71st_AH_Mastiff Posted April 29, 2023 Posted April 29, 2023 On 10/29/2022 at 2:58 AM, aBlackCat said: Hi,I can't download PWCG, everytime I open the link I get this error. I http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php 1
Einhander62000 Posted July 13, 2023 Posted July 13, 2023 In ROF there is a ui work perfect with PWCG, there a same mod for BOS? The mods lauch the mission in the game after setup it in pwcg. This mod exist or not?
PatrickAWlson Posted July 13, 2023 Author Posted July 13, 2023 8 hours ago, Einhander62000 said: In ROF there is a ui work perfect with PWCG, there a same mod for BOS? The mods lauch the mission in the game after setup it in pwcg. This mod exist or not? No support in Great Battles or FC
Mysticpuma Posted August 29, 2023 Posted August 29, 2023 So which version of Java do I need for Windows 10 to install this please?
Stonehouse Posted August 29, 2023 Posted August 29, 2023 (edited) 15 minutes ago, Mysticpuma said: So which version of Java do I need for Windows 10 to install this please? For whatever it is worth, using java 8 update 381 here on Win10 Pro https://www.java.com/en/download/ All works fine PWCG wise for me. Note that I am running 64bit browsers so use 64 bit java. See Which Java download should I choose for my 64-bit Windows operating system? Not sure how PWCG goes with 32 bit java. Edited August 29, 2023 by Stonehouse 1
PatrickAWlson Posted September 1, 2023 Author Posted September 1, 2023 On 8/29/2023 at 2:43 AM, Stonehouse said: For whatever it is worth, using java 8 update 381 here on Win10 Pro https://www.java.com/en/download/ All works fine PWCG wise for me. Note that I am running 64bit browsers so use 64 bit java. See Which Java download should I choose for my 64-bit Windows operating system? Not sure how PWCG goes with 32 bit java. PWCG has required 64 bit for some time.
Voya Posted October 18, 2023 Posted October 18, 2023 Just to inform you that the link to download PWCG is down
Voya Posted October 19, 2023 Posted October 19, 2023 On 10/18/2023 at 3:09 PM, vonGraf said: My DL works. I tried with VPN and safari, chrome etc etc not working
PatrickAWlson Posted October 19, 2023 Author Posted October 19, 2023 3 hours ago, Voya said: I tried with VPN and safari, chrome etc etc not working You have something on your side that is preventing the download. The site is up.
ACG_Nikki Posted December 23, 2024 Posted December 23, 2024 Hello Pat. First of all, I really appreciate PWCG and the effort you're putting into it. I have a question: I'm making Co op missions to fly with a buddy of mine. We both think the formation in which we fly with AI, flies too slow. Is it possible to change that? We'd like to mimic the missions we fly online with real humans and that means flying much faster than in PWCG. We normally don't fly as the leading plane, so we don't get to dictate the speed of the formation. I know in early versions the AI flew too fast for a lot of people. Is it a possibility to make this a parameter you can change in the settings? I changed aircraft speed in the specific files and I changed the speed in the Waypoint section of the mission, but it won't make the AI fly any faster. Thanks in advance.
PatrickAWlson Posted December 24, 2024 Author Posted December 24, 2024 23 hours ago, ACG_Nikki said: Hello Pat. First of all, I really appreciate PWCG and the effort you're putting into it. I have a question: I'm making Co op missions to fly with a buddy of mine. We both think the formation in which we fly with AI, flies too slow. Is it possible to change that? We'd like to mimic the missions we fly online with real humans and that means flying much faster than in PWCG. We normally don't fly as the leading plane, so we don't get to dictate the speed of the formation. I know in early versions the AI flew too fast for a lot of people. Is it a possibility to make this a parameter you can change in the settings? I changed aircraft speed in the specific files and I changed the speed in the Waypoint section of the mission, but it won't make the AI fly any faster. Thanks in advance. The only control that I have in telling the AI how to fly is the waypoint speed. The WP speed is derived from the aircraft's cruising speed. You can open the aircraft file and raise the cruising speed. Just be careful (recommend backing up the file first). Whether that will work or not is unknown. It has in some cases. However, in the end, the AI makes up its own mind as to how to fly.
