Gump Posted August 25, 2017 Posted August 25, 2017 There are many, like myself, that prefer MP to a great degree. personally, I would probably lose interest altogether without MP. ive flown SP for various reasons, but it eventually bores or frustrates me. real live human beings add a huge amount of dimension to the experience. . so, assuming MP is a given for this discussion,... . the lobby system is stark and really needs improvement. surely do hope its being worked on as mentioned. I hope it doesn't require a 3rd party tool (such as discord). would be nice to be able to have user-configurable notifications (text,email,screen,chat,?) at desired intervals for server populations and player 'waiting'. the WoL idea works. the numbers prove it. game/server has problems. other servers have good ideas, but some are not so easy to just jump right into and play. missions or requirements are complicated. these are good ideas, imho, but the majority of MP seems to favor the jump-in-and-join-the-fight scenario. some of the MP server options that sort of emulate the WoL model make the mistake of creating the same scale of operations, not accounting for the difference in population. it is a mistake to build a large scale theater map when the server count is historically low. not only in sheer mileage/Km size, but also in the size of the targets (how many buildings/objects must be destroyed). when I join a server like this, it becomes obviously pointless as I am flying around a vast space looking for a very few other players, or I am flying SO many bombing missions just to try and destroy a single objective. AND that objective has AA that now has all its attention focused on me alone. my advice: if you are trying to attract players and you have no momentum, START SMALL. 1
von-Luck Posted August 25, 2017 Posted August 25, 2017 New Wings was populated last night! Terrible night of flying for me but a landmark occasion all the same. I hope to see more people willing to fly on it! von Luck
DD_Arthur Posted August 25, 2017 Posted August 25, 2017 New Wings was populated last night! Terrible night of flying for me but a landmark occasion all the same. I hope to see more people willing to fly on it! von Luck Really? Great stuff, lets hope it lasts. New Wings server is fast - I'm in the UK - has loads of ground targets, no restriction on skins and weapon load outs, GPS is on and it has stats for those in the need. I can't understand why it isn't used more.
=SqSq=switch201 Posted August 25, 2017 Posted August 25, 2017 (edited) I can't understand why it isn't used more. I always assumed it was reserved for newer players. As in I would be a jerk to go in there to beat up on some noobies . but I guess I don't know for sure if that's its purpose Edited August 25, 2017 by =SqSq=switch201
SCG_Fenris_Wolf Posted August 25, 2017 Posted August 25, 2017 Had this in another game as well. Solution was to disable the stats. People are stat-prostitutes, and stick to one server for that. If there was a second server, with integrated stats to wing's main page- much like a clone of wings, that would solve issues. I am waiting for TAW at the moment. But as people said, TAW doesn't seem to be an alternative to the average Joe who's in for some relaxed fun. I just read previous posts. Must try new wings as well. Sounds great actually !
KaC_Richard_Rogers Posted August 25, 2017 Posted August 25, 2017 Had this in another game as well. Solution was to disable the stats. People are stat-prostitutes, and stick to one server for that. If there was a second server, with integrated stats to wing's main page- much like a clone of wings, that would solve issues. I am waiting for TAW at the moment. But as people said, TAW doesn't seem to be an alternative to the average Joe who's in for some relaxed fun. I just read previous posts. Must try new wings as well. Sounds great actually ! This will not work because all servers and missions and participants are not created equal and it would be so easy to set up your won server and game the stats they would become irrelevant within a week.
