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Infantry Formations?


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Rolling_Thunder
Posted

If i recall correctly the thirdwire series had infantry. I always enjoyed ground support in an A-1.

Correct me if im wrong but isnt it a case of age restriction? You put infantry, fighting, in a game and you have to raise the age limit? Notice the crews running away before the artillery blows up. Before anybody says theres no difference between blowing up a tank and blowing up a grunt we all know that, its the censors who make the destinction.

Posted

We can do that in RoF already. Plus, in IL-2, we can bomb towns and cities that presumably have men, women, and children in them, and sink ships evacuating civilians out of Stalingrad. We can also destroy trucks and planes full of resting men.

 

BUT... none of it is actually real! It's just a video game!

Yep, all of that is the exact point of the game. Killing and destruction is what it's all about.

 

Otherwise etc be flying Cesnas in FSX. :)

6./ZG26_Klaus_Mann
Posted

Yep, all of that is the exact point of the game. Killing and destruction is what it's all about.

 

Otherwise etc be flying Cesnas in FSX. :)

Flying RL is cheaper than Simming, so why not do that instead?

Posted

If i recall correctly the thirdwire series had infantry. I always enjoyed ground support in an A-1.

Correct me if im wrong but isnt it a case of age restriction? You put infantry, fighting, in a game and you have to raise the age limit? Notice the crews running away before the artillery blows up. Before anybody says theres no difference between blowing up a tank and blowing up a grunt we all know that, its the censors who make the destinction.

 

But wouldn't killing people make it a Teen rated game? i doubt that there's much market share in the -14YO range for BoS(?)

Rolling_Thunder
Posted

But wouldn't killing people make it a Teen rated game? i doubt that there's much market share in the -14YO range for BoS(?)

 

It's already teen rated. Like I said correct me if I'm wrong. I may have read it elsewhere. Or I may have read it on a completely unrelated game forum. I can't remember. There was some debate regarding infantry and the reason was age restriction. Come to think of it, it was probably warthunder. What's the age restriction on that particular piece of software?

Posted

In my country it's +16, not far from +18. Nobody even cares about age restrictions, just go play any multiplayer game 16 or 18+ and you will see lots of children. Most of the world has age restrictions as information only, 10 years old kid can go and buy it without any problem. I think Australia is the weird one with age.

Posted

Flying RL is cheaper than Simming, so why not do that instead?

That's the point, I have too much money. ;)

Posted

That's the point, I have too much money. ;)

 

I am willing to help you solve that problem.

 

Instructions:

Proceed to PWCG download page.

Make PayPal donations until your fingers tire.

If you want I will change the page to allow you to make a single, massive donation.  Never let it be said that I am unwilling to accommodate.

  • Upvote 3
Posted

I am willing to help you solve that problem.

 

Instructions:

Proceed to PWCG download page.

Make PayPal donations until your fingers tire.

If you want I will change the page to allow you to make a single, massive donation.  Never let it be said that I am unwilling to accommodate.

:)

 

Do you accept third-party, post dated, out of state checks?

II/JG17_HerrMurf
Posted

Flying RL is cheaper than Simming, so why not do that instead?

Like hell it is!

Posted

:)

 

Do you accept third-party, post dated, out of state checks?

 

Sure.  I'll put it in a safe place along with my ten million mark note.

II/JG17_HerrMurf
Posted

And the email printout from that Nigerian prince.......

Posted

It's already teen rated. Like I said correct me if I'm wrong. I may have read it elsewhere. Or I may have read it on a completely unrelated game forum. I can't remember. There was some debate regarding infantry and the reason was age restriction. Come to think of it, it was probably warthunder. What's the age restriction on that particular piece of software?

 

That does not sound right - where are the Total War Series age restricted?

 

Obviously censorship  varies by country anyway like the swastika aversion,  but it usually seems to be nudity that makes the censors got hot under the collar.  Gore and dismemberment OK, tits and bums not. Genitalia definitely not.

 

But I may be behind the times on this - as with so many things.

Posted

And the email printout from that Nigerian prince.......

