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1PL-Husar-1Esk
Posted

I wonder if prop pitch was set to manual and to what values in that 109 video.

III/JG52_Otto_-I-
Posted

 

Probably they changed the default ground adjustable trim tab setting ?
In the previous versions one could easily see the elevator moving a
....
In IL2 Bo, practically all aircraft require permanent application of right rudder during taxi, at any power settings... 

 

I think, that it is not possible to feel the trim tabs acction in the elevator on ground, because they are designed for working at cruise speed, not in taxi.

 

About the rudder authority, Volker Bau stated that the torque effect in the Bf-109 G appears only on ground when pilot open throttle quikly. 

All real live pilots of Bf-109 knows that they haven't rudder autorithy on take off run, until tail is up of the ground, becouse with tail on ground the rudder is in the aerodynamic shadow of the wings, and fuselage, a typical problem for many tail dagger airplanes.

Guest deleted@50488
Posted

I think, that it is not possible to feel the trim tabs acction in the elevator on ground, because they are designed for working at cruise speed, not in taxi.

 

About the rudder authority, Volker Bau stated that the torque effect in the Bf-109 G appears only on ground when pilot open throttle quikly. 

All real live pilots of Bf-109 knows that they haven't rudder autorithy on take off run, until tail is up of the ground, becouse with tail on ground the rudder is in the aerodynamic shadow of the wings, and fuselage, a typical problem for many tail dagger airplanes.

 

Well,

 

regarding propwash at high power settings not being able to move the elevator, due to trim tab, I really can't say.

 

As far as the inefficiency of the rudder on ground goes, what you say is correct, hence the fact that I find rudder authority overdone in IL2, s well as the torque effect even at low power settings - including idle power ! - and even with the tailwheel locked on aircraft where it can be locked, like the 109s...

Posted

The wobble is still there. Is this realistic? Sure it is less pronounced now but it is still there.

 

Try increasing the non linearity of the joystick input, I still have it on 82 % on pitch and roll and it feels really good, heavy but responsive. It's always hard to properly control an airplane with full sensitivity with the small sticks almost everyone uses. 

Posted
Has anyone noticed a severe reduction in rudder effectiveness at all speeds updating from patch 2.012b to patch 2.012c?

 

I'm flying mostly the Bf109 but the question goes for riders of all type of aircrafts ..

SYN_Haashashin
Posted

Hi all,

 

After reading this topic...I would advice some of you to think before posting. Attacking the devs (accusing them of Bias) wont end up good for any of you.  Just a reminder:

 

2. This forum is provided by 1C-777 Ltd. as a courtesy and its usage is a privilege and 1C-777 Ltd. reserves the right to ban any member temporarily or permanently for any reason at any time. Any penalties listed below for violations of the rules are guidelines only and forum administration may take additional action if they feel it is warranted. Use of the forum is not connected to usage of the game and access to this forum is not guaranteed to users as a consequence of purchasing the game.

 

Next one that do so will earn a time in the thinking corner. There are ways and "ways" of doing/saying things.

 

Haash

  • Upvote 2
  • 4 weeks later...
Posted

New FM seems less realistic to me. With increasing Speed, there should be less stick input necessary to pitch, roll, yaw than in low speed. I experienced it (in real life) in fast ultralight VL-3 - very sensitive stick at some 200 km/h. I can compare it only to some gliders at speeds of some 80-120 km/h - more stick input needed and wobble in gliders is too. I know jets, for example MiG-29 have electronically (?) decreasing stick sensitivity with increasing speed. Without it, it would be impossible to control the jet at the whole wide speed range. Can someone competent explain to me, why are the FM changes more realistic than before? It seems opposite to me. Thank you.

Posted

New FM seems less realistic to me. With increasing Speed, there should be less stick input necessary to pitch, roll, yaw than in low speed. I experienced it (in real life) in fast ultralight VL-3 - very sensitive stick at some 200 km/h. I can compare it only to some gliders at speeds of some 80-120 km/h - more stick input needed and wobble in gliders is too. I know jets, for example MiG-29 have electronically (?) decreasing stick sensitivity with increasing speed. Without it, it would be impossible to control the jet at the whole wide speed range. Can someone competent explain to me, why are the FM changes more realistic than before? It seems opposite to me. Thank you.

You have no experience flying high powered fighters at hundreds of miles per hour. Flying an ultralight at 200kph you never experience the stiffening of the controls at high speeds. At 500kph the stick forces when trying to throw a 3 tonne aircraft around are extreme. That's why the controls feel less effective at high speeds.

 

In the lower speed range the controls actually do become more effective as airspeed increases - just as you said - but here we are talking about the 100-250 kph range.

Posted

 

 

At 500kph the stick forces when trying to throw a 3 tonne aircraft around are extreme.

 

This is true and common in al simulators, since there is no good enough force feedback around to simulate heavy controls it has to be done this way. If you look at cockpit videos from ww2 era. You will see tight manoeuvres in relative low speed also demand a lot of muzzle force. It aint finger manovering like we do 

Posted

What the above gentlemen have said.

 

200kph is 124mph, which is not far from the stall speeds of some WW2 aircraft, and is a speed they would only see just after takeoff or on landing approach.  The cruising speed of many fighters in WW2 was around 300kph plus or minus.

Posted

The cruising speed of many fighters in WW2 was around 300kph plus or minus.

For most fighters it was even more than that. Though it did vary most fighter's cruising speed was 100-150 kph lower than their maximum speed at a given altitude.

 

The 300kph range was the cruising speed of many bombers - and some of them even faster than that. The Douglas A-20 that we'll soon get in the sim cruised at well over 400kph.

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