SeaW0lf Posted August 26, 2017 Posted August 26, 2017 (edited) I do not know the context of Wings of Liberty, but one thing that comes to my mind is to, let's say, create a "Wings of Liberty West", or "Wings of Liberty Americas" in partnership with the WOL team (if they would want that). I bet that anytime one or the other is down people would migrate to the other side of the pond. I personally would contribute to a kickstarter to buy a server rig, preferably in the New York or Houston region (?). Perhaps someone in the field could explain where to find a prime connection to locate a server. What do we need? An 8-12 core Xeon with a lot of net band? I imagine that in a short time enough money could be raised to build a top notch server with a capacity for 80+ players without any bottleneck. This way we could have two groups of players, the Americas and Europe. And this could also create a rivalry, when players from both sides of the pond would play on the other server. Regarding the other servers, me, coming from outside (I'm from the 'deceased' ROF and I'm looking for a simulator to settle), I'd play on a well known server like Syndicate. Other than that, it is not that easy for people to simply migrate to unknown servers especially when there is nobody there. I remember when Sid created Aces Falling (ROF), but he researched the name among the community (smart move to bring people in) and he finally settled with "Aces Falling", and he bought a good rig / hardware, and he notified us about it and he was well known in the ROF community. And not only that, his server had no stuttering and the missions were good. The result is that his server got momentum right of the bat. I'm not knowledgeable about how a server works, but if it is well set and if you have a competent person to run a top notch server in the eastern US and with a top notch connection, the multiplayer population could grow and diversify and everyone would gain with it. And it could create a good rivalry. Just my 2 cents. Edited August 26, 2017 by SeaW0lf
DickDong Posted August 27, 2017 Posted August 27, 2017 I do not know the context of Wings of Liberty, but one thing that comes to my mind is to, let's say, create a "Wings of Liberty West", or "Wings of Liberty Americas" in partnership with the WOL team (if they would want that). I bet that anytime one or the other is down people would migrate to the other side of the pond. I personally would contribute to a kickstarter to buy a server rig, preferably in the New York or Houston region (?). Perhaps someone in the field could explain where to find a prime connection to locate a server. What do we need? An 8-12 core Xeon with a lot of net band? I imagine that in a short time enough money could be raised to build a top notch server with a capacity for 80+ players without any bottleneck. This way we could have two groups of players, the Americas and Europe. And this could also create a rivalry, when players from both sides of the pond would play on the other server. Regarding the other servers, me, coming from outside (I'm from the 'deceased' ROF and I'm looking for a simulator to settle), I'd play on a well known server like Syndicate. Other than that, it is not that easy for people to simply migrate to unknown servers especially when there is nobody there. I remember when Sid created Aces Falling (ROF), but he researched the name among the community (smart move to bring people in) and he finally settled with "Aces Falling", and he bought a good rig / hardware, and he notified us about it and he was well known in the ROF community. And not only that, his server had no stuttering and the missions were good. The result is that his server got momentum right of the bat. I'm not knowledgeable about how a server works, but if it is well set and if you have a competent person to run a top notch server in the eastern US and with a top notch connection, the multiplayer population could grow and diversify and everyone would gain with it. And it could create a good rivalry. Just my 2 cents. WoL times 2? Just threw up.
SeaW0lf Posted August 27, 2017 Posted August 27, 2017 (edited) WoL times 2? Just threw up. Hahahaha! Sorry, I am not familiar with the servers, I just know that WOL is the only one really active besides the airquake servers. So in my mind, if they opened a US server the tendency is that both would be populated, and in the case of one crashing everyone would go to the other. Overtime we could have two strong servers in both continents. But if WOF is so hated, a kickstarter made by the community, talked within the community and funded by the community could have a good start anyway. If there are enough players on this side of the Atlantic, I am not sure. Edited August 27, 2017 by SeaW0lf
WIS-Redcoat Posted September 5, 2017 Posted September 5, 2017 They don't need a WOL2. We just need someone to kick-start it on the nights it goes offline (which is often).
DickDong Posted September 5, 2017 Posted September 5, 2017 They don't need a WOL2. We just need someone to kick-start it on the nights it goes offline (which is often). We just need a populated NA server. With higher pings, the nose of your adversary isnt even pointed in the right peice of sky based on the distance virtual planes must fly
SeaW0lf Posted September 5, 2017 Posted September 5, 2017 (edited) We just need a populated NA server. With higher pings, the nose of your adversary isnt even pointed in the right peice of sky based on the distance virtual planes must fly Agreed. WOL Europe is too far away. A good server in the East Coast that brings the community together will properly serve players from the West Coast, Canada, Central and South America. People just need to coordinate the seed. I will certainly continue to fly on WOL, but as in "flying on the other side". Edited September 5, 2017 by SeaW0lf
WIS-Redcoat Posted September 5, 2017 Posted September 5, 2017 Agreed. WOL Europe is too far away. A good server in the East Coast that brings the community together will properly serve players from the West Coast, Canada, Central and South America. People just need to coordinate the seed. I will certainly continue to fly on WOL, but as in "flying on the other side". I honesty don't know what you two are talking about. This thread is literally about the reliabilty of WOL for North American players (it goes down a lot). It isn't about pings, poetry about plane noses, spreading one's seed, other servers, or the hate some pilots seem to harbor over WOL.