 

I really do have a 10 Million Mark bill.  Unfortunately, the German equivalent of Confederate money.  Never did print out any of those nice letters from all of the Nigerian princes that I sent money to.  

Posted

OK - derailing this ... back to infantry.  I just like them in RoF.  They look right.  I guess that is more important for a WWI sim when vehicles in combat front would be very rare, but still ... formations of infantry just make sense.  IMHO no more violent than anything else we do.

 

On a similar note, I always liked the guy jumping out of the plane in RB3D, precisely because it did give me small twinge.  It may have been pixels on a screen, but I actually felt bad.  

 

Anyhow, not too much more to say on the subject.  There is no right or wrong, just opinions.

6./ZG26_Klaus_Mann
Posted (edited)

Like hell it is!

Of course it is. It's very simple: 

  • Share the cost by Opening or Entering a Club with your mates
  • Work on the Aircraft yourselves. The more  you do the less you have to spend at maintenance facilities
  • Make sure the Active Hard Core of your Club consists of highly engaged Members who are willing to sacrifice a good amount of time to organizing and menial tasks that have to be done (like me), professional Mechanics, Wood and Composite Workers (not really me, but I am learning) and Flight Instructors. They are essential to keep the Club running
  • High Activity of such Members should always be rewarded with Discounts for their flying. The Incentive should always be: "The more your work, the cheaper you fly". 
  • Get the right kind of Aircraft. These are generally heavily used or wrecks. My Club's roots can be traced back to early 1950s Postwar Germany, 5 Poor Students and the remains of 5 Rhönbussard Wrecks which were combined to get 1 flying Aircraft which they flew from a Spoil Pile with help of an old Tractor and a Bungee Cord.
  • There are many Wrecks out there that can be reasonable repaired without outside Help. 
  • If you want to start Motor-Flying you should always get the most economical Machines. Here the cheapest to run Aircraft are Touring Motor Gliders. They offer good Cruising Speeds, very low Fuel Consumption and good Comfort and very good Safety and low Operating Cost. The only Drawback is their Two-Seated Nature. 
  • Normally the Aircraft in the US could be flown for well below 50$ per Hour.
  • A normal Glider Start with a Winch will cost you just about 5€ here, probably less in the States as well. And with the amounts of Space you guys have you could lay out 3000m of Cable and get 1k Metres on Take Off. Even without Thermals that's almost 20 Minutes of flying time. And staying up with 1000m of Uncoupling Altitude is easy as Pie. So you could fly till your Arse Bleeds, 10 hours if you like, for the Price of a Sandwich. 

 

This is a Super Domina and an SF-25 Falke, the most common Touring Motor Gliders

 

lightaircraft9.jpgdimona_005.jpg

 

 

 

[edited]

Edited by SYN_Haashashin
Really bad taste...
Posted

Yeah... I'm going go to work, come home, fire up an espresso and open up BOK.

SvAF/F19_Klunk
Posted

I think there should be, and horse drawn wagons and gun limbers as well similar to RoF's mod - this was after all what 90% of the German Army looked like, and shredding horse drawn units was what the IL-2 really did most of the time.  Better in the core game than as a mod, if only because the Career mode might not be able to use mods when it selects ground objects in mission generation. RoF's cannot. 

 

 

^that  :) ... 

6./ZG26_Klaus_Mann
Posted

^that   :) ... 

Some of the RoF Models should be easy to port into Il-2 as well. No need to reinvent the wheel for that. The Horsecarts didn't really change at all between WWI and WWII. 

Posted

I think there should be, and horse drawn wagons and gun limbers as well similar to RoF's mod - this was after all what 90% of the German Army looked like, and shredding horse drawn units was what the IL-2 really did most of the time. 

 

The P-47 is also capable in doing so. ;)

 

Posted

Not yet. We can probably expect to see a mod for them, if mods are enabled, like in RoF.

 

It is strange that a game that revolves around the ground war lacks infantry, when they're the backbone of any army (or maybe I'm just biased due to my brother being at the SoI).

So when the mod will be enabled in the game...
Posted (edited)

Flying RL is cheaper than Simming, so why not do that instead?