--[---MAILMAN---- Posted January 6 Posted January 6 So you are saying that the Waypoint Speed is the cruising speed for maximum cruise power settings and not max continuous power settings (as in the case of US Birds). That explains why I have to lower the RPM and MAP so much below Max Continuous to maintain speed in the flight when I am not the flight leader and these are not maximum cruise settings but lowest settings for maximum range. I had been trying to fly using the settings listed as Cruise in the Pilot Note Cockpit Photos. The RPM & MAP listed in these notes as Cruise are labeled incorrectly. They should be labeled Maximum Continuous or Continuous not Cruise..
Stonehouse Posted January 7 Posted January 7 Not sure how it interacts with stuff set up in PWCG but fyi there is a whole cruise block in the aircraft AI files that specifies a bunch of things like minRPM, minCruiseCAS, MinWingmanCAS, Wingleader min and max throttle limits, Cruise throttle limit plus in a more general section there is a cruise fuel rate. Maybe if the PWCG waypoint speed is too out of sync with these values you get odd things happening. Note that the AI files do not refer to max continuous so it is quite possible they are closer to max conserve or even some more arbitrary value (eg Bf109s I seem to recall the fixed trims were set to give neutral controls at a certain speed and the pilots then cruised at this speed to lessen fatigue and avoid a constant rudder input).
PatrickAWlson Posted January 7 Author Posted January 7 13 hours ago, Stonehouse said: Not sure how it interacts with stuff set up in PWCG but fyi there is a whole cruise block in the aircraft AI files that specifies a bunch of things like minRPM, minCruiseCAS, MinWingmanCAS, Wingleader min and max throttle limits, Cruise throttle limit plus in a more general section there is a cruise fuel rate. Maybe if the PWCG waypoint speed is too out of sync with these values you get odd things happening. Note that the AI files do not refer to max continuous so it is quite possible they are closer to max conserve or even some more arbitrary value (eg Bf109s I seem to recall the fixed trims were set to give neutral controls at a certain speed and the pilots then cruised at this speed to lessen fatigue and avoid a constant rudder input). Didn't know about the AI files. It makes sense that they are there, I just didn't know they were human readable. For PWCG, I derived the cruise speed from publicly available sources and then let the AI do its thing. As far as I am aware, I have one parameter at my disposal: waypoint speed.
Stonehouse Posted January 7 Posted January 7 7 hours ago, PatrickAWlson said: I just didn't know they were human readable They are in scripts.gtp if you wanted to look at them. Folder luascripts/ai or alternatively you can see them in the AI Gunnery mod for fighters at least (I think you use that mod) if you wanted to get a feel for the sort of info I mean. I don't change anything in respect to "FM" sort of parameters and so they will be as per stock, I just alter the stuff to do with how the AI approaches firing and engaging enemies.
Maddin Posted January 9 Posted January 9 I was just flying a patrol with Bf109F4. I wasn't the flight leader and we were cruising at around 300-330 km/h at 2000m. Although the waypoint speeds were set to 450 km/h...