WIS-AnnePercy Posted September 5, 2017 Posted September 5, 2017 (edited) With higher pings, The nose of your adversary Isn't pointed in the right piece of sky based on the distance virtual planes must fly -Banzaii "People just need to coordinate the seed." -SeaW0lf Edited September 5, 2017 by WISAnnePercy 1
SeaW0lf Posted September 5, 2017 Posted September 5, 2017 (edited) I honesty don't know what you two are talking about. This thread is literally about the reliabilty of WOL for North American players (it goes down a lot). It isn't about pings, poetry about plane noses, spreading one's seed, other servers, or the hate some pilots seem to harbor over WOL. I think you got it wrong. The title says "The reliability of WOL is affecting multi-player for U.S. Players". People are coming with different solutions, comments and so on so forth. You are not even the one who posted the OP. Edited September 5, 2017 by SeaW0lf
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 SO much misinformation in this thread. Firstly the requirements for a hosted server as someone stated being "At least 4 cores and 8gb of ram" are just plain wrong, with 18 users connected on a map with significant amounts of AI units (one of Coconuts missions he has made available) I have noted less than 1GB in ram usage, further to that Dserver.exe is single threaded, meaning that having multiple cores has no impact on performance at all except to have the opposite effect as usually the more cores you have the lower the clock speed is, so really with the current Dserver.exe you are better off with a low core count very high clock/IPC cpu. I am currently hosting the multiplayer server "The Unprofessionals" with similar settings to WoL because I got sick of some of the management decisions on the WoL servers so I decided to run up my own server for it. The server is based in Australia and is running 24/7 (except a recent internet issue which took down the server for 18 hours) and has lower ping for both US and EU players than WoL. You are all welcome to come fly on it. As for the cries of "oh but if WoL isnt running the MP dies because there are no other populated servers" well... if you actually join a server, people notice people playing it and join it as well, which causes more people to join... basically if there are unpopulated servers IT IS YOUR FAULT not the game developers. I have also created a discord server specifically for this server too if anyone wishes to join it as well https://discord.gg/jht6JPv 4
IRRE_Centx Posted September 7, 2017 Posted September 7, 2017 As for the cries of "oh but if WoL isnt running the MP dies because there are no other populated servers" well... if you actually join a server, people notice people playing it and join it as well, which causes more people to join... basically if there are unpopulated servers IT IS YOUR FAULT not the game developers. ^ This 1
SeaW0lf Posted September 7, 2017 Posted September 7, 2017 SO much misinformation in this thread. Firstly the requirements for a hosted server as someone stated being "At least 4 cores and 8gb of ram" are just plain wrong, with 18 users connected on a map with significant amounts of AI units (one of Coconuts missions he has made available) I have noted less than 1GB in ram usage, further to that Dserver.exe is single threaded, meaning that having multiple cores has no impact on performance at all except to have the opposite effect as usually the more cores you have the lower the clock speed is, so really with the current Dserver.exe you are better off with a low core count very high clock/IPC cpu. I am currently hosting the multiplayer server "The Unprofessionals" with similar settings to WoL because I got sick of some of the management decisions on the WoL servers so I decided to run up my own server for it. The server is based in Australia and is running 24/7 (except a recent internet issue which took down the server for 18 hours) and has lower ping for both US and EU players than WoL. You are all welcome to come fly on it. As for the cries of "oh but if WoL isnt running the MP dies because there are no other populated servers" well... if you actually join a server, people notice people playing it and join it as well, which causes more people to join... basically if there are unpopulated servers IT IS YOUR FAULT not the game developers. I have also created a discord server specifically for this server too if anyone wishes to join it as well https://discord.gg/jht6JPv From what I'm seeing, even from LA you have to cover roughly 30% more ground to Sydney than to Vyborg, where WOL is located. I find it unlikely that anyone will have better pings to Australia than to WOL from anywhere in the Americas. And who lives is the East Coast is just within hand's reach to Europe. I know some US players with pings low enough to WOL to be competitive. My ping to your server is 410, just unplayable. Even to WOL (250) is hard for me to use deflection shots because the aircraft could be anywhere