pixel resolution should be same as pimax 8k.(their company calculations as posted) Except view is not as wide. Edited November 6, 2017 by TunaEatsLion
WIS-Redcoat Posted November 7, 2017 Posted November 7, 2017 (edited) Here is my early review for the headset. I got the Odyssey running very quickly, inside-out is easy to setup. I am happy to report that the resolution is noticeably better than my Rift but alas, Windows MR has very little content and I wasn’t going to buy one of their 14 game options. So I am highly optimistic it will look great in il2. I will say it is well built, has great audio, and is surprisingly comfortable (I thought the halo design looked uncomfortable) The only negative things I can say is that it seems slightly heavier than the rift; and the inside-out tracking, while easy and convenient, is simply not nearly as good as the rift. So if you need your hands to be top notch, this isn’t there yet. It seems like one desktop camera could solve all the tracking issues but that’s for the future. Also, Windows MR application... as if we really needed a third VR platform. It is typical Microsoft and not very exciting. However, the higher resolution of the headset did make reading internet web pages much easier and clearer... though I doubt I will ever want to do that. Steam VR compatabilty cannot come soon enough Edited November 7, 2017 by WISredcoat22
rwalker123 Posted November 7, 2017 Posted November 7, 2017 If you are interested (and brave!), Steam VR support is in a closed preview but you can try to get a key. I was able to get a key from the link: https://aka.ms/iwantmr. The form is a little confusing as it seems like it will want to send you a headset, just ignore that part. It did ask me for an address to send a headset if I was chosen, I just put "I have a headset" in the address field. A couple words of caution if you go this route. 1. It took me only two days to get a key last week. However, on the Steam forums, people have reported a couple weeks. I am a developer so that might have made a difference. But most of the people on the steam forum who say they got a key are not. 2. It is preview, as such, it was easy to setup, but there may be some glitches. In IL2 I don't get any sound from the headset, once in a while I end up outside the cockpit, etc. DCS does have sound but seems to stutter more (I need to upgrade my PC I think). In DCS there are hands attached to the controllers, but they are attached to the wrong controller, the orientation is completely off, and I can't seem to use them at all. 3. I played with trying to tweak the settings only a little, but it was a little confusing as it seems sometimes Windows Mixed Reality and SteamVR have duplicate settings, wasn't sure who "wins" I can't really compare the headset to anything as this is the first one I've owned, but I have friends with the Vive and say similar things about the resolution. At the end, I do have it running in both IL2 and DCS
Irgendjemand Posted November 7, 2017 Posted November 7, 2017 The Samsung Windows headset looks most promising of the bunch. Also has the highest resolution with 1400x1600 pixels per eye with OLED. Should be a noticeable improvement in SDE over Vive and Rift. FOV is said to be on par if not a tad better.I will wait until first quarter next year when Pimax is out and prices for windows VR headsets have settled. Then ill decide wich route to go.
sampan2000 Posted November 7, 2017 Posted November 7, 2017 I've got a HP windows MR headset ,and is waiting for a Windows Mixed Reality SteamVR preview key. I have a HTC VIVE already and played DCS with VIVE several times.The resolution of VIVE is too low so that I can't recognize any marker on the cockpit.I don't think the windows MR headsets will make any remarkable difference , although they have higher resolution.
WIS-Redcoat Posted November 8, 2017 Posted November 8, 2017 So given the higher native resolution of these headsets, does that change our graphics settings we should use as compared to what we use for the Rift and Vive?
slojani Posted November 12, 2017 Author Posted November 12, 2017 Hay , WMR on 15. november gets Steam VR support. http://www.youtube.com/watch?v=QuJ6OuW8GBA
Urra Posted November 12, 2017 Posted November 12, 2017 I've got a HP windows MR headset ,and is waiting for a Windows Mixed Reality SteamVR preview key.I have a HTC VIVE already and played DCS with VIVE several times.The resolution of VIVE is too low so that I can't recognize any marker on the cockpit.I don't think the windows MR headsets will make any remarkable difference , although they have higher resolution. If you can could you please let us know how the cockpit lettering looks in dcs with the new headset?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now