PatrickAWlson Posted January 9 Author Posted January 9 2 hours ago, Maddin said: I was just flying a patrol with Bf109F4. I wasn't the flight leader and we were cruising at around 300-330 km/h at 2000m. Although the waypoint speeds were set to 450 km/h... If the WP says 450 KPH and the planes are flying straight and level at 330 KPH then that is an AI decision. If the planes are climbing it makes sense. If not .. shrug
Jinx018 Posted February 1 Posted February 1 PWCG is amazing and I am glad I found it, Thank you for all the hard work and tips to get it going etc.. So my real question here is IF I want to run these on my new DS Server is that possible with some tweaks etc. The reason I ask about the DS Server over Co-Op is we can not seem to get that working and it is due to my ISP flat out will not allow it to work even after multiple calls and chats with them, Got the ports open and we just can't get it to work. Thanks again Pat, you sir are a Legend and sorry if this has been asked over and over I tried to look for more info but there is a lot of old outdated info or things that are not what I am trying to find out. I remember I kept hearing Pat Wilson everywhere so I gave the name a look on Google and found videos of the PWCG and had to have it!! Runs great for me have had zero issue with single player. much love XD
PatrickAWlson Posted February 2 Author Posted February 2 On 1/31/2025 at 8:05 PM, =VF10=Kushman018 said: PWCG is amazing and I am glad I found it, Thank you for all the hard work and tips to get it going etc.. So my real question here is IF I want to run these on my new DS Server is that possible with some tweaks etc. The reason I ask about the DS Server over Co-Op is we can not seem to get that working and it is due to my ISP flat out will not allow it to work even after multiple calls and chats with them, Got the ports open and we just can't get it to work. Thanks again Pat, you sir are a Legend and sorry if this has been asked over and over I tried to look for more info but there is a lot of old outdated info or things that are not what I am trying to find out. I remember I kept hearing Pat Wilson everywhere so I gave the name a look on Google and found videos of the PWCG and had to have it!! Runs great for me have had zero issue with single player. much love XD I am honestly very ignorant as to how to run a coop mission. I just make the missions but since I don't fly coop I have no idea how to set up a server. I would suggest starting a separate thread with your question. Hopefully the title will attract somebody with a clue. 1
Stonehouse Posted February 2 Posted February 2 On 1/10/2025 at 5:17 AM, PatrickAWlson said: If the WP says 450 KPH and the planes are flying straight and level at 330 KPH then that is an AI decision. If the planes are climbing it makes sense. If not .. shrug Only as an FYI - From the AI files for the 109F4. DiveCAS = 700.0 CruiseCAS = 400.0 ClimbCAS = 300.0
--[---MAILMAN---- Posted February 5 Posted February 5 If these questions have been answered previously I have been unsuccessful with my queries. I have generated campaigns from the PWCG previously so that isn't a problem. I want to make them more specific when generating campaigns/missions if the PWCG allows the user to do that. For example the 36thFG flew P-47D aircraft and moved to England in APR 1944, moved to France in JUL-AUG 1944, moved to Belgium in OCT 1944 and Germany in MAR 1945 thru the end of the war. So my questions are: 1. Can I assign the 36th Fighter Group to a specific Airfield? In this case I want to assign it to Kingsnorth where it was historically stationed instead of Chailey which is where the 36th gets assigned by the mission generator. PWCG has assigned a couple of RAF squadrons at Kingsnorth. 2. Can I assign a date where the 36thFG historically starts the transition from the P-47D-22 to the P-47D D-28? Would this be dealt with using the Equipment Request menu? 3. Does PWCG move a unit to its new location on the historical date? If not can I assign an end date to the campaign so it would coincide with the FG leaving its current location? I would then start a new campaign for the FG from its next location on a specific date. 4. When choosing Bodenplatte when creating a campaign the USAAF only the 352ndFG and 354thFG are listed. Can I add the 36thFG (and others) to this list so I can continue the progress of this/these unit(s) from Normandy through the Rhineland? I fully understand if this is beyond what the PWCG can and cannot do. Thanks for any explanations/answers.
czech693 Posted February 5 Posted February 5 1. Yes. As long as that airfield is in the folder for airfields in PWCG. 2. Yes, you can have the -22 be recalled and start the -28 on the same date. Or, you can overlap them so that there is both vesions available for missions for a short period. 3. Yes, well sort of. You just add the squadron with a date extended until the end of the war and it will transition between maps based on you airfield location settings. But, the 36FG already has an end date until the end of the war and airfields assigned in 1944-45. 4. Yes. Pick an existing squadron .json and modify that file. I've added squadrons in both BOX and FC. Your reference to choosing Bodenplatte seems to indicate you're thinking of the sim campaigns. PWCG carries you through from start date to finish date whichever maps have the airfields you are assigned to.
