BG09 Posted December 25, 2012 Posted December 25, 2012 Dear developers, Probably it will be good, if you create a simulation model of the fuel and ordinance explosions. For example, a full to 100% fuel tank must create big explosion, but fuel tank, which ih is full just in 10% must explode with smaller fire bal, and blast wave, there have to be diferrent stage of destruction. So it is the same for the ordinance in to the bomb bay of the bombers or the amo belt of the fighters, when they are hit. Thinking in this direction, the force of the explosion blast waves must to be simulated properly. Bid charge=Big blast ware and firebal. Please look at this video at: from 2:02 to 2:08. Also from 02:53 to 2:57! There ia a HUGE example for big explosive charge in small object. The video: http://www.youtube.com/watch?v=shsxuauQA3w Do you plan to implement such things? ~S! 1
1CGS LukeFF Posted December 30, 2012 1CGS Posted December 30, 2012 ROF already has fuel tank explosions / failures. And actually it's reversed: a tank with a small amount of fuel in it is more likely to explode, since there is more vapor inside the tank. More vapor = a higher chance of ignition. 2
Feathered_IV Posted December 30, 2012 Posted December 30, 2012 This is great, but please keep in mind that this new sim is going to start out relatively small and go from there. User expectations should be kept at an appropriate level. 3
Freycinet Posted December 30, 2012 Posted December 30, 2012 To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project...
Zorin Posted December 30, 2012 Posted December 30, 2012 To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project... Why the sarcasm? It is a valid point that I would like to see 777/1C to acknoledge and incorporate into the sim when they find the time.
FTC_Karaya Posted December 30, 2012 Posted December 30, 2012 (edited) Shooting a full fuel tank (drop tank) will NOT make it explode, it will catch on fire at best. For a fuel tank to explode you need a rather specific ratio of fuel (fumes) : air in order to get the explosive mixture going needed for it to go *boom* Do not take Hollywood movie special effects as anything even remotely realistic... Edited December 30, 2012 by JG52Karaya 2
slm Posted December 30, 2012 Posted December 30, 2012 When I was actively playing IL2 I suggested adding an explosives object to mission builder. It could be positioned inside buildings, stationary trains etc. When hit hard enough it would explode. This way all explosions wouldn't be hard coded, but there could be also mission specific surprises. Mission builder could define for each object -how big the hit needs to be before the object explodes (is .303 bullets enough or do you need a 500kg bomb) -how big the explosion is -and maybe how many points you get from destroying the object 1
79_vRAF_Friendly_flyer Posted December 30, 2012 Posted December 30, 2012 When I was actively playing IL2 I suggested adding an explosives object to mission builder. It could be positioned inside buildings, stationary trains etc. That's what two Mistels placed nose to nose so that neither could take off was for. Seriously though, good idea, let's hope Jason & Co picks it up!
Ribbs Posted December 31, 2012 Posted December 31, 2012 slm very good idea! It would bring alot of variety into the missions. S!
FlatSpinMan Posted January 1, 2013 Posted January 1, 2013 I just love this vid. I have seen it before but it always blows me over. What the hell was hidden inside some of those buildings? If we could have that kind of scalable explosion it'd be so fun. You'd really need to watch your aircraft on strafing runs.
Bearcat Posted January 11, 2013 Posted January 11, 2013 This is great, but please keep in mind that this new sim is going to start out relatively small and go from there. User expectations should be kept at an appropriate level. Hopefully this sim will start out small in content only.. not in quality, features, scalability or immersion... To OP: you forgot the colour of the flames in the fireball. Different things burn at different temperatures, so different colour of the fireballs. Very important, otherwise I don't see myself or others sinking any money into this project... Although a few cynics may stay away if the reviews on this are anythng but spectacular I see a lot of folks spending money on this project.. There is a great deal of positive expectation surrounding BoS, expectations tat I for one, and I am not alone believe will be met until proven otherwise.. I have always been willing to take a chance on a sim.. because I enjoy the pastime.. I bought CFS3,CoD and WoP at full price and I was disappointed by all 3 initially.. but for me it was still money well spent.
SYN_Vander Posted January 11, 2013 Posted January 11, 2013 Good suggestions. FWIW: in RoF there is a Damage command that you can use to damage or destroy objects. Total destruction is usually acompanied by an explosion. There is also a dummy explosive object you can trigger. These two together give the mission designer a lot of options. 1
71st_AH_Mastiff Posted January 11, 2013 Posted January 11, 2013 Hopefully this sim will start out small in content only.. not in quality, features, scalability or immersion... Although a few cynics may stay away if the reviews on this are anythng but spectacular I see a lot of folks spending money on this project.. There is a great deal of positive expectation surrounding BoS, expectations tat I for one, and I am not alone believe will be met until proven otherwise.. I have always been willing to take a chance on a sim.. because I enjoy the pastime.. I bought CFS3, BoS and WoP at full price and I was disappointed by all 3 initially.. but for me it was still money well spent. i'm just guessing Bear, but did you make a typo? BoS isn't out yet or are you jinksing the project? knock on wood!!!!
Bearcat Posted January 12, 2013 Posted January 12, 2013 i'm just guessing Bear, but did you make a typo? BoS isn't out yet or are you jinksing the project? knock on wood!!!! LoL .. yeah .. I fixed it. Thanks.
