[7e]Forza42 Posted September 17, 2017 Posted September 17, 2017 hello i have an integrity check error when i open a mission into the mission editor. what should i do? thanks Object(8:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(9:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(10:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(11:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(13:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(14:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(16:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(17:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(19:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(20:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(21:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(24:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(26:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(31:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(32:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(33:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(34:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(35:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(36:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(37:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(38:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(39:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(40:Bridge++) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(43:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(44:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(46:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(49:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(50:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(51:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(53:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(54:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(56:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(58:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(59:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(60:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(61:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(62:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(64:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(67:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(68:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(70:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(72:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(73:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(74:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(75:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(76:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(77:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(78:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(80:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(81:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(82:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(83:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(86:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(87:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(88:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(90:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(91:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(93:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(94:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(95:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(98:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(99:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(100:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(101:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(103:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(104:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(105:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(106:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(109:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(112:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(115:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(116:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(117:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(119:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(122:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(125:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(126:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(128:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(129:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(130:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(131:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(132:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(133:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(138:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(140:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(141:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(143:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(144:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(145:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(146:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(147:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(148:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(149:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(150:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(151:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(153:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(154:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(158:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(159:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(160:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(161:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(162:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(163:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(165:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(166:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(169:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(170:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(173:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(180:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(182:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(183:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(184:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(185:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(186:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(187:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(188:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(189:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(190:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(191:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(986:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Object(987:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(1701:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousebig.txt Object(1876:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(3735:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousebig.txt Object(3768:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(3858:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Object(4095:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_elevator.txt Object(4096:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4198:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4214:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4215:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4351:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4891:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_museum.txt Object(4943:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4953:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4971:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(5016:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Max buildings with entity number exceeded! max: 10, actual: 55 Max ships with entity number exceeded! max: 10, actual: 18 Max total entity number exceeded! max: 80, actual: 112
unreasonable Posted September 17, 2017 Posted September 17, 2017 Ignore it. Happens to me all the time with bridges in particular. The missions will still work - unless presumably you are doing something that involves one of the bridges.
Habu Posted September 18, 2017 Posted September 18, 2017 As Unreasonable said, ignore them. You'll have these errors on Moscow and Kuban map when you imported some kind of object (bridge, cities, etc...). It's something, which has been report and i hope a fix as soon as possible. But it will have no negative effect in your mission. The big problem is that you can miss real information which could help you to debug your mission.
IckyATLAS Posted October 2, 2017 Posted October 2, 2017 One way to mitigate this issue, is to design your scenario on a blank map, without importing anything, just what you create will be on the map. The editor will also be more reactive. In this way you avoid errors due to imported files. If you need to bomb a specific place or bridge, once you have located the area, you can put some objects to act as reference physical markers. Group your stuff in a folder inside the mission, so that you do not mix with any other objects that will be imported. After you are happy with it, you import the big map object files that will populate the map, and run the mission, and if there is an error then you know it is not from your side.
deleted@31403 Posted October 6, 2017 Posted October 6, 2017 Yes I did a error test on a new map with just import the all Kuban objects and saw the script errors. So I made the 10 lua files that said hi in it to stop the errors. I want to know what mistakes I am making because I just started on this path making missions.. There is one error and it is a graphic file so I let that one error out. "smallwarehouse.mgm" This should have no negative effect we shall see. Have just that one graphic error now.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now