Guest deleted@50488 Posted August 29, 2017 Posted August 29, 2017 (edited) I mean, 2.012 .... It's still hours away for me :-( Oh, ok, still more than 30 ' to go.... it's going to become available only after 14:30 UTC.... Edited August 29, 2017 by jcomm
Semor76 Posted August 29, 2017 Posted August 29, 2017 How is it?...well...Green? ..must split due to filesize limit ...Awesome Landscape
Urra Posted August 29, 2017 Posted August 29, 2017 From above LA5. Did the plane textures get an update pass?
9./JG27MAD-MM Posted August 29, 2017 Posted August 29, 2017 Want to hear your first impression please how the HS-129 deal with the T-34 in game to consider the purchase is worth it thx
6./ZG26_5tuka Posted August 29, 2017 Posted August 29, 2017 (edited) Any first impressions on the FM updates? Hardly first impressions but I had fun testing all new FMs. Some aircraft now got very different characteristics than before and became more user friendly or viciuous. It also includes fixes for long term user complains that now finally have been tackled. One example being the Lavotchkin roll rate being too quick. Overall I'm very pleased with all the changes. Even though not everything is perfect it feels like a good step up from what we had before. Edited August 29, 2017 by 6./ZG26_5tuka 2
Chicken_Train Posted August 29, 2017 Posted August 29, 2017 Is the new career mode released in 2.012? I don't think so but just double checking. Thanks!
Semor76 Posted August 29, 2017 Posted August 29, 2017 I must say,the new shadow tech eat the Video Ram of my poor GTX 750 at breakfast! I must lower this setting to medium to maintain 40FPS,witch looks good as well. (really,now I need my GTX 1050TI way before December) FM wise,I have only fly the La-5 for 15 minutes,so I need futher testings. First impression is that you cant compare the new FM to the old ones.Its like a new Sim to me. Everything is much more soften now than before.Joystick imputs are much more precise in all aspects. But its definitely NOT FLYING ON RAILS. 1
Jade_Monkey Posted August 29, 2017 Posted August 29, 2017 Is the new career mode released in 2.012? I don't think so but just double checking. Thanks! Nope
Trooper117 Posted August 29, 2017 Posted August 29, 2017 Is the new career mode released in 2.012? I don't think so but just double checking. Thanks! No...
Semor76 Posted August 29, 2017 Posted August 29, 2017 From above LA5. Did the plane textures get an update pass? Good question,but I think no
eRoN Posted August 29, 2017 Posted August 29, 2017 (edited) Any first impressions on the FM updates? Just tested g-2 for a few minutes. Felt like flying a pesha at first, but realised i had to readjust sensitivity settings (lower them from previous) and it was ok. The g-2's drag spirit level is much more active/sensitive like the f-4's. Not sure if it is related to flight models, but i always wondered if the g-2 drag meter was bugged as it was so insensitive before. Yaw dipping massively reduced, and rudder+roll keeps plane way closer to its central axis. The reduced dipping now makes it possible to use more rudder to line up shots to turning planes, making it a lot easier. Rudder seems to have been reduced overall, but that may be due to the requirement of new sensitivity settings. Doesn't feel amazingly different at low alts, but feels like an overall nerf to maneuverability, particularly roll rate, and elevators feel like they lock up at an earlier speed around 600, but i'm not positive on that one. At high altitudes (i tested 6000 and 8000), an absolutely gigantic increase to stability when maneuvering across the board. Edited August 29, 2017 by eRoN
Semor76 Posted August 29, 2017 Posted August 29, 2017 Now to the next Bird. My problem Child-Mig-3 Starting & Landing behaviour is much more civil now. No more wetting your pants at start. No more dancing across the Runway.Very smooth at rolling till you reach starting speed. I did some stall & spin tests with her. She will tells you earlier now if you pull too much on the flightstick. Spinning recovery is more easy,if you know how. As before,the Pilot need about 1300m for a safe recover out of the stall. Turning with Mig-3 is a dream now. The Plane is way less nervous than before. Really a great plane to fly.
