[I./JG62]steppa Posted September 12, 2017 Posted September 12, 2017 The spinning prop only shows the pattern of the dds files when spinning very slow(above). With combat rpms it merges into a black five-pointed star on a light grey hub with the 20mm muzzle as its center. This only happens in the actual game, but not in the skin viewer. sadly i´m not as knowledgeable to capture it, although i hope it was sufficiently described. I use max. graphics settings. Is this effect correct? If not how do i change it? Greetings!
DetCord12B Posted September 13, 2017 Posted September 13, 2017 (edited) In motion example: Edited September 13, 2017 by detcord12b
[I./JG62]steppa Posted September 20, 2017 Author Posted September 20, 2017 Thanks for the reply, just saw it now. I know were both parts are. I don´t have this problem with the spiral props but with the factory 2/3 black and 1/3 white ones. They loose the "blurry-ness" of the dds files and transform into the previously described pattern with pretty sharp striplines. It seems to me the prop spins to fast to acurately depict the "prop hub in motion" part. i could try to capture it on video and upload it somewere if that helps? Again thanks for the help!
[I./JG62]steppa Posted November 30, 2017 Author Posted November 30, 2017 (edited) I found this error with the wheels, does anybody know how to get rid of the nooks? the second one is related to the bearings for the ETC which i can´t find on the template, i wanted to darken them to fit with the smoked belly of the plane. Thanks, and blessings to you all! Edited November 30, 2017 by [I./JG62]steppa
A-E-Hartmann Posted November 30, 2017 Posted November 30, 2017 I found this error with the wheels, does anybody know how to get rid of the nooks? the second one is related to the bearings for the ETC which i can´t find on the template, i wanted to darken them to fit with the smoked belly of the plane. Thanks, and blessings to you all! You need to modify the Alpha channel for this.(For the square around the wheels). For smoked it is necessary to remake a layer with a less pronounced smoke or to modify the existing layer. On the other hand you can also modify it in the Alpha channel.
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