Freycinet Posted January 12, 2013 Posted January 12, 2013 I was joking, Bearcat.. - I think we shouldn't encourage feature creep, with only a year for this title to come out...
Bearcat Posted January 13, 2013 Posted January 13, 2013 I don't think that these developers would allow feature creep.. no matter how much people asked..
=BKHZ=Furbs Posted January 14, 2013 Posted January 14, 2013 That's how i see it too Bearcat, there are firm hands at the controls and a very talented team behind them. I think we forget sometimes that they want just the same as us, they want all the super cool features and effects we do, everything thing we come up with on these forums as suggestions, i would bet most of them have been all ready thought and talked about by the team. How much can they cram into BOS in the time frame they have? i dont know, but what ever makes it in at release will be well thought out and work well.
Ribbs Posted January 16, 2013 Posted January 16, 2013 That's how i see it too Bearcat, there are firm hands at the controls and a very talented team behind them. I think we forget sometimes that they want just the same as us, they want all the super cool features and effects we do, everything thing we come up with on these forums as suggestions, i would bet most of them have been all ready thought and talked about by the team. How much can they cram into BOS in the time frame they have? i dont know, but what ever makes it in at release will be well thought out and work well. Good points Furbs... like you said.."How much can they cram in in the time allowed is key. I just hope they design it with "flexibility" in mind, so alot of these Cool features can be added in later when the game is released. I dont expect too much at the begining, but if its going to last, its got to be designed with that in mind....
=BKHZ=Furbs Posted January 16, 2013 Posted January 16, 2013 (edited) Ribbs, i think they will have learned alot from the mistakes that ROF and CLOD made at their release, its more important to have 10 features that work very well, than 20 that dont quite cut it. If you look at ROF from the time 777 took over, it was a steady improvement with solid well thought out patches with features that worked very well...the controls system went from a clunky out of the game setup that was a pain in the arse, to a superb intuitive in game system that looked and worked great, same with the UI, graphic options and career system. If its there, it has to work as advertized, if it doesn't, then leave it out till it does. We want everything, we flight simmers, were a tough crowd to please, but as long as we see steady real improvements from a stable well working starting point, good communication with a road map from developers that listen, then we will come along for the ride. Edited January 16, 2013 by Furbs
Bearcat Posted January 18, 2013 Posted January 18, 2013 I agree.. and I think that given what RoF has already accomplished and what CoD failed at.. and what it succeeded at .. and IL2.. I think this will be a good thing. I don't know what happened to CoD .. the delays .. the name change ... the rushed late release.. (now there's an oxymoron for you..) but I don't think that any of that will happen with BoS.
Sokol1 Posted January 21, 2013 Posted January 21, 2013 Dear developers, Probably it will be good, if you create a simulation model of the fuel and ordinance explosions. For example, a full to 100% fuel tank must create big explosion, but fuel tank, which ih is full just in 10% must explode with smaller fire bal, and blast wave, there have to be diferrent stage of destruction. So it is the same for the ordinance in to the bomb bay of the bombers or the amo belt of the fighters, when they are hit. Thinking in this direction, the force of the explosion blast waves must to be simulated properly. Bid charge=Big blast ware and firebal. Please look at this video at: from 2:02 to 2:08. Also from 02:53 to 2:57! There ia a HUGE example for big explosive charge in small object. The video: http://www.youtube.com/watch?v=shsxuauQA3w Do you plan to implement such things? ~S! CloD do this well - even secondary explosions has. http://www.youtube.com/watch?v=_WXXKZfoZ10 Sokol1 1
ACG_Dickie Posted January 22, 2013 Posted January 22, 2013 CloD do this well - even secondary explosions has. http://www.youtube.com/watch?v=_WXXKZfoZ10 Sokol1 Not only is it fabulous effects but look how smooth this is too. Cut down in it's prime
FlatSpinMan Posted January 22, 2013 Posted January 22, 2013 Just out of interest, in real life are the shockwaves visible? I assume so since they're represented in sims.
AX2 Posted January 22, 2013 Posted January 22, 2013 You can see the shockweves coming, over the ground
Zorin Posted January 23, 2013 Posted January 23, 2013 Seeing the shockwave is one thing, but it is most apparent that you should feel it as well when it hits you/your plane.
=BKHZ=Furbs Posted January 23, 2013 Posted January 23, 2013 In ROF you do feel the shockwave if you past over it.
migmadmarine Posted January 24, 2013 Posted January 24, 2013 Ja, drop a bomb low enough (not low enough to destroy your aircraft) your aircraft will be bounced around by the blast. Wondering though, what would the smallest bomb that it would be reasonable to see a shock-wave for?
=IRFC=Jorri Posted January 26, 2013 Posted January 26, 2013 (edited) Here's a shockwave in Rise of Flight, starting at 2 minutes..these are 25-pound bombs: http://http://www.youtube.com/watch?v=JTv3P5X_xeo&t=2m00s Edited January 26, 2013 by hq_Jorri
89- Posted January 26, 2013 Posted January 26, 2013 (edited) Ha, love 2:23- the way plane jumps up from the shockwave Edited January 26, 2013 by 89-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now