Nic727 Posted September 10, 2017 Posted September 10, 2017 Hi, I tried to do a low flight level bombing wiht the Il2, but my bombs are not exploding. I don't know if there is a minimum altitude to drop the bomb, but I think it should be written in the plane characteristic page. Thank you
SvAF/F16_Goblin Posted September 11, 2017 Posted September 11, 2017 Sorry for asking a dumb question but have you set bomb safety to "off"? I the bombs are not armed they will not explode.
1PL-Husar-1Esk Posted September 11, 2017 Posted September 11, 2017 Hi, I tried to do a low flight level bombing wiht the Il2, but my bombs are not exploding. I don't know if there is a minimum altitude to drop the bomb, but I think it should be written in the plane characteristic page. Thank you For low level bombing set delay to 5 sec.
IRRE_Centx Posted September 11, 2017 Posted September 11, 2017 (edited) For low level bombing set delay to 5 sec. I confirm this Don't know why but Soviet bombs don't explode if you do low alt bombing without setting the delay to 5 seconds Edited September 11, 2017 by -IRRE-Centx
[_FLAPS_]Grim Posted September 11, 2017 Posted September 11, 2017 I also had some not exploding bombs lately on LW planes. I thought that it might be a server issue.
TP_Jacko Posted September 13, 2017 Posted September 13, 2017 Nic what was your speed and altitude and bomb delay setting
Fabioccio Posted September 17, 2017 Posted September 17, 2017 I have had the same problem, and probably found the cause. That's due to the angle at which the bomb hit the terrain. If you release the bomb while diving more steeply, the bomb explodes correctly. Haven't tried the 5 sec delay yet, I'll check that soon. Thanks
56RAF_Roblex Posted September 17, 2017 Posted September 17, 2017 yes I was wondering if angle affected it. I was testing whether it was possible to blow up a tank by attacking horizontally at about 6ft and dropping the bomb right into the side of it but nothing happened. OTOH I am sure there have been occasions where I dropped at a reasonable angle and still saw no explosions.
Bullets Posted September 17, 2017 Posted September 17, 2017 That may be it! I have experience this many times and its very frustrating. I am unaware of the detonating method of these bombs but if it was an impact ignitor on the front of the bomb then dropping a bomb very low and fast (This is when I find my bombs don't explode) as you guys have said the bomb probably lands on its side and not hitting the impact ignitor ?
SCG_happy_meal Posted September 17, 2017 Posted September 17, 2017 Did some testing off this a time back with LW, what i did find was that it was as simple as the time from drop until the bomb despawn "dig in" needs to be long enough for it to arm. have had the same result on all fuze times. My concussion is that you need to skip the bombs into the target when dropping from treetop level. https://www.youtube.com/watch?v=CimZWRei8TY
Grayeagle Posted November 8, 2017 Posted November 8, 2017 aye.. too shallow and the bomb skips and comes to rest without blowing up. It has to hit at ~20 degree or higher angle apparantly. I recorded a mission and watched the bomb skip into the gun pit, killed a crewmember but did not explode This sim .. -shakes head- .. I am soo sucked in.
Aap Posted November 8, 2017 Posted November 8, 2017 They don't explode because it takes time for the fuse to activate. If you have short delay fuse and bombs hit the ground before they are active, they will not explode. In the old IL2 1946 the fuse part was actually more deeply done than in BoX, but the basic idea is that if you have bomb fuses set to explode on contact or short delay (less than 5 seconds in the game) it takes time for the bombs to activate after release, for obvious safety reasons, and if there is a long delay fuse (5 seconds or more in the game) then the bombs become active immediately after relase. 1
Eclipse4349 Posted January 31, 2018 Posted January 31, 2018 (edited) aye.. too shallow and the bomb skips and comes to rest without blowing up. It has to hit at ~20 degree or higher angle apparantly. I recorded a mission and watched the bomb skip into the gun pit, killed a crewmember but did not explode This sim .. -shakes head- .. I am soo sucked in. I tried dive bombing for the first time a couple nights ago in the IL-2, and I swore bombs were not detonating. Now I know why! I was using 10 seconds fuses so I would have time to come in low, drop bombs, and recover so I could look back and see if I hit my intended target. My shallow dive angle had to have been the problem. This is the kind of thing that would be nice to have in a tool tip when selecting bombs and fuse times! ☺️ <--- also sucked in... So good Edited January 31, 2018 by Eclipse4349
-332FG-Zombie- Posted May 23, 2018 Posted May 23, 2018 Considering that the Germans skip bombed tanks I wish they would reconsider the fuses to not require impact