--[---MAILMAN---- Posted February 6 Posted February 6 (edited) Thank you for the quick reply. Question 1. There is no airfields folder inside of the main PWCGBoS folder. There is a file called: AirfieldHotspots.json In the BoSData/Input/Normandy Folder there are files called: MapLocations.json AirfieldILarge.config AirfieldLocations.json In BoSData/Input/Squadron36th FG.json: If I choose to edit in "Notepad" it lists these "airfields": "airfields": { "19430601": "Chailey", "19440501": "Needs Oar Point", "19440627": "A-7 Azeville", "19440813": "A-12 Lignerolles", "19440901": "Melsbroek", "19440925": "Diest", "19440928": "Diest", "19441101": "Asch", "19441220": "Aachen", "19441225": "Asch", "19441229": "Bierset", "19450207": "Florennes", "19450310": "Odendorf", "19450404": "Breitscheid" }, I found the Kingsforth airfield (184 Squadron.json "19410601": "Kingsnorth",) in one of the British Squadrons. If I copy and paste this entry (even with a different date into the above airfield list the 36thFG is not listed when setting up the PWCG Single Player Campaign/Career. The 36th was not at "Chailey" or "Needs Oar Point" nor some of the others in the list, but I understand substitutes if the AF does not exist in the game. Question 2. In BoSData/Input/Squadron/36th FG.json "conversionPeriods": [], Question 3. I see that now in the 36th FG.json where it shows that the squadron lasts until June 1945. I didn't know the campaign/career would cross over the two maps. I had been thinking I would have to start a Bodenplatte campain to continue on the Rhineland Map and it only lists the 352nd FG and 354th FG in P-51's Question 4. This is not as important as the above questions 1 & 2. "Yes. Pick an existing squadron .json and modify that file." Not sure I follow what to do here. This is before I realized that the campaign/career would carry across maps. Since the two USAAF squadrons in PWCG for Bodenplatte only list the 352ndFG and 354thFG how would I add the 36thFG for example so I could fly that with a P-47 for a while. Edited February 6 by --[---MAILMAN---- grammar
czech693 Posted February 6 Posted February 6 (edited) 1. Yes, the airfields are listed in each map folder under AirfieldLocations.json. There is not a separate overall airfield folder. If the 36FG is not showing up check to make sure the squadron start date is at or before the airfield occupy date. I've added in squadrons that were not in the original PWCG (comment 3). 2. If the -22 end date is later than the -28 start date then you will have both models available for the overlap period. 3. That comment was if you wanted to add in a squadron that is not listed. However, 36FG is in the existing list of squadrons. So, you don't have to add it. 4. I think you are still referring to the sim's Career were only the 352FG and 354FG are listed for Bodenplatte. PWCG campaigns are independent of the Career. You can start a campaign in PWCG at the squadron's earliest date and continue on through all the maps until the squadron is withdrawn from service, usually at the end of the war. If you are wanting to add 36FG into the sim's Bodenplatte Career, that's a more tedious task. If that's what you want to do (in Career, not PWCG), then search the forum Mods section for the Bodenplatte mod. Again, that is for the sim's Career and not PWCG. Be advised that downloading and installing newer versions of PWCG will overwrite your changes, so save a copy of whatever you change so you can add it back in after installing the newer version. I do this using JSGME. Edited February 6 by czech693
