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Fuel and ordinance explosions. New level.


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Posted

Dear developers,

 

Probably it will be good, if you create a simulation model of the fuel and ordinance explosions.

For example, a full to 100% fuel tank must create big explosion, but fuel tank, which ih is full just in 10% must explode with smaller fire bal, and blast wave, there have to be diferrent stage of destruction. So it is the same for the ordinance in to the bomb bay of the bombers or the amo belt of the fighters, when they are hit.

Thinking in this direction, the force of the explosion blast waves must to be simulated properly. Bid charge=Big blast ware and firebal.

 

Please look at this video at: from 2:02 to 2:08. Also from 02:53 to 2:57! There ia a HUGE example for big explosive charge in small object.

 

The video: http://www.youtube.com/watch?v=shsxuauQA3w

 

 

Do you plan to implement such things?

 

~S! 

  • Upvote 1
  • 1CGS
Posted

ROF already has fuel tank explosions / failures. And actually it's reversed: a tank with a small amount of fuel in it is more likely to explode, since there is more vapor inside the tank. More vapor = a higher chance of ignition. 

  • Upvote 2
Posted

This is great, but please keep in mind that this new sim is going to start out relatively small and go from there. User expectations should be kept at an appropriate level.

  • Upvote 3
Posted

To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project...

Posted

To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project...

Why the sarcasm? It is a valid point that I would like to see 777/1C to acknoledge and incorporate into the sim when they find the time.

Posted (edited)

Shooting a full fuel tank (drop tank) will NOT make it explode, it will catch on fire at best.

 

For a fuel tank to explode you need a rather specific ratio of fuel (fumes) : air in order to get the explosive mixture going needed for it to go *boom*

 

combustion_graphic.gif

 

Do not take Hollywood movie special effects as anything even remotely realistic...

Edited by JG52Karaya
  • Upvote 2
Posted

When I was actively playing IL2 I suggested adding an explosives object to mission builder.

It could be positioned inside buildings, stationary trains etc.

When hit hard enough it would explode.

This way all explosions wouldn't be hard coded, but there could be also mission specific surprises.

 

Mission builder could define for each object

-how big the hit needs to be before the object explodes (is .303 bullets enough or do you need a 500kg bomb)

-how big the explosion is

-and maybe how many points you get from destroying the object

  • Upvote 1
79_vRAF_Friendly_flyer
Posted

When I was actively playing IL2 I suggested adding an explosives object to mission builder.

It could be positioned inside buildings, stationary trains etc.

 

That's what two Mistels placed nose to nose so that neither could take off was for.  :P

 

Seriously though, good idea, let's hope Jason & Co picks it up!

Posted

slm very good idea! It would bring alot of variety into the missions. S!

Posted

I just love this vid. I have seen it before but it always blows me over. What the hell was hidden inside some of those buildings? If we could have that kind of scalable explosion it'd be so fun. You'd really need to watch your aircraft on strafing runs.

  • 2 weeks later...
Posted

This is great, but please keep in mind that this new sim is going to start out relatively small and go from there. User expectations should be kept at an appropriate level.

 

Hopefully this sim will start out small in content only.. not in quality, features, scalability or immersion...

 

To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project...

 

Although a few cynics may stay away if the reviews on this are anythng but spectacular I see a lot of folks spending money on this project.. There is a great deal of positive expectation surrounding BoS, expectations tat I for one, and I am not alone believe will be met until proven otherwise.. I have always been willing to take a chance on a sim.. because I enjoy the pastime.. I bought CFS3,CoD and WoP at full price and I was disappointed by all 3 initially.. but for me it was still money well spent.

Posted

Good suggestions. FWIW: in RoF there is a Damage command that you can use to damage or destroy objects. Total destruction is usually acompanied by an explosion. There is also a dummy explosive object you can trigger. These two together give the mission designer a lot of options.

  • Upvote 1
71st_AH_Mastiff
Posted

Hopefully this sim will start out small in content only.. not in quality, features, scalability or immersion...

 

 

Although a few cynics may stay away if the reviews on this are anythng but spectacular I see a lot of folks spending money on this project.. There is a great deal of positive expectation surrounding BoS, expectations tat I for one, and I am not alone believe will be met until proven otherwise.. I have always been willing to take a chance on a sim.. because I enjoy the pastime.. I bought CFS3, BoS and WoP at full price and I was disappointed by all 3 initially.. but for me it was still money well spent.

i'm just guessing Bear, but did you make a typo? BoS isn't out yet or are you jinksing the project? knock on wood!!!!