Sketch Posted May 24, 2018 Posted May 24, 2018 (edited) So much misinformation in this thread.... - Angle does not matter - Speed does not matter - Skipping does not matter - Plane type doesn't matter - Nationality doesn't matter (German and Russian bombs act the same) The correct information is: - If you want your bombs to detonate when you release at any height, you must set at least a 5 second timer. - You can set your timer higher than 5 seconds, and the bomb can be still be dropped at any height. - You can set a lower timer, but must release the bomb at least 300m up or more to detonate You didn't ask for it, but I thought I would include this video on how to rocket properly: Edited May 24, 2018 by [TWB]Sketch 1 2
F/JG300_Gruber Posted June 5, 2018 Posted June 5, 2018 (edited) On 5/24/2018 at 7:14 PM, [TWB]Sketch said: So much misinformation in this thread.... - Angle does not matter - Speed does not matter - Nationality doesn't matter (German and Russian bombs act the same) The correct information is: - You can set a lower timer, but must release the bomb at least 300m up or more to detonate Sorry but this is simply plain wrong. German bombs will explode with any fuse settings if the bomb stays in the air long enough for the fuse to activate. In a shallow dive or in horizontal flight 30-40m release height is more than enough for the bomb to work correctly, even with contact or 1s fuse settings. Shall the dive being steeper or the bomb hit an object right after being dropped and there it will fail to arm itself. Speed and Angle DOES matter, because the time spent in the air between release and first contact with whatever is on the bomb path (ground, water or object) is what determines whether or not the bomb will arm. And by experience, it doesn't take any longer than a second. Come in at a 20° dive in a Fw190 at 700kph, and drop your bomb at 40m height and it will most likely fail to explode. Come in a 30° dive in a Ju87 with a mere 250kph left from several strafing passes, drop from 30m and the bomb will blast. I've never used more than 3s delay (and this is for 1000+ kg bombs, usually it's 1 or 2 seconds) and my bomb works wonderfully fine for busting ground target at tree-top level. And they still did this morning in a Stuka flight. Only when I get as low as target-top level I experience misfires. I won't comment about Russian bombs since I hardly have any experience with them. Edited June 5, 2018 by F/JG300_Gruber
Sketch Posted June 5, 2018 Posted June 5, 2018 In this video, I demonstrate that bombs detonate only based on height and not speed or angle. Each bomb is 500kg Each bombs hit their target Each bomb is released at 20 to 30 meters Each bomb is set to 1 second fuse delay First plane is Ju87 at less than 200kph at 5-10 degree angle of attack. Bomb does not explode. Second plane is Bf110 at 400kph at 10-15 degree angle of attack. Bomb does not explode. If you want your bombs to ALWAYS go off, you must set your bomb fuse to 5 seconds or more. It does not matter speed, angle, or faction. Or you set a lower timer and release sooner (recommended is 300 meters or higher).
F/JG300_Gruber Posted June 6, 2018 Posted June 6, 2018 (edited) Ju87 drop : you are releasing very low, it's even less than a wingspan with the stuka wich is under 15m. There is no way on earth that bomb could have worked properly. The drop with the 110 was borderline, I would have expected it to goes off, but hard to get the right feeling while not being in the cockpit. Anyways In this video I demonstrate that bombs detonation is based on flight time and not height. As you, bombs are all 500kg, 1 second fuse delay First two are released at very, very low height (10-15m) while pitching up to allow the bomb a little more time in the air. Both explode fine and kill the pilot with the blast. The bomb itself hardly takes any altitude and stays way below the dropping height of your Bf110 example. Last two are DrZebra style testings. Height is 1500m. First one is dropped right above the Junkers, hits the cockpit and nothing happens (so no, 300m isn't a mark for anything). One the second one I drop from a bit higher, the bomb arms itself and detonates. So I'm standing hard and firm behind my claims, what matters is the time spent in the air between release and contact with something, be it ground or object, wich is related to speed, angle, and height. I do believe that there is a different arming time with 5s fuses and higher, but the "only height matters" isn't true at all. The best thing to do at this point is contact one of the developpers and ask him what are the different arming times for each fuse. I know that there are some oversimplified things in IL2, but bomb fuses aren't simplified to that extent. Edited June 6, 2018 by F/JG300_Gruber
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