curiousGamblerr Posted September 26, 2017 Posted September 26, 2017 Not PDF, but PNG. They are big so give them a minute to download. Kuban: https://tiles.il2missionplanner.com/kuban/kuban.png Moscow: https://tiles.il2missionplanner.com/moscow/moscow.png Stalingrad: https://tiles.il2missionplanner.com/stalingrad/stalingrad.png V. Luki: https://tiles.il2missionplanner.com/luki/luki.png 9
A-E-Hartmann Posted October 23, 2017 Posted October 23, 2017 Not PDF, but PNG. They are big so give them a minute to download. Kuban: https://tiles.il2missionplanner.com/kuban/kuban.png Moscow: https://tiles.il2missionplanner.com/moscow/moscow.png Stalingrad: https://tiles.il2missionplanner.com/stalingrad/stalingrad.png V. Luki: https://tiles.il2missionplanner.com/luki/luki.png Thank you very much. By cons I can not see the map of Stalingrad. The link seems corrupted.
curiousGamblerr Posted October 23, 2017 Posted October 23, 2017 Thank you very much. By cons I can not see the map of Stalingrad. The link seems corrupted. Works for me. The file is really big, it might just be taking a long time to load or timing out entirely. If you aren't planning to print it out, I would recommend just using il2missionplanner.com since it loads the map in tiles and is much faster.
Yogiflight Posted October 23, 2017 Posted October 23, 2017 Maybe stupid question, but I don't know too much of PC stuff. Is there a possibility to print the Kuban map in parts, so I can make a large map or just the parts I need for my sorties. I have it for Stalingrad and Moscow, but it would be nice to have a large map for Kuban, too.
curiousGamblerr Posted October 23, 2017 Posted October 23, 2017 Maybe stupid question, but I don't know too much of PC stuff. Is there a possibility to print the Kuban map in parts, so I can make a large map or just the parts I need for my sorties. I have it for Stalingrad and Moscow, but it would be nice to have a large map for Kuban, too. Two options: First, you could frame the combat area in il2missionplanner.com and just take a screenshot and print it. Press F11 to get full screen, though you'll still have the mission planner controls in view. Second, you can use the tiles from the mission planner to get chunks of the map. The general URL format is as follows: https://tiles.il2missionplanner.com/MAP/Z/X/Y.png Where MAP is "kuban" / "stalingrad" / "luki" / "moscow" and Z is the zoom level, depends on the map but generally 0 up to 6 or 7 for max zoom, and X and Y are the x and y positions, starting from zero. The X and Y numbers go higher depending on the zoom level (zoomed in more means chopping the map into smaller pieces, so x and y get up into double digits on high zooms). It might be cumbersome to find your combat area with the second option, so I would recommend the first, or save some trees and just use the mission planner online instead of printing 1
PatrickAWlson Posted October 23, 2017 Posted October 23, 2017 Maybe stupid question, but I don't know too much of PC stuff. Is there a possibility to print the Kuban map in parts, so I can make a large map or just the parts I need for my sorties. I have it for Stalingrad and Moscow, but it would be nice to have a large map for Kuban, too. I am guessing that you don't use GIMP, but here it goes anyway. 1. Load PNG file into GIMP. 2. Shrink the side (resize image). It doesn't need to be anywhere near the size of the PNG to be usable. 3. Save as a JPG with 80% resolution. It is plenty big enough and looks fine, but reducing size and resolution greatly reduces file size. 4. if you want a specific area, select it and then cut to selection. This is what I do when I create map images for PWCG. The PNG is way too big to use as is. Doing the above drops the file size to less than 8 MB. 1
curiousGamblerr Posted October 23, 2017 Posted October 23, 2017 ^ This is also a great option. The PNG isn't really meant for consumption, it's the raw image I use to generate the tiles for the mission planner. I just shared it because it was already there, though next time I update the tile content maybe I'll throw some shrunk JPGs in there (though that probably won't be until we get a new map in game).
PatrickAWlson Posted October 23, 2017 Posted October 23, 2017 ^ This is also a great option. The PNG isn't really meant for consumption, it's the raw image I use to generate the tiles for the mission planner. I just shared it because it was already there, though next time I update the tile content maybe I'll throw some shrunk JPGs in there (though that probably won't be until we get a new map in game). and thank you for doing that. I needed the Kuan map. it took a little work to make the dimensions the same as the in game map. The major modification was adding the borders, which must be there to start at 0,0 meters in the lower left of the map. I also had to reshape it just a bit to make the objects map properly from meters to pixels. I recognize that this might become outdated if/when the map changes, but so it goes.
curiousGamblerr Posted October 23, 2017 Posted October 23, 2017 (edited) Glad I could help Pat. I don't play much SP but I know a lot of people get a lot of joy out of PWCG. If you ever do anything web based and want to consume the tiles API, please feel free. I think coconut uses them for one of his things. On another note, we really should get all the tool developers together in a Github org or something so we can share and collaborate. I feel like there is a lot of duplication of work- for example, the problem of translating in-game coordinates to a set of 3rd party tiles. You, the Random Expert guys, The Finnish server guys and I'm sure other have all solved that problem in one way or another for various reasons. It would be nice to open source little nuggets of code like that. Just one example. But alas, organizing people is difficult and time consuming work. Edit: And it would be great if the devs could share some of their stuff, parsers for mission files and logs being one example. Folks have figured a lot of that out, but it would be great it they didn't have to. Edited October 23, 2017 by 19//curiousGamblerr 1
PatrickAWlson Posted October 23, 2017 Posted October 23, 2017 Yeah, I would love to have the binary file creator as a command line executable. That would greatly reduce PWCG mission load times (they currently load from the text file). I have a pretty straight forward algorithm for translating pixels to meters (pretty much amounts to dividing a/b). It does depend on a properly proportioned map. It works well enough. So much of the position data used by PWCG is from the actual data files, so a small visual inaccuracy on the PWCG map is not of great consequence. On the in game map the coordinates are exact.
A-E-Hartmann Posted October 23, 2017 Posted October 23, 2017 Works for me. The file is really big, it might just be taking a long time to load or timing out entirely. If you aren't planning to print it out, I would recommend just using il2missionplanner.com since it loads the map in tiles and is much faster. Ok, thanks for this information.
LLv34_Temuri Posted October 25, 2017 Posted October 25, 2017 Yeah, I would love to have the binary file creator as a command line executable. That would greatly reduce PWCG mission load times (they currently load from the text file). Are you aware of the MissionResaver.exe that can be found in the bin\resaver file? Our background java application uses that in our Finnish VirtualPilots' server to save the mission into binary format.
PatrickAWlson Posted October 25, 2017 Posted October 25, 2017 Are you aware of the MissionResaver.exe that can be found in the bin\resaver file? Our background java application uses that in our Finnish VirtualPilots' server to save the mission into binary format. I was not ... thanks.
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