but where I'm seeing it. Your server could be a good option to Oceania and Asia, but for the Americas and US I think it is a long shot. Regarding the part where you say that players are to blame for the lack of other populated servers, this is not that simple in my view. There are many variables. For example, your server does not show in the Il-2 Online list and I check this list every day to see where people are playing. I don't see a server page in the forum as well. People are just left in the dark. In my opinion people need to work together, open a thread and call the community. I mean, if people are trying to solve the North American problem. To me, the best overall solution is for someone to open a server in the East Coast and work with the community, especially the Americas' players, to seed. If people can go through that, pings in the US, Canada and Central America in general will be deck low, and even to South America it will be as low as 50 (100) in some places. I think it can work. I don't see why not. People just need to put the word out there and ask for participation.
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 My ping to your server is 410, just unplayable. Even to WOL (250) is hard for me to use deflection shots because the aircraft could be anywhere but where I'm seeing it. Is that what the server browser shows? Because the actual ping in game as reported by the console is very different to what is shown in the server browser. I have monitored the ping on the server software itself as people have been playing on it, german players get around 180ms ping, ive yet to see an american player with over 220ms ping (I assume they are all west coast based).
1PL-Husar-1Esk Posted September 7, 2017 Posted September 7, 2017 (edited) Better ping to AU from EU than EU to EU, hardly to believe. I will check it do. Edited September 7, 2017 by 307_Tomcat
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 (edited) Regarding the part where you say that players are to blame for the lack of other populated servers, this is not that simple in my view. There are many variables. For example, your server does not show in the Il-2 Online list and I check this list every day to see where people are playing. I don't see a server page in the forum as well. People are just left in the dark. In my opinion people need to work together, open a thread and call the community. I mean, if people are trying to solve the North American problem. To me, the best overall solution is for someone to open a server in the East Coast and work with the community, especially the Americas' players, to seed. If people can go through that, pings in the US, Canada and Central America in general will be deck low, and even to South America it will be as low as 50 (100) in some places. Maybe its not that simple in your view, but the reality is there. If the players choose not to play on other servers, then its not the fault of the servers that they are empty, its the fault of the people being unwilling to actually populate said servers, there are plenty of styles of server to choose from. My server does have a post in the list, however it has undergone a name change very recently and I have yet to create a new forum post for it as we are still heavily developing the missions. If you have not seen it recently it was because there was an 18 hour outage of internet access for my server in the last 48 hours, this has been rectified and is now stable again. The server was turned off during that time so that players were not negatively impacted. Better ping to AU from EU than EU to EU, hardly to believe. There are more factors in this than just distance and connection. If the server itself is not responding well when under heavy load this also drives the latency up. If you want to see a closer representation of the ping then ping deadserve.servegame.com Edited September 7, 2017 by DeadMeat0383
SeaW0lf Posted September 7, 2017 Posted September 7, 2017 Is that what the server browser shows? Because the actual ping in game as reported by the console is very different to what is shown in the server browser. I have monitored the ping on the server software itself as people have been playing on it, german players get around 180ms ping, ive yet to see an american player with over 220ms ping (I assume they are all west coast based). It is the number shown in the list of servers within the game (multiplayer tab). I imagine this is the value some servers use to block players with high pings. But it makes sense in terms of distance. I know that ping is not only dependant on distance, but I imagine that for me or anyone else to beat distance it would be dependent on a combination of factors (connection and hubs) that are not that common. In general, people will have much higher pings to a server that is located half way around the world. Better ping to AU from EU than EU to EU, hardly to believe. I will check it do. I would say this is just impossible in normal conditions.