I doubt any of us here will ever get the opportunity to fly a real Bf-109 in formation with other Bf-109s and Ju-87s, over Stalingrad in 1942, and engage in dogfights with large numbers of Yak-1s.

 

Also, it's possible to play flight sims and fly real aircraft. The two aren't mutually exclusive.

Edited by FFS_Cybermat47
Guest deleted@30725
Posted (edited)

I doubt any of us here will ever get the opportunity to fly a real Bf-109 in formation with other Bf-109s and Ju-87s, over Stalingrad in 1942, and engage in dogfights with large numbers of Yak-1s.

 

Also, it's possible to play flight sims and fly real aircraft. The two aren't mutually exclusive.

 

So when are we going to invent the holosuite? :fly:

Edited by deleted@30725
6./ZG26_Klaus_Mann
Posted (edited)

You can at least try yourself at Stuking 2:20

 

Edited by 6./ZG26_Klaus-Mann
Posted

Personally not keen on infantry formations if they are in big blocks. Now, little blokes that are in small dugouts or running away like the ones that leg it from the trucks should be good targets. But no points for a 'kill' - please. That's just too brutal and unnecessary.

6./ZG26_Klaus_Mann
Posted (edited)

Personally not keen on infantry formations if they are in big blocks. Now, little blokes that are in small dugouts or running away like the ones that leg it from the trucks should be good targets. But no points for a 'kill' - please. That's just too brutal and unnecessary.

Well, Blocks of Infantry wouldn't just stand there while you attacked them, they would spread out and duck into Cover. That's when you use your SD-2 Behälter. Horse Carts would go haywire in an attempt to flee. 

 

If you levelbombed a Block of Infantry from high up, well, the Total War Games have a standard Option and Blood and Gore mods. Why not do the 1950s Western Version? 

Edited by 6./ZG26_Klaus-Mann
Posted

I actually like the fact that most AI pilots bail out when you shoot down their plane, also the running away from vehicles aaa. Not that I can't tolerate the killing, but it is is nice not having to all the time. I have no problem killing infantry in DCS , so I would not mind it. However I find humans populating villages , around vehicles and as we already have airports to be more immersive 

1PL-Husar-1Esk
Posted

I like Sims because they represent more realistically given genre, this game is about air combat during war so I would like to see all aspects of it and war is not nice and polite that why if you are chivalrous is great and make you exceptional among others who are not. I would like to have choice how I would play it. Killing infantry was not something special or tabu it's just enemy's force to dealt with. Game world without Infantry feels lifeless and empty since we have attack planes. Same with solid concrete objects that can't be destroyed make game world more unnatural as it is.

Posted

I would very much like to see the Scorched Earth Online War system implemented in BoS. Infantry is very much needed in it.

Posted

If we get horses PETA will be angry ;P like when you killed rat in battlefield 3 hehe

Posted

If we get horses PETA will be angry ;P like when you killed rat in battlefield 3 hehe

 

People Eating Tasty Animals.  THey would be OK with it.  Horse is served in some places.

US63_SpadLivesMatter
Posted

People Eating Tasty Animals. THey would be OK with it. Horse is served in some places.

I made a delicious creamy soup with some horse last winter. It was fantastic. I'd recommend horse to anyone who gets the chance to try it.

216th_Lucas_From_Hell
Posted

Anyone living in Europe circa 2012 got a taste of horse, knowingly or not :biggrin:

6./ZG26_Klaus_Mann
Posted

Anyone living in Europe circa 2012 got a taste of horse, knowingly or not :biggrin:

BC7tPEzCUAAie-p.jpg

  • Upvote 1
Posted

Klaus, don't let Eldur see this.

6./ZG26_Klaus_Mann
Posted (edited)

Klaus, don't let Eldur see this.

What did Haash Edit out? I don't remember. Was it the McCarthy Reflex?