--[---MAILMAN---- Posted February 6 Posted February 6 (edited) Thanks for the information. Whenever I update PWCG I always save and reuse the USER files. I got the 36thFG to start at Kingsnorth by: 1. Launching the PWCG Click Configuration. 2. Choose Normandy 3. I chose to selected Fighter, Attack & Recon (I don't think you have to select all three) 4. Selected Date from the drop down list 5. Selected Airfield When the map appears 6. Find the Airfield that the 36thFG starts (dark blue dot at Chailey or Needs Oar Port, forget which one), click on it and choose cancel. 7. Find Kingsnorth and click on it and PWCG now assigns the 36th at Kingsnorth on 01 May 1944 which is when it Historically started flying its combat operations. 8. Go back to where you start the campaign. Go through the steps, choose 01051944 as the start date and voila the mission could be generated with Kingsnorth as the airfield start, then customize the waypoints, fuel type etc. then generate the mission. My 36thFG Campaign now starts at Kingsnorth in a P-47D-22, the FG is already starting to transition to the P-47D-28 because there is a couple available. I did not have to edit any of the files inside of PWCG. I did it all from the PWCG User interface. Now to figure out how to eliminate some non-historical airfield stations/assignments for the 36thFG. Right now I will enjoy my little victory. "4. I think you are still referring to the sim's Career were only the 352FG and 354FG are listed for Bodenplatte. PWCG campaigns are independent of the Career. You can start a campaign in PWCG at the squadron's earliest date and continue on through all the maps until the squadron is withdrawn from service, usually at the end of the war. If you are wanting to add 36FG into the sim's Bodenplatte Career, that's a more tedious task. If that's what you want to do (in Career, not PWCG), then search the forum Mods section for the Bodenplatte mod. Again, that is for the sim's Career and not PWCG." Misunderstanding. I am only referring to campaigns in PWCG. If I want to start a campaign on the Bodenplatte map instead of the Normandy map for the USAAF only the 352ndFG and 354thFG show in the drop down list. Also only P-51's are shown as available to the player. --------------------------------------------------------------------------------------------------------------------------------------------------------- Bigger issue for me is the aircraft lining up offset to the right of the runway. #1 & #3 planes in the flght line up off of the runway to the right. As you can see the T that marks the endo of the runway is off set way to the right. It doesn't matter which airfield I take off from. The IL-2 BoX scripted campaigns do not have this issue. It has been posted (by several people) as an issue on the PWCG Problem thread, but there has been no response. I don't know if this occurs in the game's stock career mode because I have never used the stock career mode feature of the game. No I do not have any mods and mods is not enabled. I do use JSGME to move skins in and out of the game only, skins provided by PWCG being an example. When not playing PWCG I usually remove them leaving only stock skins when playing multiplayer. Edited February 6 by --[---MAILMAN----
--[---MAILMAN---- Posted February 23 Posted February 23 Any chance that the launch screen can be made to remember its size and screen location? I have two identical monitors and have the desktop span across both of them. I would like to have PWCG always open on the second monitor and remember its size when not in full screen mode. Right now full screen and windowed render the same size. When launching it always opens on the main screen (behind IL2 Great Battles) and I have to move it. When set to windowed rendering I have to manually resize it every time. Thanks
PatrickAWlson Posted February 24 Author Posted February 24 Yes to size. Main Menu -> Configuration -> GUI Let PWCG Auto Size = 0 Then set PWCG Screen Width and PWCG Screen Height. No to screen location, but that is the less annoying of the two.
--[---MAILMAN---- Posted February 24 Posted February 24 Thank you. I was reluctant to change anything for fear of screwing it up. 1600 x 900 fits perfectly into the space I want on the second monitor ( 27"; 2560 x 1440). Shame it can't remember the location where I place it like other apps/programs.