-SF-Disarray Posted August 29, 2017 Posted August 29, 2017 I played around a bit in the P-40 and found my self, shock of shocks, having fun! It rolls, it turns, it climbs just like an actual airplane rather than the brick I had become used to in the old flight model. I put it through it's paces against some subs, top masted one and strafed the hell out of another. The plane performed these strike missions well. Next I put it thought an air combat battery. The P-40 is, I think, more than a match for a 109 E-7 as it should be in terms of engine power and general performance but flags against an F-2. I was able to keep up in a fight with the F-2 but I think that is more down to the AI's ability than any of the characteristics of either plane. I think the HS 129 is broken though; either that or I have absolutely no idea what do do with that thing, which is entirely possible I'll readily admit. When I started the plane it shut down shortly after. For what ever reason the start up procedure ends with lowering the fuel mix until the engines stop working. This can be countered of course, and I did. I got it in the air but the engines don't behave at all like they spec sheet says it should. Combat power kicks in at around 1 ATA not 1.25. I have to keep the throttle at around 30% to keep it in normal mode. I firewall it and only get up to 1.2 ATA. I cannot put the engine into emergency mode even at 100% fuel mixture. I also couldn't get the 30 mm cannon to fire. I checked my controls and couldn't find any special weapon group that needed binding and I made sure that the button I was using was in fact the one that should fire that gun. Keep in mind that these are all my first impressions, very literally all from my first flight with the plane.
Boaty-McBoatface Posted August 29, 2017 Posted August 29, 2017 What about the p40 rudder death slide?
LLv24_Zami Posted August 29, 2017 Posted August 29, 2017 (edited) I played around a bit in the P-40 and found my self, shock of shocks, having fun! It rolls, it turns, it climbs just like an actual airplane rather than the brick I had become used to in the old flight model. I put it through it's paces against some subs, top masted one and strafed the hell out of another. The plane performed these strike missions well. Next I put it thought an air combat battery. The P-40 is, I think, more than a match for a 109 E-7 as it should be in terms of engine power and general performance but flags against an F-2. I was able to keep up in a fight with the F-2 but I think that is more down to the AI's ability than any of the characteristics of either plane. I think the HS 129 is broken though; either that or I have absolutely no idea what do do with that thing, which is entirely possible I'll readily admit. When I started the plane it shut down shortly after. For what ever reason the start up procedure ends with lowering the fuel mix until the engines stop working. This can be countered of course, and I did. I got it in the air but the engines don't behave at all like they spec sheet says it should. Combat power kicks in at around 1 ATA not 1.25. I have to keep the throttle at around 30% to keep it in normal mode. I firewall it and only get up to 1.2 ATA. I cannot put the engine into emergency mode even at 100% fuel mixture. I also couldn't get the 30 mm cannon to fire. I checked my controls and couldn't find any special weapon group that needed binding and I made sure that the button I was using was in fact the one that should fire that gun. Keep in mind that these are all my first impressions, very literally all from my first flight with the plane. It`s not broken. Hs-129 uses on default automated prop pitch control which keeps rpm 2750 at all times. You have to switch to the manual prop pitch control (RShift+P) and lower the rpm to the 2350 and 1.1 ata to get normal mode for engine. Edit: on take off you have to use manual rpm and boost button to get 1.5 ata and 3030rpm Edited August 29, 2017 by Zami
-SF-Disarray Posted August 29, 2017 Posted August 29, 2017 (edited) Ah, glad to see it is down to my own incompetence then. The plane looks fun on paper but if my experience was, in fact, accurate to how the plane really is in game that would be a bummer. Still a bit puzzled over the guns. I'll have to do a little bit of fiddling to see if it is something on my end. Temujin, the rudder on the P-40 seems to work like the rudder on a plane should. It moves the nose left and right while dipping the wing a little bit. I side slipped a bit to dump speed on my landing after my last air combat test and it worked just fine, and that is with full rudder input. If you have flown the Spitfire before this update you will find the new P-40 much like that plane in terms of rudder performance. Edited August 29, 2017 by Disarray
LLv24_Zami Posted August 29, 2017 Posted August 29, 2017 (edited) Ah, glad to see it is down to my own incompetence then. The plane looks fun on paper but if my experience was, in fact, accurate to how the plane really is in game that would be a bummer. Still a bit puzzled over the guns. I'll have to do a little bit of fiddling to see if it is something on my end. Plane specifications in game are little unclear for the engine operation. Cannons have been working fine for me so it is probably on your settings. Edited August 29, 2017 by Zami
Boaty-McBoatface Posted August 29, 2017 Posted August 29, 2017 (edited) Ah, Temujin, the rudder on the P-40 seems to work like the rudder on a plane should. It moves the nose left and right while dipping the wing a little bit. I side slipped a bit to dump speed on my landing after my last air combat test and it worked just fine, and that is with full rudder input. If you have flown the Spitfire before this update you will find the new P-40 much like that plane in terms of rudder performance. This is fantastic to hear. This will see far more of these machines flying around. The death slide was an embarrassment for this plane and many folks would not fly it for this point alone. Edited August 29, 2017 by temujin
-SF-Disarray Posted August 29, 2017 Posted August 29, 2017 I'm very interested to see how the P-40 will fare against other players in the hands of someone who really knows how to make it dance. I know there is a small group of people who were able to make it work for them under the old flight model, I wonder if they will become terrors of the sky now that the plane actually works like an airplane. Zami, you seem to know the 129 well. Can you shed some light on the fuel mix killing the engines on start up?
