[CPT]CptJackSparrow Posted August 17, 2017 Posted August 17, 2017 I'm still fiddling with the gfx settings so i'll save those questions for later on. But I do have a few I can't seem to figure out. The tray tool, does it override steamVR or the other way around? What about using oculus debug-tool, it has options to set Pixel Density and ASW in there also. Also I've read that steamVR and its SS/PD is different then in traytool, meaning 1.5 in OTT and 1.5 in steamVR aren't identical. Any truth to this, and if so, whats the difference ratio wise? Does everyones map while in VR not update (when using gps on)? I can open it and it can take on average 20 seconds to show me my real position. If I close it, and reopen it, same thing happens. What distance has everyone set their sensors from their seated position? Mine are at roughly 45 degrees off centerline and about 3.5 feet away, does this effect anything in IL2? And lastly, am I alone in thinking that flying online now is epic but a bloody workout! That 1:1 ratio viewing is, or can be, tiring. Having to twist myself to get a even half way glimpse of my six (in a 190) wears me out. Either I'm spoiled by TrackIR (I'll admit it, I used a curve that allowed me a check six with 3" of head movement) or I've set this up wrong. Makes me wonder, if they were strapped in good and tight, how the hell they fidgeted around in the aircraft to be able to see the rudder like we do with TrackIR. (which opens up the can-o-worms, does trackIR allow unnatural head movements and views that couldnt be achieved in reality?) Overall, very pleased with the VR. My shooting is better, or at least feels that way. I still have a ways to go to re-learn spotting which is problematic, and I do miss bantering with folks in MP via chat. The pros so far outweigh the cons.
dburne Posted August 17, 2017 Posted August 17, 2017 (edited) Oculus Trat Tool - third party app that allows one to access features in the Oculus SDK in a much more user friendly GUI. I use it and love it. I use it to set Pixel Density (SS), ASW setting ( off ), and audio switcher so my audio and mic switches automatically to the Rift when I start Oculus Home, and back to my SoundBlaster soundcard when I exit Oculus Home. Do NOT set SS both in Steam VR and Oculus. I prefer to set in Oculus myself as it is their hardware and figure best to use their software for this, and leave Steam VR at default of 0. And yes it takes a higher setting in Steam VR to equal the same setting in Oculus. I am not sure of the exact ratio. If a particular game has it's own pixel density options, I use it first. If it does not, like IL-2, I use the Oculus Tray Tool. Keep in mind while Steam VR is considered Open VR, it also was pretty much designed primarily with the HTC Vive in mind. Yes, there is a short delay in the icon showing up on the big map for me as well. Not too bad on my end though. I have a large desk, and my two sensors are on each end of the desk in front of me, about halfway back . They are probably close to 5 ft apart, and angled slightly in and up. As long as you get the green light for the sensors when running sensor setup, you should be good. Online, I have not yet ventured into. I fly in custom difficulty with icons, and have assigned to a button on my Warthog throttle. I can quickly flick them on when I need help in my target id, and back off again. Hey it's my game and I fly single player, so yeah I can do this lol. But I am working on trying to get better at my target ID skills. Edited August 17, 2017 by dburne 1
SAG Posted August 18, 2017 Posted August 18, 2017 You ARE a better Marksman now in VR. i can down planes with three rounds just by having the oculus for two weeks, i hadn't been able to do that in 900+ hours on this game on a monitor. i always attributed the accuracy problem to my crappy old Logitech Xtreme 3d Pro but turns out i was just a bad shot. map lags, i have no solution for this :/ it gets tiring to turn around as much after a couple of hours but i'm young and i can spare those calories :D not being able to check six as easy has only made me be more careful with my approach to dangerous situations so i almost never die now (i do get shot down though) Spotting is at least 3 times easier for me now thatn with my old 720p 32 inch monitor but IDing has become harder, i find that its easier to id by fuselage shape now than by wingshape like i did before. i wont be going back to my monitor for this sim unless, god forbid, my rift dies on me :D not even for MP 2
=EXPEND=Tripwire Posted August 18, 2017 Posted August 18, 2017 CptJackSparrow' timestamp='1503004041' post='499338'] Any truth to this, and if so, whats the difference ratio wise? https://www.reddit.com/r/Vive/comments/6c3o6w/psa_supersampling_is_now_a_linear_scaling_of/ CptJackSparrow' timestamp='1503004041' post='499338'] Does everyones map while in VR not update (when using gps on)? I can open it and it can take on average 20 seconds to show me my real position. If I close it, and reopen it, same thing happens. Yes, this appears to be an issue with map rendering with the HUD turned off. CptJackSparrow' timestamp='1503004041' post='499338'] And lastly, am I alone in thinking that flying online now is epic but a bloody workout! That 1:1 ratio viewing is, or can be, tiring. Having to twist myself to get a even half way glimpse of my six (in a 190) wears me out. Either I'm spoiled by TrackIR (I'll admit it, I used a curve that allowed me