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Additional Yaw Control Settings.


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Posted (edited)

Controlling yaw in simulators is the most discouraging thing for me. It was in Rise of Flight, and it still is for Il-2BOS.

 

You have four options, petals; which can be expensive and useually have to be ordered online. A twisty stick, which not all sticks have. Mouse control, which is great but your limited in what you can do and

is really intended for beginners but defeats the point of flying a simulator.

 

But its the last option I want to talk about. Keys on the keyboard, and/or binding keys on your joystick.

 

In Il-2, you hold your key down, and your rudder SLOWLY deflects in a given direction. You release the key, and it STAYS THERE. Then you have to either bind a key to center your rudder or hold another key

to move the rudder SLOWLY in the opposite direction.

 

For me, its a struggle just to taxi and on some planes like the Bf-110 and the Pe-3, playing them is miserable and sometimes impossible.

 

You cant move the rudder fast enough to prevent ground loops and to taxi properly.

 

The rudder with key binds moves too slowly and you have to center it every time.

 

What we need is a Yaw control setup like what Warthunder has. You push a key, and your rudder QUICKLY, SNAPS to either direction. You release the key, and it SNAPS back to center.

 

This would be much better then what we have now. Right now, I cant enjoy the game with my stick and I'm more or less forced to play the game with mouse control.

 

Yaw has always been the most discouraging and frustrating thing for me in Il-2 because of the way the rudder is controlled with a keyboard. Even though I never have a problem with it in almost every other game.

 

Warthunder, Il-2 1946BAT, never have a problem with them. Because they control the rudder the way I described above.

 

Having the option to control the rudder this way, and being able to select how quickly the rudder snaps would help me a lot.

 

Thanks. 07

 

PS: please don't get a condescending attitude just because I use mouse controls or cant afford pedals. Not everybody has VR sim seats. And not everybody has the same issues with the game. Thank you.

Edited by Motherbrain
1111mark*norma*
Posted

I know how you feel about mapping the rudder or Yaw axis. I've gone through two joysticks with no help. You can't fly a airplane without rudder or should i say Yaw. I've given up on il2 sturmovick battle stalingrad

1PL-Husar-1Esk
Posted

Rudder key behave like rudder trim? BTW do autorudder help work for you guys?

  • Upvote 1
Posted

Rudder key behave like rudder trim? BTW do autorudder help work for you guys?

 

Auto rudder is fine in Quick mission but in campaign or multiplayer you cant use it. But the only thing auto rudder does is counter adverse yaw. But its the actual control of the rudder thats too slow.

 

Even with it on taxiing and taking off and landing is still very difficult.

 

And yes the way you control the rudder now feels more like trim then actual rudder control. 

SCG_Space_Ghost
Posted (edited)

-snip-

 

Right now, I cant enjoy the game with my stick and I'm more or less forced to play the game with mouse control.

 

-snip-

 

 

I don't have a "VR sim seat." Why exactly can't you enjoy the game with your stick? Who is forcing you to play with mouse control? Are you sure that mouse control isn't simply your preference?

 

You also start the thread with the term "defeats the point of flying a simulator" but proceed to ask for War Thunder-esque control schemes? A simple, binary on/off rudder input system like WT has is not going to prevent ground looping but will lead to more adverse behavior on the ground and in the sky because you can't utilize any of the middle of the yaw axis... That is assuming they keep the current quality of the flight models... They could surely hobble the entire simulation aspect and enable pilot assist/trainer or whatever it's called in WT... But myself and many others would stop buying.

 

TL;DR - what you propose isn't a great option considering the detail of IL-2's flight models.

Edited by Space_Ghost
Posted

I've got a Logitech Extreme 3d Pro. It's cheap, easy to find and the twisty bit hasn't let me down yet.

Posted (edited)

Ghost try this, unplug your pedals. If you have a twisty stick, unbind the Yaw function, and either use keyboard or joystick buttons to control the rudder.

 

Go to quick mission and play the Bf110. WITH auto rudder. From parking. And try controlling it that way.

 

If your still not convinced, try playing a full campaign mission or try to get a couple kills in multiplayer.

 

If you don't feel handicapped, I don't know what else to say...  

 

I have to use mouse control because I cant make it thru a campaign mission without ground looping, dragging wings, and crashing on takoff.

 

It ruins the immersion, its lame, its dumb, and its a handicap for me. 

 

This is the stone wall I come up to every time I try to get a handle on these kinds of simulators, condescending, unsympathetic, uncompromising hardcore players.

 

"is it because you prefer mouse control" NO, its because I DON'T prefer it and would rather be able to use my joystick.

 

"Then go back to War thunder dumb***". Well I'd like to enjoy the same game you do but If I'm not wanted here theirs no sense staying...

 

I've found that most of the simulator community has this sort of attitude to amateur aviation enthusiast. Its not a good way to promote your brand.  

Edited by Motherbrain
6./ZG26_5tuka
Posted (edited)

Don't want to sabotage your suggestion but programs like joy2key will provide you with the freedom to do whatever you want (for example by mapping a button to mouse output).

 

Also, while pedals may be expebsive, most of them have good longlivety (even the Saitek plastic ones). It is therefore wortg checking ebay or otger sites to get hold of some used ones if nothing else fits the bill.

 

If you're a tinker you can also convert any old usb device with potis into a rudder type controll. Sth like a gamepad, old joystick or racing wheel will do.

Edited by 6./ZG26_5tuka

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