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 It is the number shown in the list of servers within the game (multiplayer tab). I imagine this is the value some servers use to block players with high pings. But it makes sense in terms of distance. I know that ping is not only dependant on distance, but I imagine that for me or anyone else to beat distance it would be dependent on a combination of factors (connection and hubs) that are not that common. In general, people will have much higher pings to a server that is located half way around the world. I would say this is just impossible in normal conditions. Normally yes you would have much lower ping to a local server than you would to one on the other side of the world... but something in either the way traffic is routed to WoL or the hardware WoL is running on means people are getting better latency to an AUS based server than they are to WoL. I have no idea how they calculate the ping time listed in the server browser, as if it was accurate I would not be able to connect to WoL at all... since they kick people with higher than 300 or 350 ping (cant remember the exact number)
SeaW0lf Posted September 7, 2017 Posted September 7, 2017 Normally yes you would have much lower ping to a local server than you would to one on the other side of the world... but something in either the way traffic is routed to WoL or the hardware WoL is running on means people are getting better latency to an AUS based server than they are to WoL. I have no idea how they calculate the ping time listed in the server browser, as if it was accurate I would not be able to connect to WoL at all... since they kick people with higher than 300 or 350 ping (cant remember the exact number) I doubt it. We are talking about 16.000km (10.000 miles) from Paris to Sydney. There is no way you can beat thousands of miles and many different hubs from one place to the other. As far as I know, distance is still the primarily requisite for a ping reading, especially that much ground. it is not even Asia, but Oceania.
curiousGamblerr Posted September 7, 2017 Posted September 7, 2017 (edited) I'm in Virginia, east coast USA. Share the IPs of your two servers and I'll run a ping, traceroute and other crap and see what we see, if you really want to settle this Edited September 7, 2017 by 19//curiousGamblerr 2
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 I doubt it. We are talking about 16.000km (10.000 miles) from Paris to Sydney. There is no way you can beat thousands of miles and many different hubs from one place to the other. As far as I know, distance is still the primarily requisite for a ping reading, especially that much ground. it is not even Asia, but Oceania. Run a ping test and try it, unfortunately I can't supply the ip for the WoL server
[CPT]Pike*HarryM Posted September 7, 2017 Posted September 7, 2017 For WoL I just used the stats URL root assuming it is the same server or close to it. this from west coast USA 1
1PL-Husar-1Esk Posted September 7, 2017 Posted September 7, 2017 (edited) As I suspected: Pinging il2stat.aviaskins.com [195.177.105.58] with 32 bytes of data: Reply from 195.177.105.58: bytes=32 time=86ms TTL=117 Reply from 195.177.105.58: bytes=32 time=87ms TTL=117 Reply from 195.177.105.58: bytes=32 time=86ms TTL=117 Pinging deadserve.servegame.com [202.159.184.116] with 32 bytes of data: Reply from 202.159.184.116: bytes=32 time=380ms TTL=47 Reply from 202.159.184.116: bytes=32 time=380ms TTL=47 Reply from 202.159.184.116: bytes=32 time=379ms TTL=47 WOL is located at Vyborg near Finland so North East coast US should have better pings than to Australia. http://il2.flying-barans.ru/ Edited September 7, 2017 by 307_Tomcat 1
SeaW0lf Posted September 7, 2017 Posted September 7, 2017 (edited) Yeah, the IL-2 server browser is correct both to The Unprofessionals and Wings of Liberty. Unprofessionals is right now slightly below 400 ingame for me (398 IIRC), and the ping test is showing the same numbers (right image). And the same for WOL as well, around 250 (left image). From the results of Pike*HarryM, which is a tie, the East Coast of the US might be around 240-260 to Australia and 150-160 to Vyborg. Those US players I mentioned have pings around 160 to WOL. The same way goes for Europe. If a server is built in the East Coast of the US, Western Europe, like UK, Germany, France, will have pings to the US around 140 or even less. If WOL crashes in Europe, people can still play in the US with good ping numbers. I played years with 120-140 and it is fine. Not the ideal, but fine as a temporary substitute. Better than the 250 I am having now to WOL. Edited September 7, 2017 by SeaW0lf
DeadMeat0383 Posted September 7, 2017 Posted September 7, 2017 (edited) Interesting, Harry is seeing the results I was seeing for players who were actively playing. Good to know this information although SeaW0lf your packet loss concerns me, is that just the program you are using for ping or is that your actual packet loss rates? 50+% packet loss is... definately not a good thing. Edit: All the US people I have who use my server must be east coast based (ive never asked) Edited September 7, 2017 by DeadMeat0383
=EXPEND=Tripwire Posted September 8, 2017 Posted September 8, 2017 I have no idea how they calculate the ping time listed in the server browser, as if it was accurate I would not be able to connect to WoL at all... since they kick people with higher than 300 or 350 ping (cant remember the exact number) Ping kick for WOL is above 400ms. I connect at about 420/430ms especially now that there is an undersea fibre cut in Singapore again. I get "ping kicked" for packet loss when I exceed my shitty upload bandwidth.