LLv24_Zami Posted August 29, 2017 Posted August 29, 2017 I'm very interested to see how the P-40 will fare against other players in the hands of someone who really knows how to make it dance. I know there is a small group of people who were able to make it work for them under the old flight model, I wonder if they will become terrors of the sky now that the plane actually works like an airplane. Zami, you seem to know the 129 well. Can you shed some light on the fuel mix killing the engines on start up? This information is from LukeFF, he has the Hs-129 manual: 100% mixture is for starting up the plane. Below that is the Reich position, which was for taking off and combat. Below that is Normal, which is where it should be most of the time cruising around. Setting it to 0% will shut off the engines.
Irgendjemand Posted August 29, 2017 Posted August 29, 2017 (edited) I absolutely love the new FMs. The FW finally can be flown to its strenths and actually has the strengths it was known for. Excellent highspeed handling and agility. You can actually effectively scissor now. I really love it! Edited August 29, 2017 by Irgendjemand
Finkeren Posted August 29, 2017 Posted August 29, 2017 My first impressions of the improved FM: Overall: Much improved stability across the board, feels almost like EZ-mode, but not exactly like flying on rails. A bit of the challenge is gone, but if this is more realistic, then I'm fine with it. The "feeling" of flight and the sense of mass of the aircraft is still there. Most planes roll slower now that you can't flip them around with the rudder. Bf 109s: I expect a good deal of complaints here. While the plane is now quite stable, it has been hit very hard by the increased stick forces at higher speeds. It is no longer a good BnZ fighter IMO. FW 190s: not much different, but the superlative high speed maneuverability and fantastic roll rate is now much more of an advantage against fighters who are now more sluggish at high speeds and roll less well. Yak-1b: Low speed maneuverability remains amazing and the plane can now pull angles close to what the Spit Mk. V can do. Stick forces at higher speeds are now very heavy and the plane is fairly unresponsive above 500kph. Roll rate is now at best mediocre. La-5: Wow! The La-5 is now a super fighter. Much improved handling, amazing roll rate, great stability in maneuvers, much better energy retention and it is as fast as ever. This might be a new favourite of mine. It has many of the same qualities as the Fw 190, just a bit inferior in each category, but not by much. P-40: This is a completely new aircraft! Much improved handling, better energy retention, less tendency to lose altitude in a turn. It's still no world-beater - it is still slow, heavy and somewhat underpowered - but now it handles like a fighter and is certainly no worse than the LaGG-3. MiG-3: Probably the least changed of the ones I've tried. Some improved stability helps in maneuvers and during take off and landing (which are still tricky) but overall it is now more apparent just how directionally unstable the MiG is. Conclusion: I would say that the Bf 109s and Yaks drew the shorter straws while the P-40 and especially the La-5 were the "winners" (hopefully we are all winners by getting more accurate FM) 1
eRoN Posted August 29, 2017 Posted August 29, 2017 Bf 109s: I expect a good deal of complaints here. While the plane is now quite stable, it has been hit very hard by the increased stick forces at higher speeds. It is no longer a good BnZ fighter IMO. I noticed this too, it won't be possible to hit anything that slightly maneuvers if your 550kph or over. However, what i have noticed testing vs ace yak-1b and spit is there is a noticeable buff to 109 climb now, and yak having the best relative climb rate is pretty easily outclimbed now. This would serve to balance out the high speed maneuverability, however, i'm not sure how the new FM has affected AI and it may be that the AI is trying to fly with the old FM which is making it very inefficient and causing this effect.