Koziolek Posted February 24 Posted February 24 (edited) Does anyone else have a problem with accessing PWCG site? Neither link from here nor the main site responds Or is it just something on my end? Edited February 24 by Koziolek
PatrickAWlson Posted February 24 Author Posted February 24 9 hours ago, Koziolek said: Does anyone else have a problem with accessing PWCG site? Neither link from here nor the main site responds Or is it just something on my end? http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php It works
Koziolek Posted February 25 Posted February 25 12 hours ago, PatrickAWlson said: http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php It works Thanks, then something on my side must be blocking it
SirDeath Posted March 20 Posted March 20 (edited) Is there an alternate place to download the latest release? I too am unable to access the main site on both firefox and chrome. Been trying for over a week now to come up with fix or solution to get into the main site with no joy.. For me it is the only website out there that gives me this problem. Please, someone let me know if the PWCG downloads are hosted anywhere else?? This website issue is immensely frustrating. Edited March 20 by SirDeath
Aapje Posted March 21 Posted March 21 (edited) The site used insecure HTTP and I think that this is getting blocked more and more. You can try changing the settings for the site to allow insecure content, although I don't need to do this, so perhaps you have some level of filtering of insecure content on your local network. Edited March 21 by Aapje
SirDeath Posted March 21 Posted March 21 (edited) @Aapje Hmm.. I see. I think I'm just going to have to put this on the back burner for the time being. Unless the files get hosted elsewhere I'm at a roadblock. I am no where near tech savy enough to mess with or even find those settings unfortunately. Thank you very much for trying to help though, I greatly appreciate it! Edit: To anyone that sees this in the future, I did solve my problem by using a VPN. It allowed me to see, what i assume to be a simplified version of the website. (IE directories only) My understanding of these things is very low. I don't why it worked, But it worked. Thank you to everyone that tried to help me along the way! Edited March 22 by SirDeath
Aurosa Posted March 29 Posted March 29 (edited) Truly awful experience, I though IL2 career with its AI was bad, with its general lack of immersion, anything worth to note, but this reaches another level. Germany/Moscow. 1.Too long flights, if I wanted to sleep, waste time and do nothing, I would be flying bomber escorts*. Why I am always being sent far away to the edge of the map**? 2.Too many waypoints that serve no point, other than prolong time-wasting. Get to the point, no worthless waypoints and circling around, just the bare minimum, to get back and from, as soon as possible. 3.AI behavior that is worse than the IL2 itself. I had a mission generated where everyone just left me, and landed on the nearest airfield, abandoning the mission and me. I had to circle around it, and seek help of the friendly AA, to shoot down remaining enemies. I managed to get back alone with almost empty fuel tank, having it loaded to 100% prior to starting the mission, but that is due to point 1 and 2 combined. Too long flights, with too many waypoints. 4.Next mission, some random error, check the forum. 5.Another one, only me and a random guy against X Soviets. Cool game bro, will never play it again. Maybe this mod is playable, but would need a lot of tweaking, straight after installation, it is in completely unplayable state. *After DDay landing as allies is the best possible gaming experience in IL2, most of the flights are very short. ** There was a moment I lost control of the airplane for a moment. There should be some kind of no-go zone of xx km from the edge of the map, that no mission, waypoint, or anything at all will ever be generated. Edited March 29 by Aurosa 1
FodderMonkey Posted March 29 Posted March 29 5 hours ago, Aurosa said: Truly awful experience, I though IL2 career with its AI was bad, with its general lack of immersion, anything worth to note, but this reaches another level. Germany/Moscow. 1.Too long flights, if I wanted to sleep, waste time and do nothing, I would be flying bomber escorts*. Why I am always being sent far away to the edge of the map**? 2.Too many waypoints that serve no point, other than prolong time-wasting. Get to the point, no worthless waypoints and circling around, just the bare minimum, to get back and from, as soon as possible. 3.AI behavior that is worse than the IL2 itself. I had a mission generated where everyone just left me, and landed on the nearest airfield, abandoning the mission and me. I had to circle around it, and seek help of the friendly AA, to shoot down remaining enemies. I managed to get back alone with almost empty fuel tank, having it loaded to 100% prior to starting the mission, but that is due to point 1 and 2 combined. Too long flights, with too many waypoints. 4.Next mission, some random error, check the forum. 