=EXPEND=Tripwire Posted September 8, 2017 Posted September 8, 2017 From what I'm seeing, even from LA you have to cover roughly 30% more ground to Sydney than to Vyborg, where WOL is located. I find it unlikely that anyone will have better pings to Australia than to WOL from anywhere in the Americas. And who lives is the East Coast is just within hand's reach to Europe. I know some US players with pings low enough to WOL to be competitive. My ping to your server is 410, just unplayable. Even to WOL (250) is hard for me to use deflection shots because the aircraft could be anywhere but where I'm seeing it. Ping snobbery. Haha Plenty of Australians are getting kills on WOL just fine (all close to 400ms) so it's hardly unplayable as you say. If it really makes that much more difference, you better watch out when we Aussies get sub 200ms ping times...
DeadMeat0383 Posted September 8, 2017 Posted September 8, 2017 (edited) Current ping times for players on my server, not sure where most people are based, I know Zaraxxis is US based (and is the mission maker for my current Kuban mission) West coast I beleive. Evarno is Australian based. Pretty sure SuperEntendard is EU based but I could be wrong. Edit: server performance Edited September 8, 2017 by DeadMeat0383
SeaW0lf Posted September 8, 2017 Posted September 8, 2017 (edited) All the US people I have who use my server must be east coast based (ive never asked) It is an option, better than WOL right now (Australia seems to have a direct optical fiber connection to the US), but 200 is still too much for me in my opinion for a market like the US. I just find it odd that they don't have a populated server. Maybe everyone is playing mainstream games and combat simulators lost their appeal. I'll check the package loss. It might be due to the distance. I need to pass through the US and then go to Europe, and then some to get to WOL. Your server is literally at the other side of the globe. There are lots of hubs to cross. Until 2019 Brazil will place a submarine fiber optic cable to Spain. Then I can get a better connection to Europe. But when the server is good, I don't have any problems like stutter, lag or disconnections. I played ROF for years with this setting, played several EU servers with ease and I was one of the last to disconnect or have lag. But they did not have anything in Russia, which I think is too long of a stretch to me. *edit: I tested to Wargrounds and the package loss is of 11%. Is that too much? For nearby websites in Brazil the package loss is below 1%, sometimes 0%. Ping kick for WOL is above 400ms. I connect at about 420/430ms especially now that there is an undersea fibre cut in Singapore again. I get "ping kicked" for packet loss when I exceed my shitty upload bandwidth. You can have fun with it, I admit, but you can hardly consider it competitive. I know that you joked about the ping snobbery, but I'm not trying to brag about locations at all, especially because I am down here as well My only luck is that I am just below the US and I have good pings to the East Coast. From my perspective, I would stop playing a simulator if my only option was a server with a 300+ ping. I'm not even comfortable at 250 in WOL, especially because it has lag, the server is unstable for me and whatnot. Edited September 8, 2017 by SeaW0lf
SeaW0lf Posted September 8, 2017 Posted September 8, 2017 (edited) -------edit------- by the way, how are you guys finding the servers's ip addresses? I'd like to do some testing with some servers in the US to see how my packet loss is. -------edit2------- if I make the test by the prompt command, I also don't have any package loss to WOL. The program that I used (PingTester) keeps sending packages (I printed the screen around 50 packages). It might have a better sample than just four packages. Edited September 8, 2017 by SeaW0lf