Posted

i'm just guessing Bear, but did you make a typo? BoS isn't out yet or are you jinksing the project? knock on wood!!!!

LoL .. yeah .. I fixed it. Thanks.

Posted

I was joking, Bearcat.. - I think we shouldn't encourage feature creep, with only a year for this title to come out...

Posted

I don't think that these developers would allow feature creep.. no matter how much people asked..

Posted

That's how i see it too Bearcat, there are firm hands at the controls and a very talented team behind them.

 

I think we forget sometimes that they want just the same as us, they want all the super cool features and effects we do, everything thing we come up with on these forums as suggestions, i would bet most of them have been all ready thought and talked about by the team.

 

How much can they cram into BOS in the time frame they have? i dont know, but what ever makes it in at release will be well thought out and work well.

Posted

That's how i see it too Bearcat, there are firm hands at the controls and a very talented team behind them.

 

I think we forget sometimes that they want just the same as us, they want all the super cool features and effects we do, everything thing we come up with on these forums as suggestions, i would bet most of them have been all ready thought and talked about by the team.

 

How much can they cram into BOS in the time frame they have? i dont know, but what ever makes it in at release will be well thought out and work well.

Good points Furbs... like you said.."How much can they cram in in the time allowed is key. I just hope they design it with "flexibility" in mind, so alot of these Cool features can be added in later when the game is released. I dont expect too much at the begining, but if its going to last, its got to be designed with that in mind....

Posted (edited)

Ribbs, i think they will have learned alot from the mistakes that ROF and CLOD made at their release, its more important to have 10 features that work very well, than 20 that dont quite cut it.

If you look at ROF from the time 777 took over, it was a steady improvement with solid well thought out patches with features that worked very well...the controls system went from a clunky out of the game setup that was a pain in the arse, to a superb intuitive in game system that looked and worked great, same with the UI, graphic options and career system.

 

If its there, it has to work as advertized, if it doesn't, then leave it out till it does.

 

We want everything, we flight simmers, were a tough crowd to please, but as long as we see steady real improvements from a stable well working starting point, good communication with a road map from developers that listen, then we will come along for the ride.

Edited by Furbs
Posted

I agree.. and I think that given what RoF has already accomplished and what CoD failed at.. and what it succeeded at .. and IL2.. I think this will be a good thing. I don't know what happened to CoD .. the delays .. the name change ... the rushed late release.. (now there's an oxymoron for you..) but I don't think that any of that will happen with BoS.

Posted

Dear developers,

 

Probably it will be good, if you create a simulation model of the fuel and ordinance explosions.

For example, a full to 100% fuel tank must create big explosion, but fuel tank, which ih is full just in 10% must explode with smaller fire bal, and blast wave, there have to be diferrent stage of destruction. So it is the same for the ordinance in to the bomb bay of the bombers or the amo belt of the fighters, when they are hit.

Thinking in this direction, the force of the explosion blast waves must to be simulated properly. Bid charge=Big blast ware and firebal.

 

Please look at this video at: from 2:02 to 2:08. Also from 02:53 to 2:57! There ia a HUGE example for big explosive charge in small object.

 

The video: http://www.youtube.com/watch?v=shsxuauQA3w

 

 

Do you plan to implement such things?

 

~S! 

 

CloD do this well - even secondary explosions has.

 

http://www.youtube.com/watch?v=_WXXKZfoZ10

 

Sokol1

  • Upvote 1
Posted

Just out of interest, in real life are the shockwaves visible? I assume so since they're represented in sims.

Posted

You can see the shockweves coming, over the ground

 

Posted

Seeing the shockwave is one thing, but it is most apparent that you should feel it as well when it hits you/your plane.

Posted

In ROF you do feel the shockwave if you past over it.

Posted

Ja, drop a bomb low enough (not low enough to destroy your aircraft) your aircraft will be bounced around by the blast. 

Wondering though, what would the smallest bomb that it would be reasonable to see a shock-wave for? 

Posted (edited)

Ha, love 2:23- the way plane jumps up from the shockwave :)

Edited by 89-

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