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Praise and Request....


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Guest deleted@50488
Posted

Well,

 

praise for the R-E-M-A-R-K-A-B-L-E  ( I've emptied my repository of positive adjectives with 1c / 777 ... ) job the 1C / 777 Teams did with this latest update, turning again IL.2 Battle of into my only Combat Flight Simulator.

 

The Kuban Map looks simply amazing, and reading one of the comments by Han regarding the tune up of horizon views can only make IL2 even better in the future....

 

The flight dynamics fine tunning is also very welcomed, and feels overall great!

 

There is a Request: If one day separate controller axis settings could be made available for each aircraft that would be just superb! Right now I have to change them whenever I want to use specific models because I feel a single definition doesn't correctly suite all aircraft.

Posted

 

 

 

There is a Request: If one day separate controller axis settings could be made available for each aircraft that would be just superb! Right now I have to change them whenever I want to use specific models because I feel a single definition doesn't correctly suite all aircraft.

 

Yes couldnt agree more with that,they had it in Rise of Flight,So why not in IL2.  :) 

Guest deleted@30725
Posted (edited)

Yep, I know this is implemented in another certain sim and I've always felt it hard to make one perfect setup in this version of Il2. I get my controls set perfect for one plane and then another it just doesn't feel quite right.

 

It's something I've had an issue since day one, but it doesn't stop me flying in this game. I just end up tweaking my controls if it doesn't feel right and intend to play the plane for a session or more. This means I end up fiddling with my controls a lot.

Edited by deleted@30725
Posted

Fully agree with this, having plane specific controller setup would be ideal. 

Posted

 

 

...and reading one of the comments by Han regarding the tune up of horizon views can only make IL2 even better in the future....

 

 

 

 

What comment!! :D where?

Guest deleted@50488
Posted (edited)

What comment!! :D where?

 

Sorry for my misleading post - it was actually some post by Jason, but I can't find it among the many pages of threads since Mighty 2.012 was released :-(

 

It's also mentioned by Mmraruda in this post: https://forum.il2sturmovik.com/topic/30928-about-horizon-haze/

 

I'll keep searching for where Jason wrote, in the past days, that they would address it.

 

For me it's the only graphical aspects that I do not like in IL2 Battle of... As I climb I start loosing visibility around me, and at 6k m it is really too limited compared to rw flying.... in a clean day...

 

EDIT:  Just found Jason's post I was referring to:

 

--> here it is <--

Edited by jcomm
Posted

+1

 

The insisting on using keyboard buttons is a immersionkiller in itself, these things should be player options like in other simulators. and saving the control interfaces to specific planes is a good idea like you can in cod

Guest deleted@30725
Posted

+1

 

The insisting on using keyboard buttons is a immersionkiller in itself, these things should be player options like in other simulators. and saving the control interfaces to specific planes is a good idea like you can in cod

 

I remember their first interviews before bos was released Jason said that their focus was more of this being a game. I understood that to mean that they always wanted to keep the game more accessible to new players while keeping the sim aspects fans had come to enjoy.

 

You start making the pits clickable and it starts becoming more of a study sim and less of a game that people can pick up in 30 minutes. I'm guessing it's why they added other game options like mouse control for people without joysticks.

Posted

I remember their first interviews before bos was released Jason said that their focus was more of this being a game. I understood that to mean that they always wanted to keep the game more accessible to new players while keeping the sim aspects fans had come to enjoy.

 

You start making the pits clickable and it starts becoming more of a study sim and less of a game that people can pick up in 30 minutes. I'm guessing it's why they added other game options like mouse control for people without joysticks.

Clickpits as an option, shortcut key for a engine start same like we have now and clickable cockpit same like in CloD, i use it just for engine start/off.
  • Upvote 1
Guest deleted@50488
Posted

Implementing changes into the Settings menu isn't certainly an easy task, but this possibility of creating individual aircraft control settings could be restricted to the main axis ( pitch, roll and yaw ), or to more conroller variables.

 

An additional option for each of the functions that could be made different among the various aircraft could be added with a drop-down menu where we could chose among "Global, or any individual aircraft", or even better, sellect the models that would share the axis definition. By default all settings would be set to "Global", but for instance if one wanted to fine tune pitch just for the 109 F-4, then in the Pitch axis we would chose "Bf 109 F-4" and create a customized pitch profile.

Posted

Sometimes, I know where the control is in the cockpit (like water rad buttons in Ju 87), but don't remember wich physical axis controls it.... yes, maybe clickpits one day....

Guest deleted@30725
Posted

Sometimes, I know where the control is in the cockpit (like water rad buttons in Ju 87), but don't remember wich physical axis controls it.... yes, maybe clickpits one day....

 

Random statement is random - question was whether we could have separate controller axis, not clickable pits. There are loads of threads for this topic though.

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