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Noise Filter Help


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Posted

Is there a way, maybe with a config file, that one can apply the joystick noise filter to just one axis? If there is no such way can the devs please make this possible. I have a stick that is only noisy  in pitch and it is a real headache to have to apply the filter to every axis including track ir.

  • Upvote 1
Guest deleted@30725
Posted (edited)

Not sure.

 

IL-2 Sturmovik Battle of Stalingrad\data\input

 

But current.devices lists:

 

ffEnabled=1&ffShaking=1&mouseAcceleration=0&ffForce=1&mouseSensitivity=4&mouseInvertYAxis=0&joystickFilter=0.2 [note, your file may look different]

 

I've not tried adding an axis command to the joystickFilter section so I don't know if it's possible.

 

Maybe:

 

joystickXFilter=0.2&joystickYFilter=0.0

 

might work.

Edited by deleted@30725
Posted (edited)

I only wish this was possible....

 

I have noted that a lot of precision can be gained with a high filter setting, giving those with less-than-perfect joysticks (saitek) a steadier hand.

 

 

curves can only help increase precision near the stick's centered position, and that at the expense of making things worse near the edges

 

therefore, curves can either be suited for precision, or smooth maneuvering, never both.   a half-way compromise, as often as not, fails to accomplish either  (linear is best for hard maneuvers, but too twitchy for precise aiming or comfortable cruising)

 

 

 

the noise filter thus offers a MUCH better alternative, as it allows closer-to-linear sensitivity curves be used without jerking around from as little as pulling the trigger

 

 

 

alas, axes cannot be filtered individually, and to make matters worse it also affects TrackIR, despite the fact it already has built-in filtering...

 

one can only work around this by using lower filter values, and reducing the "smoothing" value for TrackIR to try and compensate, all while adjusting the usage of curves to try and find a workable compromise somewhere in between... however, this requires a painstaking process of endless tweaking to find a reasonable balance, albeit one that still leaves much to be desired

 

 

 

in the end, all this conspires to deny satisfactory input performance to anyone without a very expensive joystick (vkb and alike)  

 

 

it's a very unfortunate developmental oversight

Edited by 19//Moach
Posted

I found this third party software that takes input from a device, lets you apply curves and filters and then creates a virtual device based on the physical. It allows you to do this for any axis (individually) and has turned my cheap noisy stick into a real precision device.

 

One great thing I have noticed is that if you overlap the curves from the program with the in game ones you can achieve some really good results. Add a noise filter in there and you are away.

 

If you want to correct a noisy device for any axis individually or want to really customise your curves this is the program for you!!!!!!!!

 

Let me know what you think.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=382944327

Posted (edited)

very good piece of kit! I used to use that a while back, but more recently I've found other solutions to my x55 woes that helped me better...

 

foremost among them, was to take the damn thing apart, and disassemble the squeaky-loose gimbal, only to find that the magnetic "core" did not sit tightly at the end of it, and thus jiggled back and forth costing me well over 30% of my roll axis, which had to be suppressed with large dead zones...

 

so I wrapped the inner fitting with duct tape (the choice of astronauts, that even saved the crew of Apollo 13 from CO2 poisoning) and re-inserted the end with the magnetic bolt tightly over it, no more slack, no more jiggles

 

then I removed that blasted spring dome from it and sprung it on bungee cords instead, giving it a soft center crossing, but now with precision just as good as my old x52pro had

 

 

 

so now, I will say I do not own an x55 anymore, but the only one of it's kind:  X55 PRO - a joystick for a man with a screwdriver and soldering iron, and not shy to use them   :joy:

Edited by 19//Moach
Boaty-McBoatface
Posted

I found this third party software that takes input from a device, lets you apply curves and filters and then creates a virtual device based on the physical. It allows you to do this for any axis (individually) and has turned my cheap noisy stick into a real precision device.

 

One great thing I have noticed is that if you overlap the curves from the program with the in game ones you can achieve some really good results. Add a noise filter in there and you are away.

 

If you want to correct a noisy device for any axis individually or want to really customise your curves this is the program for you!!!!!!!!

 

Let me know what you think.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=382944327

Excellent. Got a Logitech 3d pro with a terrible aileron axis that needs massive deadzone but other axes are fine.

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