Edited by 6./ZG26_Klaus-Mann
Posted (edited)

I was talking about your 'Little Pony Lasagne' ;)

Edited by Yogiflight
Posted (edited)

I think we need hospitals. Field hospitals with ambulances and tents, larger ones with ambulances and proper concrete buildings. Horse drawn carriages, all over the place, pulling guns and lombers, as well as food. When attacked, if it is damaged the horses die or collaspe injured and the crew jump out and run. If destoryed outright, the crew and the horses die, and the carriage is set on fire. Many more trains. Train stations with more sidings and tens of trains sitting in rail yards loading and unloading. For example, a rain yard behind the Volga on the riverfront should have about 20 side rails, and about 2 trains sitting there, with many trucks all about the place and a few boats at the bearby dock loading materials. In summer, loads of boats should cross the Volga and back, in the winter, trucks will do it instead. What this game needs is much much more life on the ground. Troops sitting around and moving, and maybe talking in groups of 2 or 3 near the front. During attacks, they can become a defending unit firing a rifle, or crounching in their trenches with an AT grenade(well, for the Germans, a shaped charge Geblate Luadung), so they can kill a tank if it gets too close. It makes no sense to just have the AT guns, having trenchs of infantry around the AT guns would make alot of sense and make it much more realistic, to be honest, since a few AT guns sitting on their own makes no sense. They would have infantry and MGs and stuff. Having attacking infantry would be very nice, to follow the tanks. It would give defending MGs a job, since they cannot kill tanks. And if all the tanks are destroyed but they kill most of the enemy MGs and infantry, the attacking/supporting infantry can continue the attack and overrun the AT guns and surviving infantry and kill them. It would be a much better representation of the Eastern Front then what we have currently. The best size for these groups of infsntry would be a group of 3, I think. It could represent 3 men in a small slit trench, with many such trenches scatted along thr front, and especially near their defending AT guns. Attacking, there could be loads of them following the attack, ready to mop up or continue the attack after the tanks break through or get knocked out. And in the rear, these 3 can sit around drink broth, smoking, chatting, basically anything.

Edited by hames123
  • Upvote 1
6./ZG26_Klaus_Mann
Posted (edited)
  1. I think we need hospitals.
  2. Field hospitals with ambulances and tents.
  3. Larger ones with ambulances and proper concrete buildings.
  4. Horse drawn carriages, all over the place, pulling guns and lombers, as well as food. When attacked,
  5. If it is damaged the horses die or collaspe injured and the crew jump out and run.
  6. If destroyed outright, the crew and the horses die, and the carriage is set on fire.
  7. Many more trains.
  8. Train stations with more sidings and tens of trains sitting in rail yards loading and unloading.
  9. For example, a rain yard behind the Volga on the riverfront should have about 20 side rails, and about 2 trains sitting there, with many trucks all about the place and a few boats at the bearby dock loading materials.
  10. In summer, loads of boats should cross the Volga and back.
  11. In the winter, trucks will do it instead.
  12. What this game needs is much much more life on the ground.
  13. Troops sitting around and moving, and maybe talking in groups of 2 or 3 near the front.
  14. During attacks, they can become a defending unit firing a rifle, or crounching in their trenches with an AT grenade (well, for the Germans, a shaped charge Geballte Luadung), so they can kill a tank if it gets too close.
  15. It makes no sense to just have the AT guns, having trenchs of infantry around the AT guns would make alot of sense and make it much more realistic.
  16. To be honest, since a few AT guns sitting on their own makes no sense.
  17. They would have infantry and MGs and stuff.
  18. Having attacking infantry would be very nice, to follow the tanks.
  19. It would give defending MGs a job, since they cannot kill tanks.
  20. And if all the tanks are destroyed but they kill most of the enemy MGs and infantry, the attacking/supporting infantry can continue the attack and overrun the AT guns and surviving infantry and kill them.
  21. It would be a much better representation of the Eastern Front then what we have currently.
  22. The best size for these groups of infsntry would be a group of 3,
  23. I think. It could represent 3 men in a small slit trench, with many such trenches scatted along thr front, and especially near their defending AT guns.
  24. Attacking, there could be loads of them following the attack, ready to mop up or continue the attack after the tanks break through or get knocked out.
  25. And in the rear, these 3 can sit around drink broth, smoking, chatting, basically anything.

Made it readible for the others. +1

Edited by 6./ZG26_Klaus_Mann
  • Upvote 1

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