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What is missing in control and such in each plane?


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Posted

FuriousMeow 

mentioned controls missing for the 109.  What might be missing for the Lagg3?

Posted

Woah, they aren't missing permanently. Manual control over the 109's engine management just isn't enabled yet. We know trim isn't enabled yet either. These things will come.

Posted

yes, indeed.  Still alpha.  much will change.

ll./JG77_JadeBandit
Posted

you can trim the 109's stabilizer but sadly the pitch on the Lagg-3 hasn't been enabled yet.

=38=Tatarenko
Posted

LaGG missing fuel gauge and VSI.

Posted

Oxygen and gunsight controls?

Posted

Trim for the LaGG. I know the team is working hard, but as it is now the LaGG without trim is a total buzz kill when in combat. It NEEDS to be added as soon as possible. Frankly it's more important than track clips. I'm not complaining about track clip recording because I understand all the features of the game need to be integrated, but I just don't enjoy the LaGG at all..... and I usually like the challenge against better weapons. This isn't a challenge it's and exercise in frustration. It's an added disadvantage for an already diadvantaged plane - and I get my share of kills. I don't suck THAT bad. ;)

 

Alright I'm done whining and I'll wait patiently.

Posted

I would very much like to see the trim added for the Lagg as well, along with ability for key combination presses to be recognized properly when programmed through stick software.

Posted

Yes! I like my pinky button on my CH Fighter Stick. Key combinations would be nice.

Posted

Oxygen and gunsight controls?

 

Oxygen would be great. would love to have to manage that as well!

Posted

Oxygen would be great. would love to have to manage that as well!

Me too. Imagine strughling to hold a tight turn, greying out and fumbling for the key to turn the oxygen up to emergency. All while craning the neck trying to track the enemy that is swimming into a firing position. Damn! I would really like to use Occulus Rift. :)

Posted (edited)

Oxygen is a game effect but the trims are not! So let ask for the trims on all planes actual and future. :huh: 

Edited by senseispcc
Posted

Do we have in this 109 version any prop pitch control lever ability?

Posted

Yes, if there was any trim control from the Inside of the plane, not always the case like in the ME109-E serie.

Posted (edited)

Yes, if there was any trim control from the Inside of the plane, not always the case like in the ME109-E serie.

The Bf109 E had the same trim control as the C, D, F, G models, nose up/down.

All other trims were fixed on the ground for cruise speed.

Edited by robtek
  • 1CGS
Posted (edited)

along with ability for key combination presses to be recognized properly when programmed through stick software.

 

They already are. You just have to make sure there's enough of a delay between each keypress for the game to recognize them. I dunno what sort of controller you're using, but that's certainly the case with CH's controllers and ROF & BOS.

Edited by LukeFF
Posted (edited)

They already are. You just have to make sure there's enough of a delay between each keypress for the game to recognize them. I dunno what sort of controller you're using, but that's certainly the case with CH's controllers and ROF & BOS.

 

I use a TM Warthog, and the shift+key combo assigned in Target works fine on all my other flight sims.

This has also been reported by others with different controllers as well if I am not mistaken.

Edited by dburnette
  • 1CGS
Posted

I use a TM Warthog, and the shift+key combo assigned in Target works fine on all my other flight sims.

This has also been reported by others with different controllers as well if I am not mistaken.

 

Different sims are going to respond different to control inputs. I am totally unfamiliar with the TM programming software, but if you can increase the delay between keystrokes it may solve the problem. I know I had to do that with both ROF and BOS.

Posted (edited)

I bought a TM Warthog just a week ago and I have this problem in BoS and in RoF, so this one carried over. After some research I found that some other games have the same problem with the target software and modifier keys. I guess the delay between pressing the modifier key and the actual key is just too short. Sadly I did not find anything on reducing this delay. Setting the pulse delay with setkbrate does nothing. Maybe someone else knows more about this.

 

The only workaround I can give is one of these:

1) Create a chain with delays:

MapKey(&Joystick, FLAPU, CHAIN(L_SHIFT, D(), 'f'));

for standard delay, or D(33) for custom delay.

2) Creating DirectX output to use in BoS

MapKey(&Joystick, FLAPU, DX1);

can use DX1-32

 

Hope this helps a bit.

Edited by Anatta
Posted

Well I have been meaning to delve into the scripting for Target, looks like I may need to do so to get a delay in between the key presses for some of the  combination key assignments in BOS.

 

Thanks guys,

Posted

Reading through the QnA and the Development Diaries, we already have some idea, of which controls will not be modelled:

 

 

No fuel supply control (though the different fuel tank systems will be realistically modelled)

 

No radio control system besides shifting between friendly/enemy radio frequencies and turning it off. (I'm still hoping for realistic radio ranges to be modelled)

 

No oxygen modelled (though there might be a visual representation of it like in IL-2)

 

Simplified engine start up (set mixture and press the button, that's it)

 

No magnetos control

 

 

There are a lot of other systems, where there has been no word yet, but which I think we're unlikely to see:

 

 

Adjustable gun sights (though we propably will get the recticle dimmer for the ReVi)

 

Ability to dump fuel

 

Historically correct bomb sights

 

 

And then there are the ones, we haven't heard about, but which I think we actually might see:

 

 

Dive brakes (this is more or less a given)

 

Prop feathering

 

Fire extinguishers

 

Manual operation of landing gear (in case of loss of pneumatics or electricity or simply manual gear for the I-16)

Posted
No fuel supply control (though the different fuel tank systems will be realistically modelled)

 

That's the one IMO missing the more, and that will miss even more for bombers.

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