a check six with 3" of head movement) or I've set this up wrong. Yeah its a workout. Others you fly with will probably be amused at your strained voice on teamspeak while you are trying to turn your head/shoulders around checking high 6 at the same time trying to avoid falling off your chair. CptJackSparrow' timestamp='1503004041' post='499338'] Makes me wonder, if they were strapped in good and tight, how the hell they fidgeted around in the aircraft to be able to see the rudder like we do with TrackIR. (which opens up the can-o-worms, does trackIR allow unnatural head movements and views that couldnt be achieved in reality?) Yes it does, and I honestly feel that TIR and Snapviews remove some aspect of realistic combat from the game - because everyone using them gets perfect view out of the rear of the cockpit simplifying that aspect of combat situational awareness. Even planes with poor visibility from the rear aren't as much of a problem for visibility as they should be for TIR users. 1
TG-55Panthercules Posted August 18, 2017 Posted August 18, 2017 (edited) Yes it does, and I honestly feel that TIR and Snapviews remove some aspect of realistic combat from the game - because everyone using them gets perfect view out of the rear of the cockpit simplifying that aspect of combat situational awareness. Even planes with poor visibility from the rear aren't as much of a problem for visibility as they should be for TIR users. I don't understand this part - I used TIR for years (in RoF and BoS), and I never noticed TIR giving me any different view rearwards than the game otherwise allowed when using any other viewing method (mouse, hat switch pan/snap views, etc.). Of course, depending on how well the game has modeled the cockpit/seat/rear fuselage elements the view backwards would be more or less obstructed or restricted in any given plane type, but not differently for TIR than for any other viewing method. Of course, TIR allows you to achieve the rear-facing view without turning your head all the way around, but that's because the monnitor screen is fixed in front of you so you have to still be able to look forward or you wouldn't see anything at all (which is also true of all other viewing methods, other than VR, which don't require you to move your head at all to see behind you). So are you just saying that the game allows rear views in general that aren't realistic for any viewing method (other than VR), or are you trying to say that TIR itself gives some sort of advantage in this regard? Edited August 18, 2017 by TG-55Panthercules
[CPT]CptJackSparrow Posted August 19, 2017 Author Posted August 19, 2017 I know ive tried to get the views I get in a F4 with TIR while using the Rift, and im not that limber, I'd have to flop half out of the chair and do some weird ass yoga to get the same view. I'd say its easier in TIR, its a workout in VR as you know. The poor arm rests on my chair are going to break one day and my chair is going to dump me on the floor. And if I turn on limit VR view option, holy hell, things really get interesting then. ..thump...thump...thump...thump
=EXPEND=Tripwire Posted August 19, 2017 Posted August 19, 2017 So are you just saying that the game allows rear views in general that aren't realistic for any viewing method (other than VR) That is what I am saying. Try getting yourself into a position like the attachments here and see how hard it is. For the Yak example, you are going to have to lift your butt out of the seat as it is in the top corner of the cockpit. At least VR is moving somewhat towards a realistic view for checking 6.
[CPT]CptJackSparrow Posted August 19, 2017 Author Posted August 19, 2017 That'd would be a game of twister to get that view in VR.
HagarTheHorrible Posted August 19, 2017 Posted August 19, 2017 Remember that it is also, as already mentioned, the PHYSICAL EFFORT required to constantly check to the rear of your aircraft and the likelihood of getting lazy or just plain tired. VR might be slightly more challenging in this regard than real life but we also don't have to worry about other small inconveniences like "G"s and the energy required to overcome them while trying to look around as well as trying to wrestle a sometimes perfidious aircraft around the skies. That said situational awareness is much improved over and above TrackIR with a far more intuitive understanding of what is where and being able to plan accordingly. My biggest problem, at the moment, is the level of granular detail. Yes I can spot targets, I can ID them at my typical guns envelope range, further if obviously obvious but, and it's a big but, I struggle with the detail that allows me to make fine judgements about opposing fighters intentions or aspect at tactical close to medium distances. As googles improve so will it as will the level of immersion as one is transported into that environment. The last time I ventured on line I was shot down twice in quick succession at ranges beyond which I could clearly see the other aircraft enough to be able to judge If I should be starting to manouver or not.
[CPT]CptJackSparrow Posted August 19, 2017 Author Posted August 19, 2017 I've had the same experiences. Seeing aspect, angle off etc has been a nightmare for me too. And the really sad part is I had a semi popular stream I'd run on weekends, and with VR I cant stream. (atleast not in any way that people would find pleasing)
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