TP_Jacko Posted August 22, 2017 Posted August 22, 2017 I understand that only 1 Mission begin MCU is needed in a mission. What I have been a bit confused on is how a group in the mission with a timer as the start point for that group is activated if it has no other links starting it from outside the group. I think that on the start of a mission any "loose" MCU timers will be kicked off even uf they are in a group that has hot been activated in the mission. If so I need to deactivate the timer at mission begin and link its start from another event. I came across this problem in a group with several sub-groups. I may gave answered my own post but confirmation would be a help. Cheere
No601_Prangster Posted August 22, 2017 Posted August 22, 2017 The answer is that you can and should use more that one Mission Begins MCU. A timer needs to be stated by either a Mission Begins or a Complex Trigger (they start automatically without a a Mission Begins) or by a link from an already activated MCU.
TP_Jacko Posted August 22, 2017 Author Posted August 22, 2017 Thanks Prangster I can focus on fixing Sundays mission
Jade_Monkey Posted August 22, 2017 Posted August 22, 2017 I use multiple mission begin mcus without any issues.
SYN_Haashashin Posted August 22, 2017 Posted August 22, 2017 I use a ton of them actually no issues of course. Haash
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