Guest deleted@30725 Posted August 29, 2017 Posted August 29, 2017 Now to the next Bird. My problem Child-Mig-3 Starting & Landing behaviour is much more civil now. No more wetting your pants at start. No more dancing across the Runway.Very smooth at rolling till you reach starting speed. I did some stall & spin tests with her. She will tells you earlier now if you pull too much on the flightstick. Spinning recovery is more easy,if you know how. As before,the Pilot need about 1300m for a safe recover out of the stall. Turning with Mig-3 is a dream now. The Plane is way less nervous than before. Really a great plane to fly. Never had this issue, always found it easy to take off and land.
Pharoah Posted August 29, 2017 Posted August 29, 2017 Can someone please test out the bombers specifically the JU88 and PE2 ie. taxi, take off, etc
54th_Glitter_ Posted August 29, 2017 Posted August 29, 2017 (edited) Beautiful new 109 F4 skins. Congrats! Thanks to III/JG2_Gustav05 I would love to see new skins in more planes in the future. Overall update looks great!! Edited August 29, 2017 by Glitterman
216th_Lucas_From_Hell Posted August 30, 2017 Posted August 30, 2017 Can't try it myself yet but if I got it right the changes to fighter flight models in particular will make for much more grind in air combat, and less twitchy evasive manoeuvres or last minute pitch-ups to score miracle hits? If this is true I can't wait - it should reward a lot more of tactical work and discipline when squaring off in the air
-SF-Disarray Posted August 30, 2017 Posted August 30, 2017 From what I could see online both the German and Soviet planes are a lot less twitchy and I find myself using the rudder in combat with more and more confidence.
LLv24_Zami Posted August 30, 2017 Posted August 30, 2017 (edited) Can't try it myself yet but if I got it right the changes to fighter flight models in particular will make for much more grind in air combat, and less twitchy evasive manoeuvres or last minute pitch-ups to score miracle hits? If this is true I can't wait - it should reward a lot more of tactical work and discipline when squaring off in the air I think your assessment is pretty accurate. Edited August 30, 2017 by Zami
=GM=GJL2 Posted August 30, 2017 Posted August 30, 2017 I must say,the new shadow tech eat the Video Ram of my poor GTX 750 at breakfast! I must lower this setting to medium to maintain 40FPS,witch looks good as well. (really,now I need my GTX 1050TI way before December) FM wise,I have only fly the La-5 for 15 minutes,so I need futher testings. First impression is that you cant compare the new FM to the old ones.Its like a new Sim to me. Everything is much more soften now than before.Joystick imputs are much more precise in all aspects. But its definitely NOT FLYING ON RAILS. how about ur other settings and resolution?
unreasonable Posted August 30, 2017 Posted August 30, 2017 (edited) no aerodromes. ?? Talking about Kuban map?? There are loads - but on the quick missions map you can only start on the ground at a couple of locations, one near Krasnodar and the other on the the peninsula. I suppose this saved the developers from populating many airfields ..... I hope they add a couple more when this all goes final, since I always find that modifying a QMB mission is the easiest (actually only) way I can get a decent populated mission going in the FMB. Edited August 30, 2017 by unreasonable
1PL-Husar-1Esk Posted August 30, 2017 Posted August 30, 2017 Can't try it myself yet but if I got it right the changes to fighter flight models in particular will make for much more grind in air combat, and less twitchy evasive manoeuvres or last minute pitch-ups to score miracle hits? If this is true I can't wait - it should reward a lot more of tactical work and discipline when squaring off in the air You are right - no more jerking, throwing them like they were kites. Air combat feels and looks more real now.
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