oho Posted September 17, 2017 Posted September 17, 2017 Does it influence the skill of my squadron too? Reason for the question is that i set it low and my 3 me109 wingmen didnt manage to take down 2 unescorted Pe2 although the squadron is a veteran squadron
PatrickAWlson Posted September 17, 2017 Posted September 17, 2017 It does not affect your squadron. Each individual in your squadron has a skill level and that is what is used.
dburne Posted September 17, 2017 Posted September 17, 2017 My squadron mates are pretty bad apparently, I have 26 missions logged and between the rest of them they only have 6 total victories. That's ok though guess that makes me look better lol.
TheSNAFU Posted September 17, 2017 Posted September 17, 2017 My squadron mates are pretty bad apparently, I have 26 missions logged and between the rest of them they only have 6 total victories. That's ok though guess that makes me look better lol. That is normally my experience too.
oho Posted September 18, 2017 Author Posted September 18, 2017 (edited) It seems to me, that the number of kills affects the skill-Level too? The German squadrons I saw, had very few kills in total (some of them 2 kills for the whole squadron altogether beginning in march 1942) This seems to be too few, historically. So can I pimp the skill Level / number of kills up a bit by editing a some default setting files? Edited September 18, 2017 by oho
PatrickAWlson Posted September 18, 2017 Posted September 18, 2017 It seems to me, that the number of kills affects the skill-Level too? The German squadrons I saw, had very few kills in total (some of them 2 kills for the whole squadron altogether beginning in march 1942) This seems to be too few, historically. So can I pimp the skill Level / number of kills up a bit by editing a some default setting files? PWCG was written with WWI on the western front in mind. I do agree that the number crunching should vary a bit for eastern front. What I do not want is "normal" AI pilots in the squadron to be loaded with aces. If I can ever get historical aces added to the squadron things should look more normal for a squadron on the eastern front.
oho Posted September 18, 2017 Author Posted September 18, 2017 Can I change the numbers somehow? Or the skill level altogether? This is a bit killing imergency
PatrickAWlson Posted September 19, 2017 Posted September 19, 2017 Can I change the numbers somehow? Or the skill level altogether? This is a bit killing imergency Open your campaign file (it's a text file) and increase skill. 4 is ace. 3 is veteran.
oho Posted September 19, 2017 Author Posted September 19, 2017 Thanks, that's great to have a file to edit skill level easily. I found it, and most of the team-Mates were veterans. So it's not your fault but the AI is generating strange outcomes. When I start in 42 most are veterans, when I start in 41 most are normal. I will play around with the skill Level a bit to see, what seems to be the best result. Another question: Can I tone down the bomber AI skill a bit somewhere or is this in the code? The gunners in Pe2s are really snipers.
LLv24_Zami Posted September 19, 2017 Posted September 19, 2017 A new special topic for reporting AI issues have been made to here: https://forum.il2sturmovik.com/topic/31321-special-topic-work-ai-ai-behavior-commands-wingman/
PatrickAWlson Posted September 19, 2017 Posted September 19, 2017 Thanks, that's great to have a file to edit skill level easily. I found it, and most of the team-Mates were veterans. So it's not your fault but the AI is generating strange outcomes. When I start in 42 most are veterans, when I start in 41 most are normal. I will play around with the skill Level a bit to see, what seems to be the best result. Another question: Can I tone down the bomber AI skill a bit somewhere or is this in the code? The gunners in Pe2s are really snipers. Almost all bomber formations are already novice, for just that reason.
EisenWaffel Posted September 23, 2017 Posted September 23, 2017 In the campaign file for the pilots what does the Sense and Aggressiveness do, is there a range of numbers to use for that? If it has an effect maybe the Sense and Aggressiveness could increase for each mission or victory.
PatrickAWlson Posted September 23, 2017 Posted September 23, 2017 In the campaign file for the pilots what does the Sense and Aggressiveness do, is there a range of numbers to use for that? If it has an effect maybe the Sense and Aggressiveness could increase for each mission or victory. Nothing at all. I should remove them. They were put in when I was hoping that maybe AI would be a bit more sophisticated than 1-4 and I could somehow translate personality into AI behavior. Not a slap at 1C, just me jumping the gun.
EisenWaffel Posted September 24, 2017 Posted September 24, 2017 Can I ask about the Mission Limits settings, the Max Enemy flights is 3 and Max Enemy planes is 10 so does that mean up to 30 enemy planes might appear in the mission?
PatrickAWlson Posted September 24, 2017 Posted September 24, 2017 Can I ask about the Mission Limits settings, the Max Enemy flights is 3 and Max Enemy planes is 10 so does that mean up to 30 enemy planes might appear in the mission? 3 flights are represented in the mission. They may or may not spawn depending on proximity to you. 10 enemy planes max (not 10 x 3). PWCG has a kill switch to stop spawning if the max number of planes has already spawned. I don't really think that I can stop more than 10 planes from spawning in some scenarios (i.e.9 have already spawned and you come across a flight of 3. Those 3 might spawn before the kill switch takes effect), but it should be fairly close.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now