Jump to content

Aiming on targets and use of yaw control


Recommended Posts

Tom25briklebritt
Posted (edited)

It is quite hard for me to hit an enemy cause of my restless crosshair. I cannot get it stable. Now i thought, this may be because of using the rudder in dogfights. May be if i didnt use the rudder yaw function it would be more stable.

How do you operate in dogfights? Do you use yaw control and is it necessary in order to be a good fighter pilot?

Edited by Tom25briklebritt
VR-DriftaholiC
Posted (edited)

Yaw helps to get that little angle you need but you have to be very gentle with it. It's also great brakes when you are about to overshoot. If you aren't "calm" enough with the stick try adding some more curve to your pitch and yaw. And remember to to keep your lift axis aligned with the direction he is going, then you just need pitch to pull the right amount of lead.

Edited by driftaholic
Posted

Rudder is absolutely necessary for accurate aiming, but if you're using a twister stick to control rudder, it can be quite twitchy. You can alleviate this somewhat by adding an 'S' curve to the yaw setting on your stick.

Tom25briklebritt
Posted (edited)

Thanks for your answers pilots! I am not the plane expert. But i always used yaw till now. I am looking for the reason that i aim very bad. May be i use a stick and no pedals. Do u think that pedals would help me out? I use a saitek x52. The stick is very easy to move at the center. It also has a deadzone. There are mods outside, but i will not open the stick.

Can u please show me a screenshot how i should do the curves of the pitch and yaw? Does roll needs a curve too? It would be very helpfull if u could post a screenshot of the recomended curves or give me a link. Is there anything else i should set up? Perhaps deadzone or views of cameras to shoot even better?

Edited by Tom25briklebritt
Posted

use good S on the yaw, little on the x and NO curve on the pitch axis. (otherwise you get this overcontrol on the pitch, whenever the "neutral" position is out of center - f.e. dogfight)

  • Upvote 1
Tom25briklebritt
Posted

use good S on the yaw, little on the x and NO curve on the pitch axis. (otherwise you get this overcontrol on the pitch, whenever the "neutral" position is out of center - f.e. dogfight)

ok, please tell me what a "good s" is looking on the axis. Screenshots would help. Thx

Posted

ok, please tell me what a "good s" is looking on the axis. Screenshots would help. Thx

That very much depends on the type of stick as well as personal preference. In BoS the curve setup can automatically generate an 's' curve, which you can tinker with, until you find a setting that suits you.

 

It really is the easiest way to do it.

Tom25briklebritt
Posted

That very much depends on the type of stick as well as personal preference. In BoS the curve setup can automatically generate an 's' curve, which you can tinker with, until you find a setting that suits you.

 

It really is the easiest way to do it.

 

ok, i will try. Please tell me, in BOS u can change edges and deadzones on YAW and ROLL. Should i set deadzone and edges too, or only change the sensivity to get a S curve?

Posted

I don't think rudder is gonna really work in fights unless you have pedals or some kind of rotary to control it.

 

I don't think twist stick can really cut it in this game.

 

I struggled in IL-2 after hundreds of hours spent in QMB, in this game that struggle is even greater.

No go, really.


When you get your setup good then gentle inputs assisted with slight aileron inputs will do miracles for shooting ability.

Posted (edited)

Tom said he used an x52, and from my experience, its stick twist can actually be precise if used with a curve (ca 50% sensitivity in CloD). But you need to practice a bit while watching your in-game pedals and slip indicator, so you get a good muscle memory for slight inputs.

 

(Beause the x52 twist spring is much stiffer than the pitch/roll spring, your hand can be relatively precise in "separate" yaw axis movement, even when actively using pitch/roll.)

 

Anyway using a rotary axis on the x52 throttle unit is a good idea to try out, if rudder pedals are outside the budget.

Edited by Calvamos
Posted

Unfortunately it's absent from the x52 throttle :|. 

Posted

To answer the OP, I have always used rudders when in a dogfight to help my aiming, especially when I am deflection shooting and adjusting for lead, but I myself have to be really gentle and barely move them.

 

I typically have a small curve in the pedal travel with a very small amount of deadzone. I program these through my stick's software.

III/JG11_Tiger
Posted

If you can afford it get the best set of pedals you can, mfg crosswind I thing are probably the best at an affordable price at the moment, I dont have a set but from what I read on the forums.

 

I had a set of cheap rudders a while back and now have Simpeds modded with a Bodnar USB board and they make a world of difference to accuracy and stabilty, worth it if you can afford them.

Posted

X52 has a rocker on the throttle, same as an X45 right?

 

The rocker is far more precise and controllable (once you get the hang of it) than a twist-stick.

Whilst not as precise as pedals, I see no reason why you shouldn't be fine with a bit of practice.

 

PS. I got some graphite powder to lubricate my X45 and it was so smoooooth! I highly recommend it.

Any time I hear someone say they put fine graphite shards onto plastic sliding on plastic, I cringe. Sure, it'll be smooth for a bit, but it's also removing fine bits of plastic every time it moves, much like leaving sand in your buttcrack does with skin. Luckily, there seems to be an almost endless supply of the X45s on ebay, so you'll (probably) be able to find a replacement when the one you have develops uncorrectable play between the cup and shaft.

Posted (edited)

Wow! So they dropped the rocker in favour of a twisty stick!?!

In the rocker's old position there's now a mouse wheel of such low quality it was impossible to use as, say zoom axis (in my case.) Edited by Calvamos
Posted

I don't think rudder is gonna really work in fights unless you have pedals or some kind of rotary to control it.

 

I don't think twist stick can really cut it in this game.

 

I struggled in IL-2 after hundreds of hours spent in QMB, in this game that struggle is even greater.

No go, really.

When you get your setup good then gentle inputs assisted with slight aileron inputs will do miracles for shooting ability.

 

I have never used anything but a twister stick, and while it certainly has its drawbacks, it works just fine in a sim like this.

Posted

lol!

 

I doubt my stick will suffer as you describe since the graphite acts as a lubricant.

http://en.m.wikipedia.org/wiki/Dry_lubricant

 

The graphite does not "remove fine bits of plastic" do you think the engine oil in your car 'removes fine bits of metal'?

 

Anyway, I have parked the X45 stick at present as I just use the throttle alongside a MS Sidewinder.

 

But, thanks for the laugh anyway. :)

If motor oil was made of a fine, crystalline particulate, I would expect it to eventually wear some things down, yes. For low wear plastic or metals, you probably won't have an issue with graphite, unless it gets into a potentiometer (being conductive and all).

 

Use what you like, but my rule of thumb is to use what the manufactures uses. Joystick manufacturers use pure silicone grease (which contains no lithium, petroleum, or graphite), so that's what I'd stick to. I've heard candle wax works well, also, but I haven't tried it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...