5.Another one, only me and a random guy against X Soviets. Cool game bro, will never play it again. Maybe this mod is playable, but would need a lot of tweaking, straight after installation, it is in completely unplayable state. *After DDay landing as allies is the best possible gaming experience in IL2, most of the flights are very short. ** There was a moment I lost control of the airplane for a moment. There should be some kind of no-go zone of xx km from the edge of the map, that no mission, waypoint, or anything at all will ever be generated. Wow, man, every single comment you've posted in the IL2 forums is a complaint. Why are you here? That said, 1. Yeah, I get it. I hate escort; I don't fly them. You can just scrub the mission and fly something different. For non-escort missions you can just move your waypoints closer to the target area. I don't care for long missions either, but career is even worse. At least in PWCG you can quit the mission at any time and won't consider you captured, so you can just quit immediately after hitting a target, running out of ammo, etc. and move on to the next mission. 2. Move the waypoints, delete them, etc. It's pretty flexible. 3. Every last person on here shares your frustration with the AI, which you would've noted if you'd taken just 5 minutes to browse through comments. Pat has next to zero control over that. He can tweak to some extent, but once the mission starts you're at the mercy of the AI as written by the developer. It sucks, but he's done everything he can to adjust for it, and there's a ton of helpful comments to help in dealing with it. 4. Frustrating, but Pat cannot account for the nigh-infinite configurations people have their rigs set up on; neither can the developer. Mods be like that. 5. Add more pilots. You have complete control over how many pilots fly with you in a mission. Final note: the long missions for Germany/Moscow are just the nature of the beast. Germany advanced rapidly into Russia, overextending itself. That meant airfields got left behind and missions had to be longer. Also, the speed of that advance meant that Russia couldn't risk keeping airfield close to the front active for fear of getting overrun and losing equipment. Both sides had to fly some distance, and that is well represented here. In the later Germany missions, Allied air/ground activity meant that, like the Soviets, the Germans had to keep their active airfields well to the rear. None of these things is a defect with PWCG, however; its just how the geography played out for these particular conflicts. 2
--[---MAILMAN---- Posted March 29 Posted March 29 The AI behavior is dictated/controlled by latest version 5.506b of IL-2 Great Battles Game not PWCG. You can only control the number of friendly and enemy aircraft during the mission not their behavior. You can "scrub" the mission if you think it is going to be too long and generate another like FodderMonkey said. You can also speed up time during the mission if you think the mission is too long. You can adjust the fuel settings and loadouts for yourself and fellow flight members, I did when the standard 60% cuts it razor thin getting home in a P-47 after flying all of the waypoints. I found that every attack type mission generated made the flight fly directly over major cities, bridges and airfield before you got to the target guaranteeing at least the flight leader would be shot down quickly so I moved the waypoints to by-pass flying directly over them. I only assume that real mission planners didn't have their missions flying at cruise speed (not even maximum continuous) at 3000 feet just to be slaughtered unless that was the target. So you can view and adjust the waypoints before generating the mission if you don't like what PWCG is proposing. If you think the campaign missions are too long you could always opt to play Quick Start then click on one of the country/faction roundels and fly a short mission with some wingman and get right into the action rather than the default duel mode. My only complaint is takeoff spawn point offset problems and enemy aircraft call outs by my flight leader as soon as he is wheels up with no enemy within radar view. 2
ST_Catchov Posted March 30 Posted March 30 I think PWCG is very nice. The in-house career is very bland. 2 1
Aurosa Posted March 30 Posted March 30 (edited) 19 hours ago, FodderMonkey said: Wow, man, every single comment you've posted in the IL2 forums is a complaint. Why are you here? I read many comments, and reviews about the AI, but If I really knew it was that bad, I would have never gotten the game, never! I found out too late about it, with no chances to get a refund, unfortunately. 4 careers, 2 planes, that's it. Scrap Korea, scrap everything else, focus on the AI, and career, then this game would be enjoyable and playable, otherwise, adding more of anything, while the overall feeling of the game is that you just fly the same generic, repetitive missions in a world that is totally empty, and nothing you do matters, since the campaign is set in fixed timeframe... I installed Combat Flight Simulator 3. Graphically dated, but the career, unmatched. You play how you like it, but most importantly, chose what to do, how, with what, and everything you do affects the frontline etc. time it takes to finish the war. A game from 2002, yet superior to IL2 in a matter of single player experience. I have very little, to no hope IL2 will ever be improved, if their employees can't even make medals right. If you want anything positive, graphics are nice, visually, this game is beautiful, flying over the France especially. 18 hours ago, --[---MAILMAN---- said: You can also speed up time during the mission if you think the mission is too long. x2 does very little, I started to watch movies during the auto flights, as most of the bomber escort take over an hour on x2 (in IL2, not sure how how long exactly in this generator, but still too long to my liking), which would mean a waste of over 2 hours on normal speed. Edited March 30 by Aurosa 1
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