-NW-FourSpeed Posted September 8, 2017 Posted September 8, 2017 New Wings - Wargrounds (for BoS) is located in New York City, USA, and has been around (almost) since the start of the game (Jan. 2015 to be exact), and it is listed on the online server page (and always has been), since that timeframe. That server is the BoS counterpart to our RoF Wargrounds server - which is intended as an open, mission-oriented, pvp server. The missions for it were made by QuQi, so it's his 'baby" though I am the guy who usually checks the forums and or applies game patches and such (behind the scenes). My primary interest (and focus) remains on the "RoF" side of the house, so I don't get too involved over here, but given that this thread has gone on for several pages, I just thought I'd point out the obvious. So, the idea that "there aren't any US - East Coast servers" is pretty much incorrect. Whether folks choose to fly there or not is up to them. Regards, 4 <S!>
-=PHX=-SuperEtendard Posted September 9, 2017 Posted September 9, 2017 Pretty sure SuperEntendard is EU based but I could be wrong. I'm in Argentina, and like Seawolf the hub route goes up to Miami and then down to Australia, so for around 22000 km practical distance 200 ms is not bad at all.
DeadMeat0383 Posted September 9, 2017 Posted September 9, 2017 New Wings - Wargrounds (for BoS) is located in New York City, USA, and has been around (almost) since the start of the game (Jan. 2015 to be exact), and it is listed on the online server page (and always has been), since that timeframe. That server is the BoS counterpart to our RoF Wargrounds server - which is intended as an open, mission-oriented, pvp server. The missions for it were made by QuQi, so it's his 'baby" though I am the guy who usually checks the forums and or applies game patches and such (behind the scenes). My primary interest (and focus) remains on the "RoF" side of the house, so I don't get too involved over here, but given that this thread has gone on for several pages, I just thought I'd point out the obvious. So, the idea that "there aren't any US - East Coast servers" is pretty much incorrect. Whether folks choose to fly there or not is up to them. Regards, 4 <S!> Exacly my point, the servers are there, the alternative options are there, people just don't use them.
Boaty-McBoatface Posted September 9, 2017 Posted September 9, 2017 (edited) Exacly my point, the servers are there, the alternative options are there, people just don't use them.Tough luck is all I can say. This sim's player base is far too small and that's what happens when you don't have that critical mass; people don't spread out, they come to where everyone else is. Why is this so hard for people to understand I don't know. You need a central server for everyone to come and fight when you're talking such small player numbers. WOL, by and large, is BOS. BOS depends on WOL; I don't like it either but that is the simple fact. Something needs to be done to keep this server's reliability because when it crashes, multiplayer numbers go through the floor and that affects the experience for everyone. People can't be bothered and log off. It's an unfortunate business but that's what happens when there isn't that critical mass of players. This is a niche sim after all. Edited September 9, 2017 by temujin
DeadMeat0383 Posted September 9, 2017 Posted September 9, 2017 Tough luck is all I can say. This sim's player base is far too small and that's what happens when you don't have that critical mass; people don't spread out, they come to where everyone else is. Why is this so hard for people to understand I don't know. You need a central server for everyone to come and fight when you're talking such small player numbers. WOL, by and large, is BOS. BOS depends on WOL; I don't like it either but that is the simple fact. Something needs to be done to keep this server's reliability because when it crashes, multiplayer numbers go through the floor and that affects the experience for everyone. People can't be bothered and log off. It's an unfortunate business but that's what happens when there isn't that critical mass of players. This is a niche sim after all. Clearly you are not understanding... its not that they don't spread out. Its that they associate WoL as being the only option. This is a perception that needs to change and you are not helping matters by continuing on your "WoL is BoX" crap. I would rather WoL go away than be improved and other servers take its place as being the popular servers. 1
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